This is an off-topic discussion from a different thread (it’s off-topic to that thread), so I’m splitting it off here:
@Vance:
@Eqqman:
…one of my favorite nonsense rules, along with allowing the US player to put ships in SZ102 in the Atlantic where they serve no purpose that can’t be served by leaving them in SZ101.
Au contraire, carrier based fighter/tacs in z102 can contribute mightily to sinking a German transport fleet after a round 3 sealion if Eireland and Scotland are available as possible landing spots for the bombers. If planes die in battle you can even NCM the carrier(s) out Panama to the new naval base you will build there and over to Hawaii in a hurry. AND you can do this stunt even if Japan doesn’t declare war til round 3.
The rulebook says: U.S. WARSHIPS, (my emphasis) not transports, may also conduct long-range patrols into sea zone 102.
Did a developer clarify that if you move a Carrier into SZ102, that the planes get to go with it? usually when the rules refer to ships, they mean ships only and air units are treated separately.