TheHeavyJ (axis) v. Kilroy (allies) AA Game 17


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 1 :  0/1 hits
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British

    Place Units - British
                1 armour and 1 artillery placed in India

    Turn Complete - British
                British collect 10 PUs; end with 10 PUs total

    Territory Summary for British :

    Siam : 1 flag
        Yunnan : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
        Suiyuan : 1 flag, 1 fighter
        Shan State : 1 flag, 1 artillery and 1 infantry
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 harbour

    Production/PUs Summary :

    Japanese : 42 / 47
        Americans : 17 / 62
        Chinese : 4 / 4
        British : 10 / 10
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 fighter moved from Philippines to Kwangsi
                1 fighter moved from Philippines to Kwangtung
                1 fighter moved from Philippines to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory Kwangtung
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 fighter in 20 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 fighter
                Battle in Kwangsi
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter in Kwangsi, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Marianas

    Non Combat Move - ANZAC
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangtung to Yunnan

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
        Marianas : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 fighters
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Northern Territory : 1 flag, 1 artillery and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 armour
        Hawaiian Islands : 1 flag, 1 fighter
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        22 Sea Zone : 1 flag, 1 transport
        55 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Japanese : 42 / 47
        Americans : 17 / 62
        Chinese : 4 / 4
        British : 10 / 10
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
                EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 battleship moved from 2 Sea Zone to 7 Sea Zone
                2 carriers moved from 2 Sea Zone to 7 Sea Zone
                2 fighters moved from 2 Sea Zone to 7 Sea Zone
                2 tactical_bombers moved from 2 Sea Zone to 7 Sea Zone
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                1 armour moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Kansu
                1 artillery moved from Shensi to Suiyuan
                2 armour moved from Hopei to Chahar
                1 armour moved from Hopei to Suiyuan
                1 fighter moved from Shensi to Suiyuan
                1 fighter moved from Shensi to Kansu
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kwangsi
                2 bombers moved from French Indo China to Yunnan
                3 fighters moved from French Indo China to Yunnan
                3 tactical_bombers moved from French Indo China to Yunnan
                1 tactical_bomber moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 1 :  0/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 17 Sea Zone
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Chahar
                    Japanese attack with 2 armour
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  2/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuan
                    Japanese attack with 1 armour, 1 artillery and 1 fighter
                    British defend with 1 fighter; Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuan, round 1 :  1/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 1 :  2/2 hits
                        1 armour owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Suiyuan
                        Japanese roll dice for 1 fighter in Suiyuan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuan
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour, 1 artillery and 1 fighter
                    Casualties for British: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 3 infantry in Kansu, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kansu
                    Chinese win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 1 armour, 3 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 1 :  6/8 hits
                        Chinese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Yunnan, round 1 :  5/7 hits
                        3 infantry owned by the British , 1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
                    Japanese win with 2 bombers remaining. Battle score for attacker is -24
                    Casualties for Japanese: 3 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 armour, 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangtung
                1 tactical_bomber moved from 17 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 47 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 armour
        Korea : 1 flag, 1 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Okinawa : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag, 1 armour
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 armour
        Sikang : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag
        35 Sea Zone : 1 flag, 2 destroyers and 2 transports
        22 Sea Zone : 1 flag, 1 submarine
        7 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
        6 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Japanese : 44 / 47
        Americans : 15 / 62
        Chinese : 4 / 4
        British : 10 / 10
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 battleship moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Hawaiian Islands to Alaska
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 2 submarines in 7 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 7 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Japanese lost in 7 Sea Zone
                        Americans roll dice for 2 submarines in 7 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 7 Sea Zone
                        Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 carriers and 2 tactical_bombers
                    Casualties for Americans: 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 15 PUs; end with 15 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs

    Territory Summary for Americans :

    Shan State : 1 flag, 1 fighter
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Alaska : 1 flag, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 armour and 1 transport
        10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarines
        17 Sea Zone : 1 flag
        2 Sea Zone : 1 flag, 1 transport
        53 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport

    Production/PUs Summary :

    Japanese : 44 / 47
        Americans : 15 / 55
        Chinese : 4 / 4
        British : 10 / 10
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 42 / 47
        Americans : 15 / 55
        Chinese : 6 / 7
        British : 10 / 10
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                1 artillery moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma

    Non Combat Move - British

    Place Units - British
                1 fighter placed in India

    Turn Complete - British
                British collect 10 PUs; end with 10 PUs total

    Territory Summary for British :

    Siam : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour

    Production/PUs Summary :

    Japanese : 42 / 47
        Americans : 15 / 55
        Chinese : 6 / 7
        British : 10 / 10
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 destroyers and 2 transports
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers and 2 transports in 35 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
        Marianas : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Northern Territory : 1 flag, 1 artillery and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 armour
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        55 Sea Zone : 1 flag, 2 submarines
        62 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Japanese : 42 / 47
        Americans : 15 / 55
        Chinese : 6 / 7
        British : 10 / 10
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Japanese
                1 armour moved from Kwangsi to Siam
                1 armour moved from Kiangsu to Jehol
                1 armour moved from Kiangsu to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Kiangsu to Jehol
                1 armour moved from Kweichow to Suiyuan
                      Japanese take Suiyuan from Chinese
                1 armour moved from Szechwan to Tsinghai
                1 armour moved from Hunan to Yunnan
                2 armour moved from Kwangtung to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                      Japanese take Java from Dutch
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 battleship moved from 7 Sea Zone to 6 Sea Zone
                1 carrier moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Jehol, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Tsinghai, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 4 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 armour in Yunnan, round 1 :  4/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour in Siam, round 1 :  0/1 hits
                        British roll dice for 1 infantry in Siam, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Siam, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 58 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Jehol : 1 flag, 2 armour
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag, 1 armour
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour
        Suiyuan : 1 flag, 1 armour
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour
        Szechwan : 1 flag
        Chahar : 1 flag, 1 armour
        Sikang : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Japanese : 55 / 58
        Americans : 15 / 55
        Chinese : 1 / 7
        British : 9 / 10
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 4 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 cruisers, 1 destroyer and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to Marianas

    Combat - Americans

    Non Combat Move - Americans
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 10 Sea Zone to Western United States
                1 armour moved from 10 Sea Zone to Western United States
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 cruisers, 1 destroyer and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 15 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs

    Territory Summary for Americans :

    Marianas : 1 flag, 1 tactical_bomber
        Shan State : 1 flag, 1 fighter
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 1 transport
        10 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 4 transports
        17 Sea Zone : 1 flag
        55 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport

    Production/PUs Summary :

    Japanese : 55 / 58
        Americans : 15 / 57
        Chinese : 1 / 7
        British : 9 / 10
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 4 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 4 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 54 / 58
        Americans : 15 / 57
        Chinese : 2 / 6
        British : 9 / 10
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 4 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from India to Burma
                1 fighter moved from India to Siam
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma

    Combat - British
                Battle in Siam
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 1 infantry in Siam, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Siam, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Siam
                        British roll dice for 1 fighter in Siam, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Siam, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Siam
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 fighter and 1 infantry

    Non Combat Move - British

    Place Units - British
                1 armour and 1 artillery placed in India

    Turn Complete - British
                British collect 9 PUs; end with 9 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 armour and 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour

    Production/PUs Summary :

    Japanese : 54 / 58
        Americans : 15 / 57
        Chinese : 2 / 6
        British : 9 / 9
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 4 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
        Marianas : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Northern Territory : 1 flag, 1 artillery and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 armour
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        55 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        62 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Japanese : 54 / 58
        Americans : 15 / 57
        Chinese : 2 / 6
        British : 9 / 9
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 4 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour and 1 battleship; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 armour moved from Suiyuan to Kansu
                1 armour moved from Chahar to Shensi
                1 armour moved from Tsinghai to Szechwan
                2 armour moved from Jehol to Hunan
                3 armour moved from Yunnan to Shan State
                3 armour moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to Shan State
                1 bomber moved from Kwangtung to Shensi
                3 armour moved from Kiangsu to Hunan
                1 submarine moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 3 armour and 1 bomber
                    British defend with 1 infantry; Americans defend with 1 fighter
                        Japanese roll dice for 3 armour and 1 bomber in Shan State, round 1 :  3/4 hits
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 fighter owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Kansu
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Kansu, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Shensi, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Siam
                1 bomber moved from Shensi to Hunan

    Place Units - Japanese
                1 battleship placed in 6 Sea Zone
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 63 PUs total
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag, 1 bomber
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 3 armour
        Suiyuan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 5 armour and 1 bomber
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 armour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Japanese : 61 / 68
        Americans : 15 / 57
        Chinese : 0 / 6
        British : 8 / 9
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 battleships, 1 bomber and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Siam

    Combat - Americans
                Battle in Siam
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 bomber
                        Americans roll dice for 1 armour and 1 infantry in Siam, round 1 :  1/2 hits
                        Japanese roll dice for 1 bomber in Siam, round 1 :  1/1 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Siam
                    Americans win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 16 PUs; end with 18 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs

    Territory Summary for Americans :

    Marianas : 1 flag, 1 tactical_bomber
        Siam : 1 flag, 1 armour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
        Midway : 1 flag, 1 airfield
        37 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 flag, 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
        10 Sea Zone : 1 flag, 2 battleships
        17 Sea Zone : 1 flag

    Production/PUs Summary :

    Japanese : 60 / 68
        Americans : 16 / 58
        Chinese : 0 / 6
        British : 8 / 9
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 60 / 68
        Americans : 16 / 58
        Chinese : 0 / 3
        British : 8 / 9
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - British
                British buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Non Combat Move - British

    Place Units - British
                3 infantry placed in India

    Turn Complete - British
                British collect 8 PUs; end with 8 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour

    Production/PUs Summary :

    Japanese : 60 / 68
        Americans : 16 / 58
        Chinese : 0 / 3
        British : 8 / 8
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 destroyer moved from 55 Sea Zone to 44 Sea Zone
                1 cruiser moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to Marianas

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
        Marianas : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Northern Territory : 1 flag, 1 artillery and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 armour
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 flag, 1 cruiser
        36 Sea Zone : 1 flag

    Production/PUs Summary :

    Japanese : 60 / 68
        Americans : 16 / 58
        Chinese : 0 / 3
        British : 8 / 8
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 2 destroyers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 battleships moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                3 armour moved from Yunnan to Burma
                1 armour moved from Szechwan to Burma
                1 bomber moved from Hunan to Siam
                5 armour moved from Hunan to Burma
                3 armour moved from Kwangtung to Yunnan
                1 transport moved from 41 Sea Zone to 59 Sea Zone
                1 armour moved from Shan State to Siam
                1 armour moved from Shan State to Malaya
                1 armour moved from Shan State to Burma

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 destroyers and 2 fighters
                    Americans defend with 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 5 transports in 26 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 5 transports in 26 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 battleships in 26 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans , 1 transport owned by the Americans and 2 infantry owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 2 battleships in 26 Sea Zone, round 4 :  2/2 hits
                        1 submarine owned by the Americans , 2 artilleries owned by the Americans , 1 armour owned by the Americans , 3 transports owned by the Americans and 3 infantry owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 fighters remaining. Battle score for attacker is 104
                    Casualties for Japanese: 1 carrier and 2 destroyers
                    Casualties for Americans: 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
                    EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
                    EDIT: Turning off Edit Mode
                Battle in Malaya
                    Japanese attack with 1 armour
                    British defend with 1 artillery and 1 harbour
                        Japanese roll dice for 1 armour in Malaya, round 1 :  1/1 hits
                        British roll dice for 1 artillery in Malaya, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Malaya
                    Japanese win, taking Malaya from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Siam
                    Japanese attack with 1 armour and 1 bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour and 1 bomber in Siam, round 1 :  1/2 hits
                        Americans roll dice for 1 armour in Siam, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Americans lost in Siam
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Burma
                    Japanese attack with 10 armour
                    British defend with 1 armour, 1 artillery and 2 infantry
                        Japanese roll dice for 10 armour in Burma, round 1 :  6/10 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 1 :  1/4 hits
                        2 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from British with 9 armour remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Siam to Shan State
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Shantung
                1 armour moved from Shensi to Chahar
                1 armour moved from Kansu to Chahar
                1 tactical_bomber moved from Japan to Iwo Jima
                1 fighter moved from Japan to Iwo Jima

    Place Units - Japanese
                1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Paulau Island : 1 flag, 1 infantry
        Shantung : 1 flag, 1 armour
        Kiangsu : 1 flag, 1 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 armour
        Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
        Okinawa : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour
        Suiyuan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 armour
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 bomber
        Burma : 1 flag, 9 armour
        Malaya : 1 flag, 1 armour and 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery
        26 Sea Zone : 1 flag, 1 carrier and 2 fighters
        6 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 2 transports
        59 Sea Zone : 1 flag, 1 transport


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 37 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 battleships and 2 fighters
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 fighters owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 carrier in 26 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 battleships and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 carrier and 2 fighters

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Marianas

    Place Units - Americans
                1 battleship, 1 destroyer and 3 transports placed in 10 Sea Zone
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 16 PUs; end with 16 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs

    Territory Summary for Americans :

    Marianas : 1 flag, 1 fighter and 1 tactical_bomber
        Siam : 1 flag
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 fighter and 1 harbour
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 2 battleships
        10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transports
        17 Sea Zone : 1 flag
        55 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Japanese : 64 / 66
        Americans : 16 / 56
        Chinese : 0 / 3
        British : 4 / 8
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 64 / 66
        Americans : 16 / 56
        Chinese : 0 / 0
        British : 4 / 8
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0

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