6d6: 1, 6, 2, 5, 2, 4
TheHeavyJ (axis) v. Kilroy (allies) AA Game 17
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
Place Units - British
1 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 10 PUs; end with 10 PUs totalTerritory Summary for British :
Siam : 1 flag
Yunnan : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Suiyuan : 1 flag, 1 fighter
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbourProduction/PUs Summary :
Japanese : 42 / 47
Americans : 17 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 15
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory Kwangtung
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 fighter
Battle in Kwangsi
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in MarianasNon Combat Move - ANZAC
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to YunnanPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Marianas : 1 flag, 1 infantry
Yunnan : 1 flag, 2 fighters
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
Hawaiian Islands : 1 flag, 1 fighter
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Japanese : 42 / 47
Americans : 17 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 battleship moved from 2 Sea Zone to 7 Sea Zone
2 carriers moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from 2 Sea Zone to 7 Sea Zone
2 tactical_bombers moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 armour moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Shensi to Suiyuan
2 armour moved from Hopei to Chahar
1 armour moved from Hopei to Suiyuan
1 fighter moved from Shensi to Suiyuan
1 fighter moved from Shensi to Kansu
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
2 bombers moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Yunnan
3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 2 infantry
Japanese roll dice for 2 armour in Chahar, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour, 1 artillery and 1 fighter
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuan, round 1 : 1/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 1 : 2/2 hits
1 armour owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Suiyuan
Japanese roll dice for 1 fighter in Suiyuan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 fighter
Casualties for British: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 1 : 6/8 hits
Chinese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 5/7 hits
3 infantry owned by the British , 1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 2 bombers remaining. Battle score for attacker is -24
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for British: 1 armour, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangtung
1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour
Korea : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
35 Sea Zone : 1 flag, 2 destroyers and 2 transports
22 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Japanese : 44 / 47
Americans : 15 / 62
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to Alaska
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 7 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 carriers and 2 tactical_bombers
Casualties for Americans: 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsTerritory Summary for Americans :
Shan State : 1 flag, 1 fighter
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Alaska : 1 flag, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 armour and 1 transport
10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarines
17 Sea Zone : 1 flag
2 Sea Zone : 1 flag, 1 transport
53 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transportProduction/PUs Summary :
Japanese : 44 / 47
Americans : 15 / 55
Chinese : 4 / 4
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantryProduction/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to BurmaNon Combat Move - British
Place Units - British
1 fighter placed in IndiaTurn Complete - British
British collect 10 PUs; end with 10 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery and 1 harbourProduction/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline IslandsCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Marianas : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Japanese : 42 / 47
Americans : 15 / 55
Chinese : 6 / 7
British : 10 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Japanese
1 armour moved from Kwangsi to Siam
1 armour moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kiangsu to Jehol
1 armour moved from Kweichow to Suiyuan
Japanese take Suiyuan from Chinese
1 armour moved from Szechwan to Tsinghai
1 armour moved from Hunan to Yunnan
2 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Korea to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Tsinghai, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour
Chinese defend with 1 infantry
Japanese roll dice for 4 armour in Yunnan, round 1 : 4/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Siam, round 1 : 0/1 hits
British roll dice for 1 infantry in Siam, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits
British roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Jehol : 1 flag, 2 armour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag, 1 armour
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Japanese : 55 / 58
Americans : 15 / 55
Chinese : 1 / 7
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to MarianasCombat - Americans
Non Combat Move - Americans
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 cruisers, 1 destroyer and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUsTerritory Summary for Americans :
Marianas : 1 flag, 1 tactical_bomber
Shan State : 1 flag, 1 fighter
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 4 transports
17 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transportProduction/PUs Summary :
Japanese : 55 / 58
Americans : 15 / 57
Chinese : 1 / 7
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 4 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantryProduction/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 10
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - British
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
1 fighter moved from India to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 infantry moved from India to BurmaCombat - British
Battle in Siam
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Siam, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Siam, round 1 : 1/1 hits
1 infantry owned by the British lost in Siam
British roll dice for 1 fighter in Siam, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Siam
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
Place Units - British
1 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 9 PUs; end with 9 PUs totalTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbourProduction/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 9
ANZAC : 10 / 12
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Marianas : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Japanese : 54 / 58
Americans : 15 / 57
Chinese : 2 / 6
British : 9 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 4 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour and 1 battleship; Remaining resources: 2 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 armour moved from Suiyuan to Kansu
1 armour moved from Chahar to Shensi
1 armour moved from Tsinghai to Szechwan
2 armour moved from Jehol to Hunan
3 armour moved from Yunnan to Shan State
3 armour moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Shensi
3 armour moved from Kiangsu to Hunan
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 armour and 1 bomber
British defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 3 armour and 1 bomber in Shan State, round 1 : 3/4 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the Americans lost in Shan State
Japanese win, taking Shan State from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Siam
1 bomber moved from Shensi to HunanPlace Units - Japanese
1 battleship placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 bomber
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 5 armour and 1 bomber
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Japanese : 61 / 68
Americans : 15 / 57
Chinese : 0 / 6
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to SiamCombat - Americans
Battle in Siam
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Siam, round 1 : 1/2 hits
Japanese roll dice for 1 bomber in Siam, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 16 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUsTerritory Summary for Americans :
Marianas : 1 flag, 1 tactical_bomber
Siam : 1 flag, 1 armour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
Midway : 1 flag, 1 airfield
37 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 flag, 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
10 Sea Zone : 1 flag, 2 battleships
17 Sea Zone : 1 flagProduction/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 6
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 9
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - British
British buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to BurmaNon Combat Move - British
Place Units - British
3 infantry placed in IndiaTurn Complete - British
British collect 8 PUs; end with 8 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 flag, 1 artillery and 1 harbourProduction/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to MarianasCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Marianas : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 cruiser
36 Sea Zone : 1 flagProduction/PUs Summary :
Japanese : 60 / 68
Americans : 16 / 58
Chinese : 0 / 3
British : 8 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 armour moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 bomber moved from Hunan to Siam
5 armour moved from Hunan to Burma
3 armour moved from Kwangtung to Yunnan
1 transport moved from 41 Sea Zone to 59 Sea Zone
1 armour moved from Shan State to Siam
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to BurmaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers and 2 fighters
Americans defend with 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 5 transports in 26 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 cruiser, 2 destroyers and 5 transports in 26 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans , 1 transport owned by the Americans and 2 infantry owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans , 2 artilleries owned by the Americans , 1 armour owned by the Americans , 3 transports owned by the Americans and 3 infantry owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 fighters remaining. Battle score for attacker is 104
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 2 submarines and 5 transports
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Malaya
Japanese attack with 1 armour
British defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour in Malaya, round 1 : 1/1 hits
British roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Siam
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Siam, round 1 : 1/2 hits
Americans roll dice for 1 armour in Siam, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Burma
Japanese attack with 10 armour
British defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 10 armour in Burma, round 1 : 6/10 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 9 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 bomber moved from Siam to Shan State
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Shantung
1 armour moved from Shensi to Chahar
1 armour moved from Kansu to Chahar
1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from Japan to Iwo JimaPlace Units - Japanese
1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 armour
Kiangsu : 1 flag, 1 armour and 1 factory_minor
Kiangsi : 1 flag, 1 armour
Japan : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 bomber
Burma : 1 flag, 9 armour
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
26 Sea Zone : 1 flag, 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 2 transports
59 Sea Zone : 1 flag, 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships and 2 fighters
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships and 2 fighters in 26 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier and 2 fightersNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to MarianasPlace Units - Americans
1 battleship, 1 destroyer and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 16 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsTerritory Summary for Americans :
Marianas : 1 flag, 1 fighter and 1 tactical_bomber
Siam : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 fighter and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 battleships
10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transports
17 Sea Zone : 1 flag
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Japanese : 64 / 66
Americans : 16 / 56
Chinese : 0 / 3
British : 4 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 66
Americans : 16 / 56
Chinese : 0 / 0
British : 4 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0