This is a great alternative set up for 1942 anniversary game . Love the turn order and how the Americans right off the bat get action in the pacific theatre. I have played this set up twice and have seen the axis and allies both win a game. I can vouch for this scenario as I had a blast playing it. If you want more pieces and naval action quickly in the pacific then give this one a try.
Oztea's global41 setup pictures
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Let me make some statements to the discussion here:
First of all, the work of ozteas setup is great, because its accuracy historically and there are no more special rules. I like this, because so we can play it with the 2nd rules from the Global 1940 game at triple A. But historicall accuracy is not the one big point. It must be playable too! So the work of oztea is the first foundation for a great game (setup). Now we (the players) have to play and report our experience with this latest setup.
I think, the basis of a good discussions are much games, not the only one with the one strategy. Nobody of us has such much games in ozteas setup, that he can say “this doesnt work”. So let be carefull to change things all the time. People dont like this to much.
My own experience based on a playing group of 3 players and much Axis and Allies games at triple A. We have experience of all Axis and Allies variants and we loved specially the Global 1940 game. But i agree to Von LettowVorbeck, that the setup 1941 is very cool.
We played 3 games of 1941. Two of them are won by the Axis (1 europe victory / 1 pacific victory) and one Allies victory. This allies victory is the one, from which LettowVorbeck is spoken in the above discussion. The 7 trn by in US1 was a strategy of me as an answer to my experience as an axis player, as which i conquer moscow in round 5 (7 if you start counting round 3). The idea was to by 100% US 1 atlantic, in US2 50% and at US3 nothing in atlantic, respectively 100% full pacific to defend Hawai. The idea is, that defending is much cheaper than attacking. ANZAC only build ground troops and perhaps 1 or 2 fig. But it was only one big attack for the US in europe. There comes nothing behind that (perhaps a few inf, if you conquer an IC). But you cant see only the one side of the medal (map). You must see, what happens than in the pacific: the japanese conquer easy india in a few rounds (let me say J3, if you are doing well). Chinese must retreat too. Than the japanese can choose: Hawaii, Sydney or SanFranciso. Yeah, i mean San Francisco, because US has to defend booth VCs. Think the japanese player have a good stategic position after conquer india and shipping back with ships and perhaps a few troops to threaten the ANZAC and US (perhaps from the Caroline Islands).
Yeah, its possibly to by 7 trn in US1 and have a big threatening in Europe after US2, but this is for the moment i think. Let me work at an axis counter strategy and let us see in more games.
Our experience from the first games are, that the axis have a sligtly advantage, because they ever conquer India. So we are glad to see, that you oztea added the 3 chinese inf in sikang and remove 3 japanese inf in anhwe as the last changes. Thats the right way me and my friends think. Adding an airbase in normandy and a tac in algeria was the wrong way, because it fortify the axis. The navalbase in finnland wasn’t necessary too, because the germans didn’t must went their ships in SZ 115. Ah, the russian dd in SZ 5. Think, he isnt a problem. The japanese player only must move 1 dd more in SZ 26 instead 1 ss. But if you remove him, remove one japanese dd too (at a minimum).
But this are all only thoughts. Nothing goes about much game experience. So where are the players, who want play with me and my friends the 1941 setup at triple A? :-D -
Hello guys!
First, after 2 years of reading in this forum, finally the registration worked. Hello to everyone!@topic: I really appreciate this idea of a 1941 setup, for many people whom i have played with complained ( especially russia and usa) about no action in the first hours ( we tend to start war rather late).
So go on, thank you for your effort, oztea.
To the setup: Its cool that all the different pieces are common on the board ( +actually,i ran our of german and russian mech. inf.). Further , i agree that the us has really a good deal of land units. But i dont think its too much. As oztea pointed out, a dedicated german sub programm and a normandy(maybe not setup-wise is also worth considering) airbase can really throw over a early massive us transport drop. -
Hello,
Thanks to oztea for this setup.
First, let me say somethink about russia’s navy in the pac. It is correct and historical accurate. If you consider russia had two sub-divisions during WWII i would think about givig them an additional sub.
Although its much fun playing this setup, i think it is unbalanced. We are a small group of experience players and we all agrree, allies do not have much chance especially in LL.
If played correctly India falls round 3 even with the possibilty to own all 4 islands for the objective.
This means usa has to go hard pac round 3 at the lates to protect every remaining VC.
Skippi’ strategy gives the allies some hope but they are far away for a obviously win. Sure, if US invest 100% round 1 and 50 % round 2 in atlantic they can gain ground in europe and stop the german blitz TEMPORARY. But on the one side this gives japan more odds for a pac win and on the other side it is possible for Germany to destroy the invasion force. Of couce it delays barbarossa but once america is out of europe the will not come back becauce of the strong japan. With some investion in navy G1 and/or G2 , correct Luftwaffe and Kriegsmarine position G2 it will be a very very costly D-Day. And dont forget the strong italians. Getting Kairo is not that hard especially if UK has to support US in Europe.
In summary i would disadvise to strengthen germany with units or AB. I think the transport buy strategie is fun to hadle with and i would still bet on axis -
India getting +2 infantry has long been in the docket.
India does fall fast if the US doesn’t make it’s presence felt in the pacific quickly. -
India getting +2 infantry has long been in the docket.
India does fall fast if the US doesn’t make it’s presence felt in the pacific quickly.I forgot who it was, but he liked to do a move where Japan would stack Yunnan with a ton of stuff round 1 and have all its transports in range of Burma. I found no reason to disagree with him that Japan can have India easily by round 4, even with US pressure.
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I remember being told about that, its another case of “if you know it’s coming you can stop it”
If you send every possible UK unit to India it will hold. But that includes units that should be going to Egypt. It’s a tricky problem to design a solution for.
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Perhaps an ANZAC infantry and artillery in India could do the trick.
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played the recent aussie addittion was fun as usual used the artillery as opposed to the aa gun while not a big difference the aa gun is probably the way to go
maybe because it’s new but these games last longer than 40 games I think you’ve got it down pretty good I don’t know about the normandy AB seems like a bit much
more people need to play this it kicks ass!
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what do you buy J1?
I usually go ic and ab in fic save the 4 bucks
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I buy an IC for french Indo, a transport, destroyer and artillery
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I’m sure…bump! :mrgreen: