Like I said if you want a real war game with real options.
Honestly, transports defend, armor @ 5, -1 cruiser off of australia, +1 armor for libya.
transports defending just helps the allies get on their feet and shipping men into the fight and nerfs the 2 subs attacking opener to the ground. to make up for this the axis get an armor to take egypt and a cruiser is lost off of australia.
The armor change helps axis strategies tremendously, be it a surge strategy for defending europe or japan’s armor blitz to russia.
Now, you can all have fun, roll dice, have a back and forth close game. Instead of win or lose off the bat. yay everyone is happy.
Forgot to add, no hawaii vc bs.
This game is bad, much like when they introduced aa50 rules to the revised board, it was bad… the allies had all their steam sucked away from them and the uk battleship got nerfed to to a cruiser, it was stupid.
Like obviously 2 subs is hitting the usa transports or the uk transports, everytime. obviously landing on europe don’t happen till uk3 or uk4. obviously india stalls japan from taking russia. obviously the allies losing africa is big, because if the allies send stuff there, it is not in europe. obviously germany does not buy armor till 2 rounds before it attacks caucasus. Usually when you start going for caucasus, the allies will see exactly how many men will attack it ahead of time, and india moves toward caucasus to defend it. thanks for playing.
Obvious game is obvious. Not much action is going to happen.
I am not going to play a ww2 game to be one with the turtle.