@dislikednickel:
1.) It says one of the must attacks is the UK BB in sz13 with 1 sub and ~4 ftrs. This question is about air flying over sea shores i guess. How many movements does it take the ftr to get from Norway. Does going offshore into a seazone take a move? If so, the ftr from Ukr is supposed to attack the UKDD in sz15? They way we were playing that ftr could not make it that far.
Going offshore to a SZ counts as 1 move. So the fighter in Norway goes: Norway to SZ7 (1 move) to Western Europe (1 move) to SZ13 (1 move), leaving it 1 move on non-combat to land on either W. Europe or Algeria.
The fighter on Ukraine can reach SZ15 (2 moves) or even Egypt (3 moves, lands on Libya).
2.) The transports. Can they load before combat sequence? It says to use the trn + BB to attack the UKDD along with a ftr in sz15, and also unload the units from SE to attack Egy all in one turn. The way we were playing this is not possible, so i guess i would like clarifications. I can, load up the transport from units in SE, move with my BB and Ukr ftr to sz15 declaring an amphibious assault, and after taking out the DD i’m allowed to land and unload to help attack egypt with libya forces? Before this move would not be allowed.
Transports need to land before combat sequence (or start already loaded) if you want to perform amphibious assaults. If there’s an enemy ship on SZ where you would be loading the troops (for instance SZ14) then your transport has to load units from another empty SZ.
With the SZ15 attack it goes:
- Load transport with units from S. Europe
- Move BB + loaded transport + fighter to SZ15 and declare that the units will be performing an amphib assault on Egypt.
- Move units on Libya to Egypt.
More J1/2 related
3.)Can AC’s move thier 2 moves, and then release the ftrs on them to get closer in all in a combat move phase?
No. Fighter movement counts from the SZ where they start the round, on this case if you move the AC 2 spaces the fighters will also be using 2 of their movement ability.
If not im having touble seeing a viable and safe way for J1 to do a safe Perl attack. What units would i bring from where generally?
Usually it’s the Battleship from SZ60, carrier, fighter, destroyer and submarine from Solomon/Carolines and 1 fighter or bomber from Japan. It may look like overkill but the goal is to prevent the US from counterattacking your fleet on SZ52 during the first US round.
4.) I am under the impressions that a J1 IC, in most cases, is a bad idea. I used to think it was needed, but next game plan on doing a J2 IC instead. Where should i place it then?
J1 IC on FIC can be a good idea, depending on the game. French Indochina is the best place of the 3 starting Japanese territories on Asia, but India is even a better location.
EDIT: Also, if i were to buy an A&A, which would most suggest. I want a more complex, but still lots of fun one. Im thinking 42.
I’ve played Revised for years until 1942 came out, and Spring 1942 1st Edition is now my number 1 A&A game. The 2nd Edition of 1942 will be released this summer so I’d advise to wait for it and hear the grapevine about it. Meanwhile keep playing Revised to get used to the game system - one thing to keep in mind though is that Revised favors heavily the Allies, so you may want to give a bid to the Axis (7-9 IPC in units to be placed before game starts) to balance things.