Americans retreat subs?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Japanese
Japanese buy 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
2 bombers moved from Shan State to 55 Sea Zone
1 armour, 8 artilleries, 20 infantry and 8 mech_infantrys moved from Burma to India
2 armour and 4 mech_infantrys moved from Shan State to India
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 11 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
2 bombers moved from 55 Sea Zone to Philippines
3 armour moved from French Indo China to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 tactical_bombers moved from Burma to Kwangtung
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to Philippines
2 fighters moved from Japan to Philippines
11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 23 Sea Zone
Place Units - Japanese
4 bombers placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs (12 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Okay guys, Japan now controls 6 VC on the pacific map
You have to retake a VC before the end of turn 19 or it is over.
You will find 2 tr (undefended) in sz6 and 2inf, 2tnk in Japan
Those units were purchased on J18, and were intended to be unload in Phi
Unfortunately, it seems that there is another bug in the program because it doesn’t let me enter sz35 during my NCM with those 2 transports.
I have checked here (page 10) http://www.axisandallies.org/forums/index.php?topic=28562.msg1038537#new
and apointed rules deputy Kcdzim says it is legal to NCM transports loaded into sz where there is an enemy sub, and that the transports can unload troops into friendly territory.
Since, in this position, it really makes a big difference if those units are in Phi or not, i propose that we roll this battle here, with the forum dicey, if you choose to attack Phi.
Sorry about that, but i hope you’ll be ok with that.
err was tired here…
It can be edited on US turn, so there will be no need to use the forum dicey.
So, 2inf, 2tnk from Japan to Phi, 2tr sz6 to sz35 before USA play.
Thanks.
Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
@Infrastructure:
Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
Believe me, i’ve learned those rules the same way you did with me !
:lol:
Will do tonight, Axisplaya.
We planned for a retake of either Phillipines or Kwangtung, but I don’t believe we saw your bombers hitting that transport off Australia.
After all we’ve been through together, the rest of this turn will decide our fate! :-D
That’s what i think !
According to my calculations, you’re gonna need a miracle to retake Phi or Kwa.
Septimus and I talked about it : we’d love to play another game with you guys after this one.
Maybe you could kick our asses with the Axis, we so need to practice ou allies play !
I have to say - it’s been an epic struggle, regardless of outcome. This is what we play for.
And I can say yes - Infrastructure and I would like a chance for redemption. 0 - 3 vs Imhotep would be unacceptable! :-D
Axisplaya - I’m bringing 2 US infantry, 5 fighters, and a tac bomber to Phillipines.
I’m not attacking your transports in SZ35.
I have all US boats on the SZ, with the exception of the 4 US carriers.
Do you send kamikazes?
I apologize that I can’t send a saved game… the “Select Units to Suicide Attack…” screen came up, and I can’t save it.
I’m using just 1 kami to stop the bombard, and i’ll have 5 more to take care of the Anzac Cruiser.
also, the 2 1st casualties are going to be the bombers for Japan.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
2 infantry moved from Turkey to Greece
1 bomber moved from Turkey to Greece
1 bomber moved from Caucasus to Greece
1 bomber moved from Caucasus to Russia
2 infantry moved from Java to 42 Sea Zone
1 battleship, 3 cruisers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
7 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia causes 0 damage total.
Battle in Greece
Americans attack with 2 bombers and 2 infantry
Italians defend with 2 mech_infantrys
Americans win, taking Greece from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Americans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Novgorod
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Americans win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Japanese win with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 2 bombers and 5 infantry
Casualties for Americans: 5 fighters, 2 infantry and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
4 carriers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from West India to Eastern Persia
1 aaGun moved from Turkey to Caucasus
2 bombers moved from Greece to Caucasus
7 fighters and 1 tactical_bomber moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to Finland
2 mech_infantrys moved from Norway to Karelia
1 armour and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 3 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
2 transports moved from 119 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
4 infantry moved from Western United States to Central United States
1 fighter moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
2 transports moved from 117 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to 117 Sea Zone
2 fighters moved from 117 Sea Zone to Iceland
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 armour placed in Norway
1 battleship placed in 112 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Well, I have to say - wow. For now, any crying over early round Japanese luck has to end for Infrastructure and I. That was an incredibly lucky round in the battle where it mattered most.
The Anzac battle is 51% victory in Phillipines. It doesn’t get much closer than that.
Jeez….indeed, the americans were brilliant in that battle…
DO you use any kamikazes on the brit crz and batt entering the phillipines waters?
attacking the trans there.
no kamis vs the brits
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - British
British buy 1 aaGun, 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Caucasus to Tambov
6 fighters and 2 tactical_bombers moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Norway to Sweden
3 fighters moved from Norway to Sweden
2 fighters moved from 112 Sea Zone to Sweden
1 fighter moved from Scotland to Sweden
Combat - British
Battle in Tambov
British attack with 6 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry and 1 tactical_bomber
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Battle in Sweden
British attack with 6 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Sweden from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
British win with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 35 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 battleship and 1 cruiser; Americans loiter and taunt with
Japanese defend with 2 transports
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Recording Battle Statistics
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Tambov to Caucasus
1 artillery, 1 fighter and 2 infantry moved from Turkey to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Turkey
2 armour and 1 mech_infantry moved from West India to Persia
4 aaGuns, 5 artilleries and 12 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 3 infantry moved from Algeria to Tunisia
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Sweden to 112 Sea Zone
4 fighters moved from Sweden to Norway
1 infantry moved from Norway to Finland
Place Units - British
2 armour and 1 infantry placed in Persia
3 infantry placed in Iraq
British undo move 2.
3 armour placed in Iraq
1 aaGun and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs (2 lost to blockades); end with 47 PUs total
Fellas, we have a problem. When I was looking over the dice results on my phone today at work, I noticed that there were two US bombardments in the Phillipines battle (one of them hit)… and there weren’t supposed to be any at all because of the single kamikaze. Apparently this old platform we’re using isn’t up to date on that rule. Please let me know if I’m wrong. I didn’t notice it last night when I played, because I was too wrapped up in the moment.
I’d like input from all concerned, but I see two choices:
#1 Take away one hit from the attacker for the first round of combat, add a defensive unit back in for round two, and roll for it to see if it hits. If it does, we have to take away a US unit for round 3, and consult the order of dice rolls, etc… not an easy task, but I think it’s doable.
#2 Reroll the battle with the dicey here, edit the map accordingly, and go from there.
The second option is much easier, but I have to say very selfishly that there’s a very small chance we’ll get those results again. This situation sucks, because even if there had been one more Japanese unit to roll, the battle would have unfolded in a pretty similar fashion. My instinct is that if one Japanese unit (a fighter) existed for two more rounds to fight, it would have hit once, and there would be one more Japanese unit left in defense for the final battle (an armor). I’d like other minds to grapple with this.
Thoughts? Am I even applying the kamikaze rule properly?