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Col.Ty Webb(allies) vs Flip(axis) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - British
British buy 6 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from Archangel to West Russia
2 fighters moved from Caucasus to West RussiaCombat - British
Battle in West Russia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 3/4 hits
Germans roll dice for 1 armour in West Russia, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from West Russia to Caucasus
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 armour moved from United Kingdom to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
3 armour moved from 4 Sea Zone to ArchangelPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 20 PUs totalTerritory Summary for British :
Alaska : 1 infantry
Archangel : 6 armour and 3 infantry
Karelia S.S.R. : 1 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Caucasus : 2 fighters
West Russia : 1 flag, 2 infantry
4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 21 / 23
Germans : 36 / 40
British : 17 / 20
Japanese : 52 / 54
Americans : 40 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Anglo Egypt to Algeria
Germans take Libya from Americans
Germans take Algeria from Americans
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
4 fighters moved from 34 Sea Zone to Kazakh S.S.R.
3 fighters moved from Eastern Europe to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from India to Evenki National Okrug
7 infantry moved from Yakut S.S.R. to Novosibirsk
5 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
5 armour moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Evenki National Okrug, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 8 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 8 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/11 hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Japanese win with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Japanese attack with 7 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 12 infantry in Novosibirsk, round 1 : 8/20 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
23 armour moved from Sinkiang to Novosibirsk
1 aaGun moved from Sinkiang to Novosibirsk
4 fighters moved from Kazakh S.S.R. to 34 Sea Zone
4 fighters moved from Kazakh S.S.R. to Persia
16 infantry moved from India to Persia
7 artilleries moved from India to Persia
3 armour moved from India to Persia
3 armour moved from French Indochina to Persia
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
1 aaGun moved from India to Persia
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
6 infantry moved from Japan to 60 Sea Zone
6 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
6 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to India
1 destroyer moved from 36 Sea Zone to 31 Sea Zone
1 battleship moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 4 fighters and 20 infantry
Belgian Congo : 1 flag, India : 1 flag, 3 armour, 1 bomber and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 aaGun, 30 armour, 1 artillery and 12 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 2 bombers and 3 infantry
French Indochina : 3 armour, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Sinkiang : 1 flag, Algeria : 1 armour
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, China : 1 flag, Japan : 1 bomber, 1 factory and 4 infantry
31 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
34 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 2 transports
36 Sea Zone : 4 transports
60 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 12 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
AA raid costs 0 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
4 transports moved from 4 Sea Zone to 3 Sea Zone
4 armour moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 armour moved from Archangel to Russia
4 infantry moved from Archangel to Russia
4 infantry moved from 4 Sea Zone to Archangel
4 armour moved from 4 Sea Zone to Archangel
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour moved from 2 Sea Zone to United Kingdom
4 infantry moved from 2 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 armour moved from Western United States to Eastern Canada
4 fighters moved from Caucasus to Russia
1 submarine moved from 29 Sea Zone to 27 Sea ZonePlace Units - Americans
4 armour placed in Western United States
1 bomber, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 50 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Archangel : 4 armour and 4 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
United Kingdom : 4 armour and 4 infantry
Eastern United States : 1 bomber, 1 factory, 1 fighter and 4 infantry
Russia : 5 armour, 4 fighters and 4 infantry
27 Sea Zone : 1 submarine
4 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports
2 Sea Zone : 1 battleship, 3 destroyers and 4 transportsProduction/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Archangel to Ukraine S.S.R.
1 fighter moved from Archangel to Kazakh S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Ukraine S.S.R. to Russia
10 infantry moved from Archangel to Russia
11 armour moved from Archangel to Russia
33 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 submarine moved from 9 Sea Zone to 2 Sea ZonePlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 1 infantry
Caucasus : 1 factory
Ukraine S.S.R. : 1 flag, 2 infantry
Russia : 1 aaGun, 13 armour, 1 factory, 2 fighters and 65 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 22
Germans : 35 / 40
British : 15 / 20
Japanese : 56 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 40 to 34
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
2 bombers moved from Germany to West Russia
6 fighters moved from Germany to Caucasus
1 infantry moved from Eastern Europe to Karelia S.S.R.
10 infantry moved from Eastern Europe to Ukraine S.S.R.
10 armour moved from Eastern Europe to Ukraine S.S.R.Combat - Germans
Battle in Caucasus
Germans attack with 6 fighters
British defend with 2 fighters; Russians defend with 1 factory
Germans roll dice for 6 fighters in Caucasus, round 1 : 5/6 hits
Russians roll dice for 2 fighters in Caucasus, round 1 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in Caucasus
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Battle in West Russia
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in West Russia, round 1 : 2/4 hits
British roll dice for 2 infantry in West Russia, round 1 : 0/2 hits
2 infantry owned by the British lost in West Russia
Germans win, taking West Russia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 10 armour and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 10 armour and 10 infantry in Ukraine S.S.R., round 1 : 5/20 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 fighters moved from Caucasus to Persia
2 bombers moved from West Russia to Germany
7 armour moved from Eastern Europe to Ukraine S.S.R.
6 infantry moved from Eastern Europe to Ukraine S.S.R.
11 infantry moved from Germany to Eastern Europe
6 armour moved from Germany to Eastern Europe
1 submarine moved from 12 Sea Zone to 11 Sea ZonePlace Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 1 infantry
EDIT: Turning off Edit Mode
1 infantry were produced but were not placedTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 9 infantry
Persia : 4 fighters
Southern Europe : 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 aaGun, 11 armour and 11 infantry
Karelia S.S.R. : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 17 armour and 16 infantry
West Russia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 17 / 22
Germans : 42 / 42
British : 13 / 20
Japanese : 56 / 58
Americans : 38 / 50 -
So,for some reason it would not let me repair the IC in SEu
You’ll notice I edited my income from 40 to 34 & then just added a infantry to SEu
I don’t notice any way to change the damage done to any IC’s(unfortunate)I may have to play around with this problem for the rest of the game,so will have to try and keep track & agree on what needs to be done.
Right now the SEu IC stands at 5 damaged!
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I noticed that one time a few turns back while trying to look ahead one time. I thought maybe because I wasn’t playing as them, but that didn’t make much sense.
I don’t think it’s really gonna matter much longer anyways. lol. -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to Karelia S.S.R.
5 armour moved from Archangel to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports moved from 4 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from GermansCombat - British
Battle in Karelia S.S.R.
British attack with 5 armour and 1 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 1 : 3/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
British win with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the British lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 3 : 2/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
Alaska : 1 infantry
Karelia S.S.R. : 5 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Western Europe : 1 flag, 6 infantry
West Russia : 1 flag, 1 armour
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 19 / 22
Germans : 32 / 42
British : 21 / 21
Japanese : 56 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
2 bombers moved from Yakut S.S.R. to Kazakh S.S.R.
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
4 fighters moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 bombers, 4 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers, 4 fighters and 3 infantry in Kazakh S.S.R., round 1 : 4/10 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Persia
19 infantry moved from Persia to Caucasus
7 artilleries moved from Persia to Caucasus
30 armour moved from Novosibirsk to Caucasus
7 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Novosibirsk to Sinkiang
1 aaGun moved from Novosibirsk to Sinkiang
3 armour moved from French Indochina to Sinkiang
2 infantry moved from French Indochina to China
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
4 fighters moved from 34 Sea Zone to 14 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
3 armour moved from India to Persia
3 bombers moved from Kazakh S.S.R. to India
1 bomber moved from Japan to India
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 31 Sea Zone to 34 Sea Zone
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 34 Sea Zone
1 armour moved from Algeria to Anglo Egypt
4 armour moved from Persia to Caucasus
1 aaGun moved from Persia to CaucasusPlace Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 5 armour, 4 fighters and 4 infantry
French West Africa : 1 flag, Belgian Congo : 1 flag, India : 1 flag, 3 armour, 4 bombers and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 3 infantry
French Indochina : 3 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 34 armour, 7 artilleries, 1 factory and 20 infantry
Sinkiang : 1 flag, 1 aaGun, 3 armour, 1 artillery and 7 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, 1 armour
China : 1 flag, 2 infantry
Japan : 1 factory, 1 fighter and 6 infantry
34 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
36 Sea Zone : 3 transports
14 Sea Zone : 1 battleship, 2 carriers and 4 fighters
60 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 12 / 22
Germans : 32 / 42
British : 20 / 21
Japanese : 64 / 64
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Americans
Americans buy 4 armour, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Archangel to Belorussia
Americans take Belorussia from Germans
1 armour moved from Archangel to Norway
Americans take Norway from Germans
2 infantry moved from Russia to Novosibirsk
2 armour moved from Archangel to Kazakh S.S.R.
2 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Americans
Battle in Novosibirsk
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Americans win with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Novosibirsk to Russia
2 fighters moved from Kazakh S.S.R. to Russia
4 infantry moved from Archangel to Russia
1 destroyer moved from 4 Sea Zone to 2 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 4 transports moved from 4 Sea Zone to 6 Sea Zone
4 armour moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Western Europe
4 armour moved from 6 Sea Zone to Western Europe
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
4 armour moved from Western United States to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
1 submarine moved from 27 Sea Zone to 17 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
4 armour placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 2 armour and 1 infantry
United Kingdom : 4 armour, 1 bomber, 1 fighter and 4 infantry
Western Europe : 4 armour and 4 infantry
Eastern United States : 1 factory and 4 infantry
Belorussia : 1 flag, 1 armour
Russia : 5 armour, 4 fighters and 5 infantry
6 Sea Zone : 2 carriers, 1 cruiser, 6 fighters and 4 transports
17 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines
2 Sea Zone : 1 battleship, 4 destroyers and 4 transportsProduction/PUs Summary :
Russians : 14 / 22
Germans : 27 / 42
British : 20 / 21
Japanese : 62 / 64
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Archangel to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 13 armour, 1 factory, 2 fighters and 71 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 17
Germans : 27 / 42
British : 20 / 21
Japanese : 60 / 64
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 42 to 40
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
11 armour moved from Eastern Europe to Western Europe
2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to Belorussia
5 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Persia to Karelia S.S.R.
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Belorussia
1 infantry moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 0/3 hits
British roll dice for 1 armour in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber and 1 infantry in West Russia, round 2 : 1/2 hits
British roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in West Russia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Belorussia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 1 : 1/3 hits
Americans roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
1 armour owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Germans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 6 infantry
British defend with 5 armour
Germans roll dice for 4 fighters and 6 infantry in Karelia S.S.R., round 1 : 2/10 hits
Russians roll dice for 5 armour in Karelia S.S.R., round 1 : 3/5 hits
2 armour owned by the British and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 0/3 hits
2 armour owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 2/7 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Germans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Battle in Western Europe
Germans attack with 11 armour, 1 artillery and 10 infantry
British defend with 6 infantry; Americans defend with 4 armour and 4 infantry
Germans roll dice for 11 armour, 1 artillery and 10 infantry in Western Europe, round 1 : 8/22 hits
British roll dice for 4 armour and 10 infantry in Western Europe, round 1 : 4/14 hits
6 infantry owned by the British , 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 11 armour, 1 artillery and 6 infantry in Western Europe, round 2 : 4/18 hits
British roll dice for 4 armour and 2 infantry in Western Europe, round 2 : 3/6 hits
3 infantry owned by the Germans , 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Western Europe
3 infantry owned by the Germans , 11 armour owned by the Germans and 1 artillery owned by the Germans retreated to Germany
British win with 2 armour remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for British: 6 infantry
Casualties for Americans: 2 armour and 4 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from Belorussia to Germany
1 bomber moved from West Russia to Germany
6 infantry moved from Ukraine S.S.R. to Eastern Europe
6 infantry moved from Ukraine S.S.R. to Caucasus
7 armour moved from Ukraine S.S.R. to Caucasus
10 armour moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 3 infantry
EDIT: Turning off Edit Mode
3 infantry were produced but were not placedTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 11 armour, 2 artilleries, 2 bombers, 1 factory and 12 infantry
Southern Europe : 1 aaGun, 1 factory and 3 infantry
Eastern Europe : 1 aaGun, 10 armour, 4 fighters and 11 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Caucasus : 7 armour and 6 infantry
Belorussia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 14 / 17
Germans : 31 / 31
British : 20 / 21
Japanese : 60 / 64
Americans : 41 / 43 -
I repaired 2 on SEu IC so it’s down to 3 damaged
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TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - British
British buy 6 infantry; Remaining resources: 3 PUs;Non Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Western Europe
2 artilleries moved from 6 Sea Zone to Western EuropePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 23 PUs totalTerritory Summary for British :
Alaska : 1 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Western Europe : 1 flag, 2 artilleries and 4 infantry
West Russia : 1 flag, 6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 14 / 17
Germans : 31 / 31
British : 20 / 23
Japanese : 60 / 64
Americans : 41 / 43 -
Test summary from TripleA 08:13:05
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TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Sinkiang to Novosibirsk
3 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Novosibirsk
4 bombers moved from India to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
4 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from Caucasus to Archangel
Germans take West Russia from British
Japanese take Archangel from RussiansCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Novosibirsk, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 bombers and 4 infantry
Americans defend with 2 armour and 1 infantry
Japanese roll dice for 4 bombers and 4 infantry in Kazakh S.S.R., round 1 : 3/8 hits
Russians roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 1 : 2/3 hits
2 infantry owned by the Japanese , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Japanese win with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Hawaiian Islands, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
3 transports moved from 36 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
3 fighters moved from Novosibirsk to Caucasus
4 bombers moved from Kazakh S.S.R. to Germany
5 armour moved from Persia to Caucasus
3 armour moved from India to Caucasus
2 infantry moved from China to Sinkiang
3 armour moved from French Indochina to Sinkiang
4 infantry moved from French Indochina to China
1 infantry moved from Persia to 34 Sea Zone
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 armour moved from 14 Sea Zone to Southern Europe
4 fighters moved from 14 Sea Zone to Southern Europe
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 submarine moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from French Equatorial Africa to Libya
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from Caucasus to West Russia
6 armour moved from Caucasus to Eastern EuropePlace Units - Japanese
3 infantry placed in India
4 infantry placed in Caucasus
Japanese undo move 1.
1 armour and 2 infantry placed in India
3 infantry placed in French Indochina
1 carrier placed in 60 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs totalTerritory Summary for Japanese :
Germany : 4 bombers
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, French West Africa : 1 flag, Belgian Congo : 1 flag, India : 1 flag, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag, Southern Europe : 1 armour, 4 fighters and 1 infantry
Archangel : 1 flag, 1 armour
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag, Eastern Europe : 6 armour
French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 3 infantry
Hawaiian Islands : 1 flag, 4 infantry
French Indochina : 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, Caucasus : 1 flag, 1 aaGun, 35 armour, 7 artilleries, 1 factory, 3 fighters and 22 infantry
Sinkiang : 1 flag, 1 aaGun, 6 armour, 1 artillery and 7 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 armour
West Russia : 1 infantry
Buryatia S.S.R. : 1 flag, 1 fighter and 2 infantry
Anglo Egypt : 1 flag, China : 1 flag, 4 infantry
Japan : 1 factory and 6 infantry
36 Sea Zone : 1 transport
52 Sea Zone : 1 destroyer, 1 submarine and 2 transports
14 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 1 submarine and 2 transports
60 Sea Zone : 1 carrier, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 8 / 17
Germans : 33 / 31
British : 18 / 23
Japanese : 67 / 67
Americans : 40 / 43 -
I had a dice error the first time I tried to post!
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Think I’m going to have to wave the white flag.
Once again, good game. Just don’t think I can muster anything in Europe.
I know I should have tried to get to Europe earlier, but I thought protecting Africa a bit more might help the UK.
I’m going out of town this weekend, but I’m off next week and I’d be willing to try another one early next week.