b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst
For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).
allright, sorry for the extreme delay but here goes.
Germany round 1
–>Purchase & repair
purchase: 1 CV (16) + 2 TT (14) = 30
save 0
–>Combat movement
Rom: 1 INF --> Bul (walk in)
Nor: 1 INF --> Fin (walk in)
Pol: 1 TacB --> z112 (land z112)
z113: 1 BB, 1 Cru --> z112
Nor: 1 Fig --> z112 (land Sita)
z117: 1 SS --> z106
z118: 1 SS --> z106
Ger: 1 bomber --> z111 (land Wger)
z124: 1 SS --> z111
Wger: 2 TacB, 2 Fig --> z111 (land Wger)
z103: 1 SS --> z109
z108: 1 SS --> z109
Sger: 2 ART, 6 INF --> Yugo
Hun: 1 ARM, 1 Fig --> Yugo (land Sita)
Rom: 1 ARM --> Yugo
Pol: 1 ARM --> Yugo
Hol: 1 Fig, 2 INF, 1 ART --> Wfr
Wger: 1 TacB --> Wfr
Wger: 4 Mech, 3 INF, 1 ART --> Fra
Hol: 3 ARM, 1 ART, 2 INF --> Fra
Sger: 2 ARM --> Fra
Ger: 1 TacB --> Yugo (land Wger)
need scramble orders for z111: 1 SS, 1 bomber, 2 Fig, 2 TacB vs 1 BB, 1 DD + 1 possible Fig
No worries.
No scramble.
Actually I totally missed it-
scramble 4 fighters in SZ 109.
lol ok, I missed that one myself
“never mind mentioning scrambling there in z109 as the Figs can’t hit the subs anyways”
“oh he scrambles…that’s odd, did the rules change while I was away?”
“oh crap, that’s a DD there, not a cruiser…great going Spoox”
I’d also like to change something: the TacB from Ger will fight in Fra, instead of Yugo. Don’t think this will influence your decisions to scramble.
–>Combat
z112
A:
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 6)2@4: (5, 4)
D:
Rolls: 2@3; Total Hits: 02@3: (6, 4)
z106
A:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z111
A:
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 4)2@4: (4, 2)
D:
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
z109
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (3)4@4: (1, 2, 1, 6)
Yugo
A:
Rolls: 4@1 4@2 4@3; Total Hits: 24@1: (6, 6, 5, 2)4@2: (4, 4, 6, 1)4@3: (2, 5, 5, 5)
D:
Rolls: 5@2; Total Hits: 15@2: (5, 2, 3, 6, 3)
Wfr
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (2, 6)1@3: (1)1@4: (4)
D:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (2)1@4: (6)
Fra:
A:
Rolls: 7@1 4@2 5@3 1@4; Total Hits: 37@1: (3, 3, 2, 4, 2, 2, 3)4@2: (1, 3, 6, 5)5@3: (2, 1, 6, 6, 6)1@4: (5)
D:
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 1, 4, 4, 4, 6, 4, 4)2@3: (3, 1)1@4: (4)
z106 twlo 1 INF
z111 twol
z109 holds
z112 round 2
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
Yugo round 2
A:
Rolls: 3@1 4@2 4@3; Total Hits: 43@1: (3, 6, 6)4@2: (5, 3, 6, 4)4@3: (3, 1, 3, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)
Wfr round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (2)1@4: (5)
D:
Rolls: 1@4; Total Hits: 11@4: (4)
Fra round 2
A:
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 62@1: (3, 6)4@2: (3, 6, 6, 2)5@3: (2, 2, 6, 2, 3)1@4: (4)
D:
Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (4, 2, 3, 3, 5, 3)2@3: (6, 1)1@4: (3)
z112 twol
Yugo twlo 1 INF
Wfr twlo 2 INF
Fra round 3
A:
Rolls: 3@2 5@3 1@4; Total Hits: 43@2: (3, 6, 5)5@3: (1, 3, 1, 1, 4)1@4: (5)
D:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (5)
I was wondering why you hadn’t mentioned it.
It’s all right by me if you’d like to change your combat moves around to accomodate.
Fra twlo 4 Mech, 5 INF
–>NCM
Wfr: 1 Fig --> z112
Wfr: 1 TacB --> Wger
rest of air as mentioned during CM
Den: 2 INF --> Wger
z113: 1 TT --> z112
–>Placement
z112: 1 CV, 2 TT
–>Income
territories: 41
no’s: 10
Paris: 19
total: 70
Russia 1
37 IPCs
11 Inf (33)
1 Art (4)
save 0
No combat
Non-coms
3 Inf Bal to Bel
2 Inf Epl to Bel
2 Inf Bes to Nukr
3 Inf Sukr to Nukr
1 Inf Arch to Bel
6 Inf, 1 Art Nov to Bel
3 Inf Vyb to Nov
2 Inf Kar to Nov
1 Fig, 1 Tac Rus to Nov
1 SS SZ 127 to SZ 111
1 BB SZ 115 to SZ 114
2 Inf Cau to Ros
1 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA gun Rus to Bry
1 Mech, 1 Arm Vol to Bry
6 Inf Bury to Yak
6 Inf, 1 AA gun Sak to Bury
6 Inf Amu to Bury
Place
3 Inf Sukr
2 Inf, 1 Art Nov
6 Inf Rus
Collect
37 IPCs
Japan turn 1
–>Purchase & repair
purchase: 3 TT (21) = 21
save 5 ipc
–>Combat movement
Jeh: 2 INF, 1 ART --> Cha (walk in)
Sha: 3 INF, 1 ART --> Anh (walk in)
Ksi: 3 INF, 1 ART --> Hun
Man: 2 Fig, 2 TacB --> Hun (land Kwa)
Jap: 2 StratB --> Yun (land Kwa)
Kwa: 3 INF, 1 ART --> Yun
Ksu: 1 Fig, 1 TacB --> Yun (land Kwa)
–>Combat
Hun
A:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 5)2@2: (4, 2)2@3: (4, 4)2@4: (3, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Yun
A:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 3)2@2: (5, 3)1@3: (3)3@4: (5, 3, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1)
Hun twol
Yun round 2
A:
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 3)1@3: (6)3@4: (1, 6, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Yun twlo 2 INF
–>NCM
Jap: 1 INF, 1 ART --> TT --> Kwa
z20: 1 TT --> z34
z20: 1 CA --> z36
Man: 1 INF, 1 ART --> TT --> Kwa
z19: 1 BB, 1 DD, 1 SS --> z36
Kor: 4 INF --> Man
Kor: 1 Fig --> Ksi
For: 1 Fig --> Kwa
Oki: 1 Fig --> Kwa
z6: fleet --> z36
Man: 1 Mech --> Cha
Ksu: 2 INF --> Anh
Ksu: 1 INF, 1 ART --> Ksi
Jap: 2 Fig, 2 TacB --> Kwa
Man: 5 INF, 1 AA --> Jeh
–>Placement
z6: 3 TT
–>Income
territories: 30
no’s: 10
saved: 5
total: 45
US 1
52 IPCs
2 CV (32)
1 BB (20)
save 0
No Combat
Non-coms
1 CA, 1 TT SZ 101 to SZ 64
1 Strat Cus to Eus
1 DD SZ 35 to SZ 49
1 SS SZ 35 to SZ 23
1 Fig Phi to SZ 30
1 CV, 1 BB, 1 Fig SZ 10 to SZ 30
1 Tac SZ 10 to Haw
1 DD, 1 CA, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Art Wus to Haw
1 Fig Wus to Eus
1 Inf Wus to Cus
3 Mech, 1 Arm Cus to Wus
Place
1 BB, 2 CV SZ 10
Collect
52 IPCs
China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf, 1 Fig Sze to Yun
2 Inf Kwe to Yun
Yun
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Yun R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
Yun lwlo 1 Inf
Non-coms
1 Fig Yun to Sze
1 Inf She to Sze
2 Inf Sui to She
Place
4 Inf Sze
Collect
9 + 6 NO = 15 IPCs
UK 1
London has 28 IPCs
9 Inf (27)
save 1
Calcutta has 17 IPCs
1 Inf (3)
2 Art (8)
1 Arm (6)
save 0
No combat
Non-coms
1 Inf, 1 Art Ont to Que
1 Inf, 1 Fig Sco to UK
1 DD SZ 109 to SZ 104
1 TT SZ 109 to SZ 92
1 CA, 1 BB SZ 110 to SZ 92
1 CA SZ 91 to SZ 92
1 Fig Gib to UK
1 Fig Mal to Gib
1 Tac SZ 98 to Gib
1 DD, 1 CA, 1 CV SZ 98 to SZ 92
1 TT SZ 98 - 96 - 81, take
1 Inf, 1 AA gun Mal to Egy
2 Inf, 1 Art, 1 Arm Alx to Egy
1 Inf Sud to Egy
2 Inf Saf to Rho
1 DD SZ 71 to SZ 83
1 Inf Wind to Epr (activate)
6 Inf, 1 Art, 1 AA gun Ind to Bur
1 Fig Bur to Ind
1 BB SZ 37 to SZ 39
1 TT SZ 37 to SZ 41, take
2 Inf Mal to Sum (activate)
1 Inf Mal to Shn
Place
9 Inf UK
1 Inf, 2 Art, 1 Arm Ind
London collects
28 + 5 NO - 2 + 1 leftover = 32 IPCs
Calcutta collects
21 IPCs
Anzac 1
10 IPCs
1 DD (8)
save 2
No combat
Non-coms
1 Inf Egy to Alx
1 Inf Egy to Sud
1 TT SZ 62 to SZ 42, take
2 Inf Que to Jav (activate)
2 Fig Nze to Que
2 Inf, 1 AA gun Nsw to Que
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62
Place
1 DD SZ 62
Collect
14 + 2 leftover = 16 IPCs