I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
Booger (Allies) vs Alsch (Axis) Alpha 2
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Sorry about that, meant DD to SZ 35 to come from SZ 33, not 36.
Yun twlo 2 Inf
Hon twlo 1 Inf
I rolled for 1 too many Inf in Phi, so
Phi twlo 2 Inf
SZ 37 cwlo 1 SSNon-coms
1 Strat SZ 45 to Kwa
4 Fig, 3 Tac Yun to Kwa
2 Fig, 1 Tac Hon to Kwa
1 Fig, 1 Tac Hon to SZ 6
1 Strat Phi to Kwa
1 CV SZ 33 to SZ 35
1 Fig, 1 Tac Phi to SZ 35
1 DD SZ 36 to SZ 37
1 CA, 1 CV SZ 36 to SZ 43
1 Fig, 1 Tac Phi to SZ 43
1 CV SZ 36 to SZ 44
1 Fig, 1 Tac SZ 37 to SZ 44
1 SS SZ 33 to SZ 35
1 DD SZ 33 to SZ 16
3 SS SZ 6 to SZ 35
1 Art Sak to Bury
1 Arm Sfe to Sak
1 TT SZ 36 to SZ 35Place
3 Mech Man
1 mIC Sha
1 DD, 1 CV SZ 6Collect
56 IPCs
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USA (3 round) = 52
Purchase:
4 Transports = 28 (24)
1 art = 4 (20)
3 inf = 9 (11)
1 DD = 8 (3)Combat:
BB, 1 DD, 2 CA, 2 CR, 2 SS, 4 fghts, TT with inf and art from Haw from sz26 to sz33 unload in Car twol
2 fghts and strat from Haw to sz 16with attack on Car does AA gun get destroyed or turned into US controlled?
sz16
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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sucky. loss of fighter
NonCom:
TT from sz35 to sz33
dd from sz26 to sz22
dd from sz25 to sz23
fght from sz16 to Mid
strat from sz16 to Haw
CAR, DD and TT with inf and tnk from sz10 to sz26
Fgt and tac from eus to sz26 land on CARPlacement:
2 TT & DD at sz10
1 inf and art in wus
2 tt at sz101
2 inf at eusCollect:
IPC’s = 50
NO = 20
SAVED = 3
CASH 73 -
The AA gun is simply destroyed.
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ok,
China = 12
Purchase 4 inf
saved 0Combat:
2 inf and fgt from sik to she
5 inf from sik to szeshe
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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she twlo 1 inf
sze
Rolls: 5@1; Total Hits: 25@1: (1, 1, 6, 4, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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damn out the past three rolls you have hit 2 or less every time.
sze twlo of 1 inf.
Noncombat:
fgt lands in Bur
Placement:
4 inf in SikCollect 4
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Sorry for the delay busy at work this week.
UK
UK Cash = 31
Purchase
3 tnks = 18 (13)
ss =6 (7)
tt = 7
Save = 0Calcutta = 25
Purchase
1 dd = 8 (17)
1 mech = 4 (13)
1 tnk = 6 (7)
1 tt = 7 (0)Combat:
4 inf & fght & fght from Ind from Bur to Yun
Dd from sz39 with fght and tac to sz37
Tt from sz39 with inf and art from ind to sz72 unload in Tka
2 inf from Rho to TkaYun
Rolls: 4@1 2@3; Total Hits: 14@1: (6, 4, 6, 6)2@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Yun twol
Sz37
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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really???
retreat
Tka
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 5)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Tka twlo 1 inf
I goofed on that roll it should have been 1@1 instead of 2@1, do you want me to reroll?
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never mind, my rolls were correct. You hitting on the two’s have me flustered.
NonCom
Fgts from Yun land in Ind
2 art from Bur to Ind
Inf and art from Saf to Rho
Inf from Trj to IrqPlacement:
ss & tt in sz106
3 tnks in Saf
Dd & tt in sz 39
Tnk & Mech in IndCollect:
UK = 27
Calcutta = 14map
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ANAZ:
Cash= 14
Purchase
2 TT = 14Combat:
None
NonCombat:
DD to sz34
DD to sz45
Fgt to QuePlacement
2 tt in sz62Collect
IPC = 14
NO = 10
Cash = 24map
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Are you still interesting in playing? Haven’t heard from you in awhile.
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Sorry about that.
A couple of your placements were missing; I must have thought you weren’t done with your turn and then it slipped my mind.
I’m not sure exactly what was placed and what wasn’t, so if you wouldn’t mind checking through that and putting in the missing ones, we could get going again.
Thanks! -
But I’ll get going with Italy and Germany; those extraneous placements probably won’t affect them too much.
I3
43 IPCs
8 Inf (24)
1 mIC (12)
1 TT (7)save 0
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Combat
2 Inf Egy to Trj
1 Fig, 1 Tac Lib to Trj2 Inf Rom to Epl
1 Mech, 1 Arm Yugo to Epl -
Trj
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 6)1@3: (3)1@4: (5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Epl
Attack (2 Inf, 1 Mech, 1 Arm)
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 6)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
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Epl twol
Trj R2
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (3)1@4: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
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Trj cwlo 2 Inf
Non-coms
1 Fig, 1 Tac Trj to Egy
1 Inf Con to Sud
1 Arm Alg to Lib
1 TT SZ 97 to SZ 98, take
1 Art Gre to Egy
1 TT SZ 92 to SZ 98, take
1 Inf Mor, 1 Art Tun to Egy
2 TT SZ 92 - 93 - 92, take
3 Inf Sfr, 1 Inf Mor to Gib
1 Art Sfr to Nita
2 Inf, 1 AA gun Nita to SfrPlace
1 mIC Egy
5 Inf Nita
3 Inf Sfr
1 TT SZ 95Collect
24 + 15 NO - 1 = 38 IPCs