• @Gargantua:

    I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.

    Mechanized artillery (SPA, whatever) should definitively be added, but I’m with you, I’m itchin’ for some railroads.

    I remember seeing a somewhat decent model on the Harris Game Design forums;

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2264

    Perhaps you guys have already seen it, but I personally like it. What are your thoughts?


  • Railway stations acting like airbases and naval bases are an excellent idea

    +1 movement to any land unit starting in a territory with a railway station


  • YES!!!

    But I think it should be 2 for every unit–trains move at a certain speed (2 per turn) whether or not they’re carrying tanks or infantry. But +1 fits the base model…

    IDK.
    Cost?
    Bombable?


  • Ooh…another idea: Scramble Defense Team.

    If a territory is being invaded, up to 3 land units from a neighboring tt with an operational railroad station can scramble (like planes).


  • Railhead

    Cost: 12
    HP: 5
    Any SBR damage renders that railhead inoperable until repaired. Pay 1 IPC to repair 1 damage marker.
    Each railhead has built in AA. (Similar to ICs and naval/air bases)
    Each ground unit starting in a territory with a Railhead gets +1 movement in either combat or nonconbat moves. (Similar to air and naval bases respectively)
    During non-combat move only; any number of ground units may move from one undamaged friendly Railhead to another, provided that there is a direct land route of friendly territorys between them.

    EDIT: HP = 5


  • 5 hp


  • @techroll42:

    5 hp

    5 is better now that i think about it:

    airbases/naval bases and minor ICs have 6 hp but anything 3 or above takes it out of service. Thus a maxed damage base or minor takes 4 IPC to bring it back online.
    Any damage to a railway renders it inoperable, so a maxed damaged Railhead is going to cost 5 IPC to bring back online.
    Railheads cost more (though not too much more) to fix than an airbase, naval base, or minor IC, becuase rather than a single structure in a single place, a railway is vast, covering many miles, and tunnels/bridges will likey also need repaired to get the railroad back in working condition after a SBR.

    Anymore than that (5) and SBR would be too stong

  • Liaison TripleA '11 '10

    I don’t know about those railhead rules…

    You can basically rail from Soviet far east to poland in a single move, if you control everything? Please.

    Either make it a maximum of 3, OR Make Rail Cars their OWN units. I’ve done this before.

    The railroad, becomes like a transport, but on the ground. It moves 3, and can carry a certain alotment of units. (3 inf, 1 inf 1 art, 1 inf 1 arm, etc). But it is subject to capture like aa guns from the old days, or destruction by SBR.

    It also can’t blitz.


  • Just limit that noncombat movement ability to 3 units per railhead one way

    So you could ship 6 units from East Russia to Ukraine (3 each way)


  • Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.


  • @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol


  • @Uncrustable:

    @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol

    a new class of units!!!


  • @empireman:

    @Uncrustable:

    @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol

    a new class of units!!!

    I couldnt be more against this. :P


  • I agree with uncrustable.


  • what ever :-P so do we have a winner?

  • '18

    Empireman, are you saying there is a difference between land units and armor units?  You are wanting two different classifications? Naval units are on sea, Air units are in the air, land units are on land, and armor units are on ___?


  • @Field:

    Empireman, are you saying there is a difference between land units and armor units?  You are wanting two different classifications? Naval units are on sea, Air units are in the air, land units are on land, and armor units are on ___?

    The moon ?

    Or…the fifth dimension ><


  • Railhead

    WINNER

    Cost: 12
    HP: 5
    Any SBR damage renders that railhead inoperable until repaired. Pay 1 IPC to repair 1 damage marker.
    Each railhead has built in AA. (Similar to ICs and naval/air bases)
    Each ground unit starting in a territory with a Railhead gets +1 movement in either combat or nonconbat moves. (Similar to air and naval bases respectively)
    During non-combat move only; Up to 3 ground units may move from one undamaged friendly Railhead to another (one way), provided that there is a direct land route of friendly territorys between them.
    One could move 6 units total between two Railheads during noncombat move. (3 each way)


  • So with a railhead in Germany and East Poland I can get infantry from Berlin to Bryansk in 2 turns?


  • 3 INF per turn per railhead to any other railhead one way

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