Does cause Japan to not collect their 10 ipc NO if memory serves. At least in the current version of alpha 3.
Persia IC? Alpha 3
-
I know this topic has been thought of but I want to see what you guys think of this now?
America Turn 1 has 2 inf in Hawaii and 1 trannie in sz26, using these units I am just going to go naval moves and I am not taking into account several factors. This is a preventable move as all moves are if you sit and try the most extreme cases BUT on the average game I believe you can get the trannie there.
Turn 1 26>54
Turn2 54>60 (this move depends on war because of the Atlantic side you may have to go sz57 so next turn you reach sz78)
Turn3 60>75
Turn 4 75>80…claim Persia
Turn 5 America minor IC in PersiaPros, America can help Russia, India, and Africa directly and quickly.
Cons, Italy can come hard and hit it and maybe even get this factory for free.
Just thinking out loud about this so what do you guys think about it now?
Is it worth it or is the con to much of a con to even try it? -
I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.
-
I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.
Even if they aren’t, they’ll probably see the transport moving around, and even if they don’t know where it’s going, they’ll probably crush it. Or, it’s really slowed down because it can’t end its move off of Japanese territory…and then Japan’s fleet (and there has to be SOMETHING around India) will get it.
A great idea, but you’d need too much warship cover. The only way is to hope that Japan thinks it’s nothing and keep it under cover of US ships till it reaches the Phillipines, and then hand it over to British ships…
-
I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.
I could be wrong, but I’d think the Japanese fleet would have a fighter in striking range at some point provided it is doing the India Crush.
Even if they aren’t, they’ll probably see the transport moving around, and even if they don’t know where it’s going, they’ll probably crush it. Or, it’s really slowed down because it can’t end its move off of Japanese territory…and then Japan’s fleet (and there has to be SOMETHING around India) will get it.
A great idea, but you’d need too much warship cover. The only way is to hope that Japan thinks it’s nothing and keep it under cover of US ships till it reaches the Phillipines, and then hand it over to British ships…
@Spendo
Japs move alongside Americansturn 1 japs sz36. turn 1 america 54
turn 2 japs still 36 and 37 turn2 america 60
turn 3 japs??? where you at. turn 3 america 75
turn 4 Kill india attempt turn 4 america 80 and persiaVery possibly someone could reach the trannies Jap turn 3(assuming the Japs declared war turn 2) with a fighter but there are other boats you(americans) and the anzac(really what else are they doing) have(to stop the easy transport kill) if japs divert resources to kill this small navy they lose planes to take india then India can hold.
I am all for russians helping india too Japs may end up never getting india(but capturing india is not the point this post).@tech
if you follow the naval movements the americans are never off the coast of a jap territory BUT valid point since America can’t use the Naval Base on Aus meaning america can’t go sz 60 :oops: ……So I take it this attempt is a fail? :| I have not tried this Persia IC nearly enough times to have an accurate account of the cons.
From what I am gathering to much has to go right for this to be a valid plan, rookie mistake. :roll:
-
Originally USA started with 1transport in PHI seazone.
Larry moved it back to HAW probably because of Persia.
-
This seems pretty viable to me. Especially if you send some of USA’s starting naval force to escort the transport. In order to Japan to go catch this transport, they have to move out of their way (assuming an India or ANZAC crush).
You could back this up by moving a few transports through the Atlantic as well. SZ 91>82>71>80. If the USA is kept out of the war for the whole three rounds, this fleet will arrive in Persia two turns after the Hawaii transport does.
-
You can’t move in the Atlantic prior to war
-
You can’t move in the Atlantic prior to war
This was that I was thinking, however I wasn’t sure exactly where the line is drawn for the Atlantic SZ rule.
-
You can only move off US territories. Warships can go into SZ 102.
-
if you follow the naval movements the americans are never off the coast of a jap territory BUT valid point since America can’t use the Naval Base on Aus meaning america can’t go sz 60 :oops: ……
If Japan declared war on turn 2 then the Americans could use that Aussie Naval base. If….
-
I do like a J2 war declaration…
-
The US factoreis in the middle east only work if Japan doesn’t attack turn2 and Italy doesn’t get in there first, which most of the time one or the other does happen making it a fairly speculative strategy.
-
You can’t move in the Atlantic prior to war
I know. I took that into account. That’s why the Atlantic transports will arrive after the Pacific transport.