RE: transport dropping off. A transport cannot drop off 2 infantry into two different territories during combat, you only want to drop off one so that obviously is ok. The rule states that during non-combat any unit that has not moved can move. I’d say the infantry like a fighter could leave the ‘mother’ ship even if the ship had moved it’s full 2 moves and/or did combat. During non-combat you CAN drop 2 infantry from 1 transport into two different territories, just can’t do it during combat.
A tactict for South Africa. If you can, try taking Kenya with an infantry and take congo with an armour. I know how tempting it is to think “I’ll be up 2 IPC and he is down 2 IPC and I just want to get it over!”. Be patient. Some statistics.
1 Tank attacking 1 Infantry
50% You win
25% You lose
25% Both destroyed.
1 Tank, 1 Infantry attacking 1 Infantry
53% You win with no losses
37% You win with loss of 1 INF
5% Both destroyed
5% You lose
With a single tank you only have a 50% chance of somthing good and there is a 25% of something very bad. Even if you are both gone, it takes awhile to get more units down there and tanks are precious, heck all german units in africa are precious and must be nursed. That extra infantry decreases catastrophe by a factor of 5 and nearly doubles the probablity of an acceptable outcome.
As for the German Med fleet, I am a huge fan of bring the BB and Loaded transport against the brit sub. This of course relies on extra units in Libya and having libya attack Egypt with the amphib assult. There is always a drawback, and here it means using both baltic naval units against the Brit fleet around Britain and the german sub in the atlantic attacking the southern bit BB with an air unit. If the brit sub hits and you hit, take off the BB, you transport really can’t be easily attacked unless they want to land their air units in Syria, right next to a stack of german land units.
All and all it sounds like you did a good job, congrats!
BB