Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)


  • US 1:

    Purchase & Repair:

    1CV (16)
    1fgt (10)
    1DD (8)
    3SS (18)

    NCM:

    2inf Philippine Islands -> sz49 via 1tp sz35 -> sz49
    1DD sz35 -> sz48
    1tp sz26 -> sz10
    1inf, 1art W. US -> Hawaian Islands via fleet sz10 -> sz26
    1fgt, 1tac sz10 -> Hawaian Islands
    1fgt Philippines Islands -> Guam
    1bmb Philippines Islands -> Hawaian Islands
    1bmb C. US -> Hawaian Islands
    1fgt, 1tac, 1bmb W. US -> Hawaian Islands
    1fgt E. US -> W. US
    1mech, 1AA W. US -> C. US
    1inf, 1tnk W. US -> sz106 via fleet sz101 -> sz106

    Place Units:

    2SS, 1CV sz110
    1DD, 1SS sz10
    1fgt W. US

    Collect $52

    China 1:

    Purchase:

    4inf (12)

    Combat moves:

    Yunnan (3inf, 1art)
    4inf, 1fgt Szwechan
    1inf Kweichow

    Dice…

    Yunnan rd1
    A: 5inf, 1fgt
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (3, 3, 6, 5, 5)1@3: (6)

    D: 3inf, 1art
    DiceRolls: 4@2; Total Hits: 24@2: (2, 5, 2, 5)


  • great… oh well, nothing to loose here

    Yunnan rd2
    A: 3inf, 1fgt
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (4)

    D: 3inf, 1art
    DiceRolls: 4@2; Total Hits: 14@2: (4, 1, 4, 3)


  • Well… dices have not been great since the beggining…

    Yunnan rd3
    A: 2inf, 1fgt
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)

    D: 3inf, 1art
    DiceRolls: 4@2; Total Hits: 14@2: (3, 1, 5, 5)


  • Results:

    Yunnan holds without loss, 1inf retreat to Szwechan.

    NCM:

    1fgt Yunnan -> Shensi
    2inf Suiyuyuan -> Shensi

    Place Units:

    4inf Shensi

    Collect $8

    France 1:

    NCM:

    1inf Algeria -> Morocco
    1inf Syria -> Trj
    1inf FWA -> FCA

    G40-OOB-FuncAx-YoshiAll-01Fucf.aam


  • Germany 2

    Buys: 1 fig, 1 dd, 1 tra, 3 inf, 3 tanks, 4 mech, repair z112 bb

    Combat moves:

    tra z112 to z91
    inf, art nor to gib by tra

    3 fig, 3 tac, bomb wger to z93

    3 mech efra to wfra
    fig z112 to wfra

    Combat:

    gib taken, empty

    z93

    ADiceRolls: 3@3 4@4; Total Hits: 33@3: (4, 1, 6)4@4: (6, 3, 6, 3)


  • Please, choose looses

    fun_yos_ger2_temp.AAM


  • hum… let say that the cv and the tac are dead, so keep a fgt and the french units.

    (as a french, I cannot kill them first :lol: )


  • DDiceRolls: 2@2 2@3 1@4; Total Hits: 02@2: (4, 4)2@3: (4, 5)1@4: (5)


  • Well, I was going to retreat and sink the uk fig, but now I think that I’ll give a better use to those italian units…

    z93, 2

    ADiceRolls: 3@3 4@4; Total Hits: 43@3: (5, 3, 5)4@4: (3, 1, 5, 3)
    DDiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (4)


  • z93 cleared, 1 fig lost

    wfra

    ADiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 3)1@3: (6)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)


  • wfra taken, no losses, facilities stolen

    NCMs:

    5 inf bul to rom
    8 inf, art yug to rom

    3 tanks yug to hun

    5 tank, mech efra to eger

    aa gun wger to efra

    2 art efra to wger
    fig wfra to wger
    bomb z93 to wger

    1 tac, 1 fig z93 to z91
    all at z112 to z91
    sub z110 to z91

    2 sub z111 to z112

    fig, 2 tac z93 to efra

    Deploy:

    dd to z113
    fig, 4 mech, 3 tanks, 1 inf to wger
    tra to z114
    2 inf to eger

    Income: 51 IPCs

    fun_yos_ger2.AAM


  • another great defense… :roll:

    at this rate, the game will be short…

    hopefully taht will come back later on :)

    Should play Russia tonight


  • Russia 2:

    Purchase & Repair:

    4tnk (24)
    1mech (4)
    3inf (9)

    NCM:

    4inf, 3art Novgorod -> Bel
    1mech, 1tnk Bel -> Bryansk
    2inf, 1art Bryansk -> N. Ukranie
    1inf Rostov -> S. Ukranie
    7inf, 1art Russia -> Bryansk
    1AA Bryansk -> Bel
    1AA Bel -> Novgorod
    12inf Buryatia -> Yakut
    6inf Yakut -> Yenisey
    1BB sz114 -> sz115
    1SS sz124 -> sz123

    Place Units:

    3inf Novgorod
    1mech, 4tnk Russia

    Collect $37

    G40-OOB-FuncAx-YoshiAll-02Br.aam


  • Japan 2

    Buys: 1 ac, 2 dd, save 1 IPC

    Combat moves:

    Japan declares war on UK, ANZAC & USA

    1 inf cha to sui

    1 inf anh to hop

    1 inf hun to kwe

    1 tra z6 to z35
    2 inf jap to phi by tra

    mech anh to hkon
    tank fic to hkom
    fig, 2 tac z36 to hkon

    1 tra z36 to z44
    inf hai to cel by tra

    1 sub z36 to z42

    1 tra z36 to z43
    1 fig, 1 tac, 1 bomb kwa to z43
    1 inf fic to bor by tra

    bb, ac, cru, dd, 1 tra z36 to z37
    1 fig kwa to z37
    1 inf, art fic to mal by tra
    1 fig 1 tac kwa to mal

    bb, cru to z33 to z21 (support Guam)
    1 bomb kwa to z21
    2 tra z6 to z21
    3 inf, art jap to Guam by tra

    4 inf fic to shs
    1 fig, 1 tac kwa to shs

    1 inf yun to sze
    1 fig, 1 bomb kwa to sze

    sub z33 to z63

    1 dd z43 to z49

    1 dd, 2 fig, 2 tac z33 to z54

    1 bomb kwa to z45

    2 inf, art yun to Burma
    5 inf, 2 tac kwa to Burma

    Combat:

    sui, hop, kwe, phi, cel taken; z63, 49, 45, 42, defenseless

    z43

    ADiceRolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (1, 1)
    DDiceRolls: 1@2; Total Hits: 01@2: (6)


  • z43 cleared, bor taken, no losses

    z37

    ADiceRolls: 1@4 2@3 1@2; Total Hits: 31@4: (4)2@3: (3, 4)1@2: (1)
    DDiceRolls: 1@3; Total Hits: 01@3: (4)


  • z37 cleared, no losses

    ma

    ADiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (5)1@4: (5)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • mal taken, 1 inf lost

    z21: please, choose if scramble

    Temporal map

    fun_yos_jap2_temp.AAM


  • damaging a BB does not look very useful, so let’s try to kill an inf…


  • z21

    ADiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (3, 2)2@2: (4, 6)1@3: (3)1@4: (1)
    DDiceRolls: 1@4; Total Hits: 01@4: (5)


  • Guam taken, no losses

    Burma

    AA gun

    vs figDiceRolls: 5@1; Total Hits: 15@1: (1, 2, 2, 3, 5)
    vs tacDiceRolls: 2@1; Total Hits: 02@1: (5, 5)

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