Please choose 1 casualty in the North Sea zone, thank you
WC2012: AA50 41 - Europe qualif R1 - Amon Sûl (allies, +5) vs Yoshi (axis)
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Making a total of 6 moves for a fighter is definitely not legal.
As for the edit, it is just that I did not want to redo all the ncm just to let an inf stay in Trj.
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are u sure?
ok
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well… look the rules ! A fgt can move 4. That’s bombers that may move up to 6 !
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but aC can move 2
4+2=6
the program allowed me
and triple a is rarely making mistakes
and this is the new version
if you re 100 percent sure
i ll rearange my move
if not we ll look for guidance
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Your explanation is, I believe, why this bug appears. I pointed it out into the tripleA forum.
Feel free to ask Krieghund if you want, but I can ensure you that this is a bug and not the rule.
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ok i have now 2 acs 4 figs in central med
i ll move 1 ac and 2 figs to the british fleet
but 1 cruis from british fleet to central med
ist this ok?
can u edit it?
and your ncm german if you want to change something
and post me the map
i ll play rusian then
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Your fighters from W. US cannot reach sz7 either : that’s 5 space away
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now we have problem
ok
i have qustion
if i since i must rechange my figs move
do you want to change your comabt or ncm only
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It depends on what you do from your units. I propose the following : you tell me how you’d like to change your ncm to solve the problem, then I llook if this changes something for germany combat moves ; if so, I redo the german turn, otherwise we keep the dices.
What do you say ?
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ok i messed up i must take the bad now
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crui to sz 14
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the othe ac and 2fig from america go to sz 12
with the tra and 2 inf i move d to bra
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the map
i have to go now i ll play today
i give u the time to think
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ok, I cannot open your map, but if the change are according to the joined map, then to keep things as simple as possible, I’d say not to change anything to the german turn (since the change do not have a major impact)
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ok, I cannot open your map, but if the change are according to the joined map, then to keep things as simple as possible, I’d say not to change anything to the german turn (since the change do not have a major impact)
if you want you can redice your turn
i dont want to damage you
i wait for your final decision
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no it’s fine ; what you changed does not influence so much the german turn anyway :)
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ok russian goes
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Game History
Round :4
Purchase Units - Russians
Post Turn Summary
Save Game: http://www.axisandallies.org/forums/index.php?action=dlattach;topic=25851.0;attach=149924
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=25851.72#msg901343
Turning on Edit Mode
EDIT: Removing units owned by Russians from 7 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 14 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Russians to 14 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 12 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Russians from Brazil: 2 infantry
EDIT: Removing units owned by Russians from 18 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to 12 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to Morocco Algeria: 2 infantry
EDIT: Turning off Edit Mode
Russians buy 2 armour, 4 artilleries and 1 infantry; 0 PUs remainingNon Combat Move - Russians
10 armour and 1 infantry moved from Caucasus to Russia
3 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Caucasus
4 infantry moved from Novosibirsk to Russia
3 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
1 infantry placed in Caucasus
2 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Russians met a national objective for an additional 5 PUs; end with 27 PUsA&A Forum : http://www.axisandallies.org/forums/index.php?topic=25851.93#msg901613
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Territory Summary for Russians :
Archangel : 1 aaGun and 1 infantry
Caucasus : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 3 infantry
Eastern Ukraine : 1 aaGun and 1 infantry
Novosibirsk : 3 infantry
Russia : 1 aaGun, 18 armour, 6 artilleries, 1 factory and 17 infantry
6 Sea Zone : 1 submarine -
one correction to ncm
sub sz 6 to sz 5
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