• The size would be fine if the game board just had more territories. Russia can defend itself by massing infantry at the Ukraine-Belorussia-Leningrad line. I wanna see german tanks blitzing through russia while russian infantry defends important strategic points like cities etc.


  • How can the allies win?

    Simple, they cant.

    Germany elects to not spend its initial IPC’s, adding them to his 40 from the first turn income. Germany then buys 5 transports and 1 destroyer. The opening turn for the Reich then proceeds as usual, with many naval victories and convoys being captured. However, Germany does not attack Russia with any substantial forces, but instead moves several artillery pieces into Germany to add to the assault force while moving infantry to the front lines to the east to replace them.

    Germany then places thier transports and destroyer into the sea zone off the coast of Germany which is within two zones from all Great Brittain’s sea zones (cant remember the name of the sea zone at the moment)

    This forces the allies to make a hard decision: To attack the convoy of transports with planes (the only thing available at this time), most likely losing thier entire airforce while only depleting the convoy, weakening thier defensive capabilities in the process, or letting it go unmolested and baring the full brunt of ten ground units supported by planes + amphibious assault on the second turn.

    This strategy is absolutely devastating. Even if the allies know fully what Germany is planning on doing and they spend thier entire 12 IPC’s at the beginning on 4 infantry for England, they still will be defeated, unless they have some VERY hot dice. The Americans, with thier starting fleet destroyed, are limited to flying thier fighter and bomber to England, therefore are not a significant factor.

    However, if by some chance Great Brittain does defeat both the first and second assault, Germany will not have enough ground troops to sustain this tactic, and will most likely be forced back with a chance of being overran by the re-organized russian forces.

    My best advice to defeat these tactics is for the U.S. to spend all of its IPC’s on fighters the first turn and hope that G.B. dosn’t fall on Germany’s second turn, then fly the planes over on the U.S.’ second turn while Russia puts the proverbial screws to Germany in the east beginning with turn 1. G.B. would be forced to buy all infantry as soon as those transports are on the board and until they are destroyed or Germany’s ground troops are depleted.

    (I’d recommend an optional rule: Germany is restricted from buying transports on the first turn, however not from spending thier initial 12 IPC’s on a transport)

    This is a fun game. Thanks for reading my over-analytical commentary.

    Rikimaru


  • So you’re saying there’s a chance…


  • If you ignore the Russians they will kill Germany. Think of all the infantry they can have on the front in the first turn; then it’s only a turn or two to build offensive force, then they can plow through German lines like the fall of '43/summer of '44.


  • i gotta try that……


  • Your talking operation Sea lion. Here is my opinion on that.

    If the battle goes bad, your dead. The allies can easily prepare for it. Second, WHY would you ever want to save your initial 12 IPCS? You go first. The russians will be on your A$$. I highly doubt you can attack succesfully on the second turn.


  • I disagree with some of the replies to my post. Why would Germany not want to spend thier initial IPC’s? Good question, but there is a logical reason. Often the Allies’ placing of units purchased by the initial 12 IPC’s is directly related to what Germany purchased and where units were placed. If Germany does not spend this cash this leaves the allies guessing. Secondly, for the strategy I suggested it makes absolutely no difference whether this money is spent before or during the first turn. Why telegraph your strategy? However you do have a point that the allies could reinforce england somewhat, but I wouldn’t go so far as to say it could be done easily.

    You are also correct stating that this is somewhat of a “do or die” tactic. If the invasion fails Germany will most likely be pushed back with little chance to do much of anything except prolong the game.

    Riki,

    P.S. is A&A: Pacific as good as Europe? Havent played it yet, and wondering if its worth dropping another $40 on a board game.


  • What I do is always buy a bomber every turn for the USA and each turn bomb Germany economicly and I also have Britian Bombing them as well. With Russia I buy all infantry and push every last person I can towards the Eastern Front(Russia’s view)to help slow the Germans down.


  • There is a difference between placing units with the 12 IPCs and buying it first turn. With the 12 IPCs you can put the units anywhere that you already have units, after that, you can only build where there is an IC. (and you can’t build any more of them)


  • You think that the original game is balanced ?

    Why there is “bidding” on every serious A&A gaming site ?

    The original game is biased for the allies like all the variants are.


  • The Pro, umm its based on history, its suppose to be imbalanced


  • If the games were historically accurate, the axis in the original would have no chance ofwinning. Japan’s land holdings were extremely exaggerated.


  • “everything that i said was just a pack of lies” - Napoleon

    A&A is pretty good if played by a bunch of ignorant amateurs… if you experienced veterans are so good, why dont u set up your own game… like A&A in space? there’s lotsa room for you to manoeuver around there. Don’t forget, Montgomery got his ass seriously whooped by rommel even though that desert fox guy had half his troops and made more mistakes than Montgomery… war is unpredictable, thats a fact…


  • For the sealion: let the UK build subs to protect itself by stalling the german fleet. Move a sub in, submerge without fighting in your turn, not allowing germany to load up troops on his turn.


  • I have been able to take britain by sea on the second turn. You gotta fly all of your planes to france so they can make the battle. Of course if you dont roll good or whatver and fail taking it you are dead dead dead. So if u win or lose the game is over quickly. Try it out it doesnt take long because u know the outcome after turn 2 or 3.


  • On 2002-04-22 01:21, Anonymous wrote:
    A&A is pretty good if played by a bunch of ignorant amateurs… if you experienced veterans are so good, why dont u set up your own game… like A&A in space? there’s lotsa room for you to manoeuver around there. Don’t forget, Montgomery got his ass seriously whooped by rommel even though that desert fox guy had half his troops and made more mistakes than Montgomery… war is unpredictable, thats a fact…

    You telem, Anony!
    –-------------------------------------------------------------
    “I’d like a coupla blue 88’s.” - Common request for sodium amitol by G.I. Joes in hospital after the Battle of the Bulge.


  • Oops! Guess who.


  • Yes, but if you did not have great luck (let me emphasize great) you would of lost your airforce and would be hard pressed to beat Russia.


  • germany is and always was weak on her flanks. secure and protect allied oil killing rommel in the process. take bake Fin/Nor and prepare to open a second front.given the pinche size of the map the threat of invasion is enough to hold enough troops in w. europe that the soviets with allied air support(patriotic war) can knock the Nazis back which efectively ends the game. once the soviets move on the offensive the war is over just not the killing. Just like history , imagine that.


  • I would say at first that Germany was much stronger because of the amount of tanks and the lack of UK and USA support for the Soviets :cry: . Now I think is it even :D . Last two times I played the Allies I invoked the “Shell Germany back to the stone age method”. All the Allies (USA and UK) need to do is build all destroyers and a few transports that will carry one tank each. I would just beach land on Germany with one just one transport carrying just one tank and bombard with as many destroyers as possible. By round 5 I had UK shelling the Germans with 7 destroyers and just one tank. I did the same with the USA. The reason why this works is in a bombard your destroyers will shoot only once at a 2 for cover support and the one tank that costs only 5 ipcs will fire at a 3. Now this is where Germany gets screwed :D because they can only kill the tank. So in that battle the Allies will only loose one tank while the Germans will lose more (simple economics). This is a good tactic for two reasons one being the simple number losses for the Germans and two and equally as important is that is forces Germany to buy infantry to defend Germany rather then the speedy tanks that attack at a 3 and can be used to aid the down fall of the Soviets. Keep doing this and keep adding destroyers to the attacking group. USA will need at least 3 transports and the UK will need two transports to provide a constant stream of one transport carrying one tank to the German coast.

    Now the Soviets can’t run and hide they must attack the German tanks at the right time. Which is when they are defending at a 2 and don’t have allot of infantry that can used for fodder. This is a common tactic with A&A. So the battle between the Soviets and the Germans boils down to who can kill whose tank force first.

    The only thing else I can think of is use your 12 ipc at the beginning to match what ever the Germans do. Just to play it safe.

    Ultimately its the random rolls of the dice that decides who wins the battle. All you can do is play the percentages.

    Hope this helps :D

    SEI

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