scramble?
Gargantua vs. Grasshopper at FMGC 2012
-
Ok TECH is out.
I’ll assume house rules are, unless your team particularily likes a certain concept?
Our team goes by Larry’s playbook 100%, we hope that’s not too boring for you guys.
-
Also, each team must follow the turn sequence to the letter. If a player makes 1 combat movement, than they have officially entered the combat movement phase, and therefore, they may not go back to a previous phase to change something (like forgetting to purchase units). Once a dice has been rolled, a battle has been initiated, or a defenseless transport removed from the board, the resolve combat phase has begun, and all phases before have ended. Once the collect income phase has ended and that player declares that their turn is over, they may not collect income for which they forgot to collect during their last turn (which has already ended). However, if you guys want to make mistakes, and than beg for forgiveness…… than we might be able to work something out (but I doubt it).
-
@Young:
However, if you guys want to make mistakes, and than beg for forgiveness…… than we might be able to work something out (but I doubt it).
Muhahahahaha….
If someone is going to beg for something, i think it’s not gonna be someone from our team… :evil:
-
@Young:
However, if you guys want to make mistakes, and than beg for forgiveness…… than we might be able to work something out (but I doubt it).
Muhahahahaha….
If someone is going to beg for something, i think it’s not gonna be someone from our team… :evil:
I might beg for mercy if you guys show up in rediculus outfits.
-
For the record, I play for fun, and my games are always friendly. It is a GAME after all.
That said, if my opponents decide they want to hold me to a stringent and stiff high standard, that’s fine. They can expect to be treated equally!
In short, it sounds like a “Don’t touch your pieces”
Of note however… some of the earlier turns of the game, can move much more quickly if you play some turns at the same time, (IE Russia moves her eastern forces first so Ithat Japan and Germany get to play their first, and usually longest turns, at the same time.)
But in agreement with YG we can postpone the thought of those kinds of privledges.
Also, are we to officially declare phase changes outloud? In 1000 games I’ve never had to do that, but sounds like we might have to? :P
-
Perhaps I misjudged the tone of the initial challenge, my appologies. That said, we can play a friendly, relaxed game, or a serious tournament style match. However, our choice is to retract our stance on formality, in favor for a friendly forgiving game. Would that be OK? Or do you like the competitive format.
-
Yeah. As Garg said it, this is just funny smalk talk before the game. Whatever happens, it’s going to be a friendly game (but it doesn’t mean it can’t be competitive).
Personnaly, if my oponent forgot to move a piece or to buy something, i got no problem allowing it afterward . -
Here’s how we play….
Friendly:
If you forget to do something, you will be allowed to do it. However, combat movements may not be made after the resolve combat phase has begun, and purchase changes are not allowed after the resolve combat phase (for obvious reasons).
Competitive:
See reply #52We prefer a friendly game, but we leave it to you to decide.
-
So, what will it be Gagantua, a friendly game, or a competitive war?
-
Seeing Mantlefan take on Com Jen would sure be woth the price of addmission
Who would you root for, who would win who do you want to see win. A freindly game of coarse.
It would definitly be worth the road trip -
@suprise:
Seeing Mantlefan take on Com Jen would sure be woth the price of addmission
Who would you root for, who would win who do you want to see win. A freindly game of coarse.
It would definitly be worth the road tripThats a tough one, I guess I would like to see Cmdr Jennifer win, but be caught cheating, which would of course, start a hair pulling, face scratching wrestling match between them.
-
I am so evil that I will do anything to help us win, even if that requires showing up in a dress, stiletto’s and makeup to ensure that our opponents will be reduced to gawking and cat calls when they should focus on re-enforcement and strategizing. If I really want to throw them off, I might even shave my legs. WAHAHAHAHAHAHA
-
On second thought…… I’d make a really ugly woman. Grrrrrr, on to plan B.
-
dont want to go to canada to play a board game sadly.
-
Also, each team must follow the turn sequence to the letter. If a player makes 1 combat movement, than they have officially entered the combat movement phase, and therefore, they may not go back to a previous phase to change something (like forgetting to purchase units). Once a dice has been rolled, a battle has been initiated, or a defenseless transport removed from the board, the resolve combat phase has begun, and all phases before have ended. Once the collect income phase has ended and that player declares that their turn is over, they may not collect income for which they forgot to collect during their last turn (which has already ended). However, if you guys want to make mistakes, and than beg for forgiveness…… than we might be able to work something out (but I doubt it).
For the record, I play for fun, and my games are always friendly. It is a GAME after all.
Perhaps I misjudged the tone of the initial challenge, my appologies. That said, we can play a friendly, relaxed game, or a serious tournament style match. However, our choice is to retract our stance on formality, in favor for a friendly forgiving game. Would that be OK? Or do you like the competitive format.
That said, if my opponents decide they want to hold me to a stringent and stiff high standard, that’s fine. They can expect to be treated equally!
In short, it sounds like a “Don’t touch your pieces”
Here’s how we play….
Friendly:
If you forget to do something, you will be allowed to do it. However, combat movements may not be made after the resolve combat phase has begun, and purchase changes are not allowed after the resolve combat phase (for obvious reasons).
Competitive:
See reply #52
We prefer a friendly game, but we leave it to you to decide.
Of note however… some of the earlier turns of the game, can move much more quickly if you play some turns at the same time, (IE Russia moves her eastern forces first so Ithat Japan and Germany get to play their first, and usually longest turns, at the same time.)
But in agreement with YG we can postpone the thought of those kinds of privledges.
Also, are we to officially declare phase changes outloud? In 1000 games I’ve never had to do that, but sounds like we might have to? :P
So, what will it be Gagantua, a friendly game, or a competitive war?
-
What would be realy bad is the Guys or gals who try to pick you up after they’ve had a few drinks. That reminds me of when I lived in New Mexico and my friends would go to the Rocky Horror picture show in drag and people didnt recognize them and hit on them. Then it would happen all of a suden they would get recognized and they would say SH#T I didnt know it was you or you are better looking than your wife and many more. It was always a fun time
-
Could someone from Gargantua’s team at least post here, and confirm weather or not you are still playing our team at the convention.
-
@suprise:
What would be realy bad is the Guys or gals who try to pick you up after they’ve had a few drinks. That reminds me of when I lived in New Mexico and my friends would go to the Rocky Horror picture show in drag and people didnt recognize them and hit on them. Then it would happen all of a suden they would get recognized and they would say SH#T I didnt know it was you or you are better looking than your wife and many more. It was always a fun time
LOL, now that’s pretty funny!
-
So, what will it be Gagantua, a friendly game, or a competitive war?
In all honesty, people are at their BEST in a friendly game. The calibre of the competetion is much improved, if I let you fix simple/obvious errors, to the benefit of the quality of the game, and you do the same for me.
Thus, the more competetive game, IS the friendlier one.
Now on that note, I personally let most everything slide, with a few exceptions. For example, the allied player made a mistake… and acts on the axis players turn BEFORE dice are rolled, 99 times out of 100, that mistake will be allowed to be corrected. If dice have been rolled however, it is FULLY at the discretion of the effected oppossing player.
Also, if one asks, “Can I start my turn now?” or “Is it Russia yet?” or “is that the end of your move?” can be construed as a deciding factor when say, I swoop in and take your capital. You can argue it was a mistake you left it open, and that no dice were rolled yet, but the fact it was clearly asked if your move was over trump that defense.
In General however all mistakes are usally considered by the group, and team captains, and for the enjoyment of the game are let go, and allowed as corrected, In my experience, this is what occurs 90% of the time.
Bickering about crap like:
- you touched that piece you have to move it, OR
- you loaded that transport in combat movement as opposed to non combat movement, OR
- forgot to land your plane so it’s dead.
Shouldn’t happen.
That’s when the fun is taken out of it, and someone loses because even though they bought there units, they forgot to place them on their turn, therefore aren’t allowed to place them now, and thus LOSE. Too lame for me.
And we are going to be there in force YG. Don’t worry.
-
So, what will it be Gagantua, a friendly game, or a competitive war?
In all honesty, people are at their BEST in a friendly game. The calibre of the competetion is much improved, if I let you fix simple/obvious errors, to the benefit of the quality of the game, and you do the same for me.
Thus, the more competetive game, IS the friendlier one.
Agreed
Now on that note, I personally let most everything slide, with a few exceptions. For example, the allied player made a mistake… and acts on the axis players turn BEFORE dice are rolled, 99 times out of 100, that mistake will be allowed to be corrected. If dice have been rolled however, it is FULLY at the discretion of the effected oppossing player.
Also, if one asks, “Can I start my turn now?” or “Is it Russia yet?” or “is that the end of your move?” can be construed as a deciding factor when say, I swoop in and take your capital. You can argue it was a mistake you left it open, and that no dice were rolled yet, but the fact it was clearly asked if your move was over trump that defense.
Another example of this is: All combat movements have been made, and that player announces that they will begin their resolve combat phase starting with an attack in a particular sea zone. The defending player than announces that they will in fact scramble from an air base adjacent from that sea zone, but the attacking player says :dam…. I didn’t see that you could scramble". Even in our friendly games, our groups don’t forgive these types of things because we are all above average players, we should know where bases are, and we all have 2 teammates to help point out things like base positions during the combat movement phase. Thats why we announce when our combat movement phase ends and when our resolve combat phase begins, because regardless of weather or not dice have been rolled… we don’t consider the rolling of dice as the line between the 2 phases for the reasons we have both outlined. Also, we allow players to change their purchases at any time before the resolve combat phase begins, we don’t allow purchase changes afterwards, because we feel that players shouldn’t be allowed to change purchases depending on if combat rounds end poorly or favorably for them. Everything else for us, is forgivable.
In General however all mistakes are usally considered by the group, and team captains, and for the enjoyment of the game are let go, and allowed as corrected, In my experience, this is what occurs 90% of the time.
Bickering about crap like:
- you touched that piece you have to move it, OR
- you loaded that transport in combat movement as opposed to non combat movement, OR
- forgot to land your plane so it’s dead.
Shouldn’t happen.
Agreed
That’s when the fun is taken out of it, and someone loses because even though they bought there units, they forgot to place them on their turn, therefore aren’t allowed to place them now, and thus LOSE. Too lame for me.
That said, I would like to mention that certain phycological tactics in a “friendly game” like this might be considered unsportsmanlike. Tactics like mixing up a large American naval force into a big unrecognizable pile of rubble, Taunting a player with sh!t talk while he is in the middle of his turn, or expressing fits of rage at the dice gods by throwing them across the room (feel free to name more if I have forgot something).
And we are going to be there in force YG. Don’t worry.
Thats good, because after I printed some of your teams online games to familiarize myself with some of your Allied strategies (I hope thats not considered unsportsmanlike as I only wish to prepare my team), I noticed that you all play the Axis a lot, and I thought you might have been sour about drawing the Allies.