@CWO:
@Young:
The problem as it is right now (if it actually is a problem) is that the Axis powers (Japan in particular) will absolutely profit the most for capturing enemy cities (Japan will essentially claim up to $9 for cities that are easy to take and hold), so to add a Chinese capital city for no reason but to give Japan yet another target to profit from may unbalance the game.
Fair enough. As I said, it was just an idea that I tossed in for fun in case it it turned out to be worth considering. It arose from the discussion of the player capitals versus the cities, and I didn’t scrutinize it in any detail because I wanted to leave it up to you to decide if it worked or not in the context of your house rules. So I have no problem with the idea turning out to be problematic.
No problem, I greatly appreciate all your suggestions and there have been some great modifications because of them, I guess my problem is that I have played over in my head a lot of angles to these objectives, and it’s very easy to tip the scales of balance when restructuring an entire game mechanic like this.