@Ragnell804 you’ll need to remove the Russian arty, my bad
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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I also don’t think an AMU bid placement offers much, Korea just gets convoyed and those units never get to help Russia again.
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118
1 fig, 1 tact wgr
1 strat gerSZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113FRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
whoops one sec
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
1 fig, 1 tact wgr
1 strat gerFRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
Meh…you took my G1…what am i going to do now… :lol:
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If you prefer I can try something like the opening that flopped in the last game due to poor dice at sea.
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nah…was just kidding.
Okay, let’s rock’n roll…SCRAMBLE EVERYTHING
OOL : Kill boats first.
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Here goes :evil:
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ111
A 1 sub, 1 fig, 1 bsh, 1 tact, 1 strat
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (4)1@3: (5)3@4: (3, 3, 5)
D 1 dest, 1 cru, 1 bsh, 1 fig
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (6)1@3: (4)2@4: (6, 5)
FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 58@1: (2, 1, 4, 1, 2, 5, 2, 2)6@2: (4, 3, 4, 3, 1, 2)6@3: (5, 4, 4, 6, 2, 4)
D 1 aa, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 2, 1, 5, 5, 4, 3, 4)2@3: (2, 3)1@4: (3)
YUGO
A 9 inf, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 7@1 4@2 2@3 1@4; Total Hits: 47@1: (3, 3, 6, 4, 4, 5, 5)4@2: (6, 2, 2, 3)2@3: (4, 3)1@4: (4)
D 5 inf
Rolls: 5@2; Total Hits: 55@2: (2, 1, 2, 2, 2)
SZ110
A 2 sub, 3 fig, 3 tact, 1 strat
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (6, 1)3@3: (4, 1, 6)4@4: (2, 5, 2, 6)
(defense seperate in case both subs hit)
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SZ110
D 2 cru, 1 damaged bsh, 3 fig
Rolls: 2@3 1@4 3@4; Total Hits: 52@3: (3, 6)1@4: (1)3@4: (3, 1, 4)
YUGO slams me! Germany retreats it’s broken army to ROM
need OOL for SZ111
sz106 cwlo sub
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I guess I also need to know for sure that you want to sink the battleship in SZ110 before a fighter given the ridiculous dice.
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meantime
FRA r2
A 2 inf, 4 mech, 3 art, 6 tank
Rolls: 3@1 6@2 6@3; Total Hits: 73@1: (3, 6, 1)6@2: (3, 4, 2, 2, 2, 6)6@3: (2, 4, 6, 3, 4, 1)
D 2 inf, 2 art, 2 tank, 1 fig
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (4, 6, 3, 3)2@3: (1, 6)1@4: (6)
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Kill all the boats in sz110
Sz111 , kill the dd and hit on BB
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SZ111
sub sneak
Rolls: 1@2; Total Hits: 11@2: (1)
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Wait ! you right, keep the BB in sz110 and kill an UK fgt
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SZ111 r2 remainder
A 1 fig, 1 tact, 1 strat, 1 bsh
Rolls: 1@2 3@4; Total Hits: 31@2: (2)3@4: (5, 4, 4)
D 1 damaged bsh, 1 fig
Rolls: 2@4; Total Hits: 22@4: (4, 1)
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sz111 cwlo 1 sub + damage to bsh
Here goes
SZ110 r2
A 1 fig, 2 tact, 1 strat
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 5)2@4: (4, 2)
D 1 bsh, 2 fig
Rolls: 3@4; Total Hits: 33@4: (2, 3, 3)
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Who lives for round 3?
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I guess it doesn’t matter for the roll’s sake.
SZ110 r3
A 1 strat
Rolls: 1@4; Total Hits: 01@4: (6)
D 1 fig or damaged bsh
Rolls: 1@4; Total Hits: 11@4: (4)
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Damaged BB is ALIVE !
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NCM:
per mapMobilize:
all SZ112Collect 37 + 10 + 19 = 66 IPC (67 total)