Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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sz38
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (1)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
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sz38 cwol
SZ43
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (1)1@4: (3)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
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sz43 cwlo 1 sub
SZ41
A 1 dest, 2 cru, 2 bsh
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (3)2@3: (5, 6)2@4: (5, 2)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
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sz41 cleared w damage to bsh
SZ55
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
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gah!
SZ55 r2
A 1 fig, 1 tact
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ55 r3
A 1 fig, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
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sz55 cwlo dest
SUM
A 6 inf, 2 art, 1 fig
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (6, 4, 1, 3)4@2: (2, 3, 5, 2)1@3: (3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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sum twol
BUR
A 1 inf, 1 fig, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (2)1@4: (5)
D 1 inf
Rolls: 1@1; Total Hits: 01@1: (6)
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bur, sze twol
Since if you intercept the worst case scenario for Japan is taking both fighters as casualties, I will go ahead and roll the aa and bomber rolls that the UK can’t stop.
IND major IC aa
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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bomber rolls
Rolling 2d6:
(1, 1) -
6 damage to IND major IC
NCM:
2 fig, 2 strat ind >> yun
2 tact ksu >> phi
2 tact ksu >> sz20
2 fig sz6 >> sz20
1 tact sz43 >> phi
1 tact bur >> yun
1 tact sz38 >> yun
2 fig sz6 >> phi
1 fig sum >> sz41
1 fig, 1 tact sz55 >> sz41
1 fig sz38 >> sz41
1 fig sz43 >> sz41
1 fig bur >> sz41
3 carrier sz37 >> sz41
1 dest sz37 >> sz42
2 sub, 1 dest, 2 carrier sz6 >> ss20
1 dest sz6 >> sz35
1 inf hon >> kwa
6 inf, 3 art hun >> yun
1 tank jeh >> hun
3 inf, 1 aa anh >> hun
4 inf jeh >> anh
1 inf hop >> kweMobilize:
1 minor IC fic
2 fig jap
2 dest sz6Collect 53 IPC
If you want a roll a dogfight, remove a fighter per hit off YUN.
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Just posting to remind in case you forgot this match. I’m not in any special rush :-)
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i apologize for the delay.
It’s getting crazy at work…
Okay, let’s try to salvage this mess after just 2 rounds played…
US 3
Buy:
AC (16)
2fgt (20)
2dd (16)
3ss (18)CM
Car (2inf, AAgun)
2inf, art, tnk Joh > 2tr sz30 > sz33
3inf, art Que > 2tr sz54 > sz33
2CA, BB sz54 > sz33 bombard
CA sz30 > sz33 bombardCar
Rolls: 3@1 4@2 4@3 1@4; Total Hits: 53@1: (1, 6, 2)4@2: (1, 6, 6, 6)4@3: (2, 3, 3, 6)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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Car twol
NCM per map
Place units:
all boats in sz10
2fgt WusCollect : 72 IPC
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China 3
Buy: 2inf (6), save 2
CM
Cha
inf Sui walk inHop
inf Sui walk inNCM per map
place 2inf She
Collect : 7 + 2 saved = 9 IPC
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UK 3
Buy:
UK=Mic (12), ss (6), dd (8 ), mec (4), save 2
Ind= repair (3), inf (3), art (4)CM
Egy (art)
inf, art SudBur (inf)
inf, 2fgt, tac Indsz125 (ss)
dd sz109
bmb UKEgy
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Egy rd2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Egy rd3
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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Egy twol
Bur
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (5, 6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (3)