I am curious how many people would be interested in developing a ‘randomized’ version of the world for the 1939 map. I have been working on rule sets for my wife and myself, and a few of our friends so we could essentially take the one time period prior to ww2 and completely mix up ‘HOW THE WAR HAPPENS’… a rather large ‘what if’ thought in the war was GOING to happen, but who says the sides were going to be as they were.
breaking the world into powers and nations we came up with the following list, according to game play possibilities, map layout and breaking some historical boundaries. This is NOT a historical game idea, this is an exercise in inventiveness, and replayability. I have been playing A&A since mid 1980s… I have been waiting for a version where I can build my own forces to my taste, and when I saw the 1939 map, I decided why wait for someone else to create the option! (and as much as I love the idea of free flowing nations, I dislike risk (combat and style) style plop as you want armies)
Major Powers:
US (+Asia)
Japan
Germany
Briton (+Africa)
Russia
Regional Powers:
Italy (+Africa)
France (+Africa, Asia)
India (Asia)
Anzac
China
Minor Nations:
Canada
South Africa (Annexed: Angola, Mozambique)
Finland
Hungary (Annexed: Romania, Bulgaria)
Turkey
Dutch territories (Holland, Asia islands)
(active) Neutral Influences
Scandinavia (formed between Sweden and Norway)
Poland (Annexed: Baltic States)
Spain
Greece (Annexed: Yugoslavia)
Iran
Thailand (Formed between Siam, French Indochina, Saigon)
(Idle) Neutral Influences
Communist China
Mongolia
Brazil: South America
Chile: South America (formed between Chile, Peru, Columbia, Venezuela)
Argentina: South America (formed between Corrientes, Viedma, Santa Cruz)
Oil Conglomerates
Saudi Arabia (Formed between Medina, Riyadh, Rub Al Khali)
The number of each type 5,5,6,6,5 was the driving factor for some of the placements, it is very important when working on a project like this to remember balanced gameplay is the ideal outcome. Looking at the 1939 map you have the MAJORITY of potential nations in the european theater. Moving Anzac and China into regional powers with India pushes heavy into the Pacific theater, Dutch Territories allows another whole dimension to the southern pacific, while Turkey, hungary, and finland offer some really diverse options in europe. I know that a lot of the nations (spain, turkey, dutch territories) didn’t truly take part in the war and others like South america, mongolia, were about the same in many manners. But again, for what we are trying to achieve, please try to look past ‘history’ and look at ‘possibility’.
The first major hurdle of this idea is figuring out how to assign players their nations/powers (will only call them nations from now on, other then in categories)
At first I tried a ‘purchasing’ scheme. Major powers worth 300, Regional Powers worth 200, Minor Nations worth 100, Active neutrals worth 50 and Idle Neutrals worth 25… Each player would be given a pool to spend. This becomes tricky as for each player added to the game, you need to change the pool amounts. The goal of this was to have some countries left un-bought. In all our tests (we ran mock purchase runs…) we found players desired to centralize all their purchases in the same vicinity of the map, purchasing based on 1400 2 player, 1000 3 player, 800 4 player, 600 5 player, 600 6 player and -50 per player past 6, made the goal achievable with not having EVERY nation bought. But the problem came down to, no one would by the weaker nations at all, spending all their nation purchase pool on majors, regionals and minors given the chance.
second try we randomized countries. We assigned each nation a value in a deck of cards. US=ace of hearts, Japan=king of hearts, etc etc… each category of nation had their own category of card (heart/spade/club/diamond) and we used the previous buying scheme to purchase the cards. this worked a lot better for mixing the game up. The theory crafting of how a 3 or 4 player game would start was exciting!
the third change was to remove the purchasing price and assign each game type (# of players) a designated table on how many of each type a player would get, having the players roll off for order of choosing the table they wanted to play, or even BID for table order, and then using the cards randomly assigning nations to the players as listed. In this style we intentionally left out a minor nation, 2 active neutrals and 2 idle neutrals to create more neutral blocks through the world. This also greatly depends on how many players you are assigning nations to, a 2 player game will differ greatly from a 7 player game.
… so we have nation picking decided (theoretically) now you have to decide how you are going to purchase units for the start of the game…