I played global with my buddies for the very first time last weekend with OOB rules. We’re giving Alpha +2 a shot this Saturday and I wanna know how solid my G1 is, I’d like it to lead to a Sealion afterwards:
VS. EUROPE
WEST GERM: 3 INFANTRY, 4 MECH INFANTRY, 1 ARTILLERY -> FRANCE
SOUTH GERM: 2 TANKS -> FRANCE
BELGIUM: 4 INFANTRY, 2 ARTILLERY, 3 TANKS -> FRANCE
NORWAY: 2 INFANTRY -> FINLAND
RUMANIA: 1 TANK -> YUGOSLAVIA
SLOVAKIA: 2 INFANTRY, 1 TANK -> YUGOSLAVIA
POLAND: 1 TANK -> YUGOSLAVIA
SOUTH GERM: 6INF, 2 ART -> YUGOSLAVIA
RUMANIA: 2 INFANTRY -> BULGARIA
VS. UK FLEET
SZ124: 1 SUB -> SZ111
SZ118: 1 SUB -> SZ111
NORWAY: 1 FIGHTER -> SZ111
WEST GERM: 1 TAC BOMBER -> sz111
WEST GERM: 1 FIGHTER -> SZ111
SZ108: 1 SUB -> SZ110
SZ103: 1 SUB -> SZ110
WEST GERM: 1 FIGHTER -> SZ110
GERM: 1 TAC BOMBER -> SZ110
GERM: 1 BOMBER -> SZ110
SZ117: 1 SUB -> SZ109
BELGIUM: 1 FIGHTER -> SZ109
WEST GERM: 1 TAC BOMBER -> SZ109
SZ113: 1 BATTLESHIP, 1 CRUISER -> SZ112
HUNGARY: 1 FIGHTER -> SZ112
POLAND: 1 TAC BOMBER -> SZ112
I’m a little unsure as to what to buy for the 1st turn. I’ve heard that carriers are a solid turn 1 purchase for a sealion attempt. Should I get 2? I planned to land most of the air force in Holland after wiping out the UK fleet. On the second turn I was planning to use what was left in France to mop up Normandy and Southern France. I will most likely lose most of my infantry in the attack on Paris, but the tanks and artillery should make it out okay so I was planning on using those to take Normandy on turn 2 which would also put them in pickup range for transports.
Turn 2 purchase I think would be all transports, using regular income and whatever I get from Paris. Then turn 3, grab infantry from Germany, support tanks and artillery from Normandy, grab the air force, and dump it all on London for turn 3. Turn 2 in the Balkans would probably see me grabbing Greece.
Solid plan? Horrible plan? Please let me know!