• TripleA

    not really. take into account paerl harbor. it is more or less 8-17 bidding down.

    game favors axis slightly in a normal 1v1 playing without any house rules or whatever. for multis in a group game, you are not going to control your allies or get them to do what you need them to do… and you don’t want a couple guys being bored for awhile so house rules make sense and think of it this way adding 1 sub and 1 art to g1 could save the guy a few units from dieing in france and smooth out the naval attacks for g1.

    USA won’t do anything atlantic turn 1. if you go through with sea lion it can’t really sink your naval cos you got normandy for germany so you can put stuff in the ocean if you have to.

    japan might be delayed 1 turn from taking cash islands but it a smooth ride back from hawaii and you can pretty much be a turn ahead of usa as long as you are moving west.

    allies may hold an island or two for a 2-3 turns, which is the equivilent of japan waiting to go to war round 3.

    not the end of the world really.


  • There is a really good 1941 settup out there, you should try it sometime. Would fit perfect into your group games :)

    Game starts on turn 3 i think, so noone has to wait

  • TripleA

    I take back what I said, Japan DOW 1 is pretty good if you go for the money instead of pearl harbor.

  • '18 '17 '16 '11 Moderator

    Round 1 attack doesnt seem that great to me.  You are not in position to take the money islands on that round and in FAR better position on Round 2.

  • TripleA

    try it before you knock it.  People have done this opener, mostly in live games. People are just trying to have a good time and want to skip the whole not being at war thing. It’s also a viable strategy, it may be “sub optimal” to some, but I like it. Most people who don’t like it just prefer more conservative play or prefer to see what the allies are doing before they go ahead and commit to something. Most of the time people do this for a change of pace or to try something outside the norm as it leads to crazier games.

    http://www.axisandallies.org/forums/index.php?topic=26960.0

    Once you play more than a few games, like say 5 as axis and 5 as allies, maybe 1 or 2 J1 DOW, couple sea lion, couple barb, maybe a japan that opens up on russian land for a game… basically do different things and see how they go then you can make a comparison.

    I am surprised you played the older version and never did anything outside of the norm.
    ~

    as far as J1 war goes. you kill dd sub from usa at 0 loss. you get the fighter on phil as well, kwangtung and borneo and FIC so you make the same income as not going to war. your kills equate to the +23 usa gets. the -7 to india makes for an easier time in dealing with uk pac. does screw you up with china a little, but whatever. you won’t be skipping over the dutch islands that is for sure.

    If USA pushes into japan sea zone to convoy you, you can make a quick anzac rush and that is super hilarious to win with.

  • '18 '17 '16 '11 Moderator

    Oh, dont mistake me.  I did plenty of off the wall shtuff in Alpha 2 and Alpha 3.  I’ve tried sinking the British BB AND hitting the Americans in Pearl.  I’ve tried ignoring the Americans completely and pushing for Moscow - this move was picked up by an opponent which lead to the Alpha 2 development of 100% allied attacks on Japan aka The Pac-Strat that once others were made aware of, was so bad, Alpha 3 had to be invented in the first place. wink  Yes, there were plenty other contributing factors, but still…it was funny as hell that Japan couldn’t do squat against India, Australia and an 80 IPC America pounding on it finally getting pushed back - yes, the 18 Russian infantry were also used here - except, unlike normal, Japan couldnt do anything about it, no shore bombardments and no planes left.

    However, I have never won with a round 1 attack by Japan.  Round 1 attack by Germany is way more successful, but not as good as round 2.


    Note, I have won with Sydney before.  You’re correct, it is fun!  But that followed a Calcutta Crush so I had Hong Kong, Manilla, Sydney, Beijing, Tokyo and Honolulu - America tried an Atl-Strat.

  • TripleA

    you did your j1 different.

    plus I am really doubting your impact on making a +3. sure the community as a whole lead to the development, but the main play testers have always been LH and his group.

    I took sydney against a full pacific usa, but he went to convoy japan and I went to anzac and he could not make it in time.

  • '18 '17 '16 '11 Moderator

    Yea I know he had to play test it himself, but I did kind of spear head the whole America crushing Japan in Alpha 2. ^_~  It was weeks later when he confirmed it was outta whack and then there was like a few months of discussion about what to do with it. lol.

    Anyway, yes, my J1 is prolly different because I set up round 3.  If you leave it all in place on round 2, it’s not like the allies are going to miss what you are doing!  When you get to Round 2 and move to attack, THEN the allies are like “oh shtuff” and then it is usually too late.  or, it is when I have done it.

  • TripleA

    j3 DOW is really bad.

  • '18 '17 '16 '11 Moderator

    I’ve never had an issue with it.  But then, my goal isnt to win with Japan, it’s to sap Russia in any direction possible, ignoring China (which other people say is bad, but I’ve yet to have an issue with it, the idea is to pound into Russia once England knows you are not Sea Lion.)

  • TripleA

    less objective oriented, that is fine.

  • '18 '17 '16 '11 Moderator

    Keep in mind, I have not played a 3.9 yet.  My statments revolve around Alpha 3.  I have won with Japan before, but it was the result of someone absent mindedly stacking Burma (killed iwth with minimal losses, which is to say, in the 2nd standard deviation range in my favor) and took India, followed by Sydney and then Pearl.  It’s just not my aim to win with Japan, it’s far too easy for America to stop a Japan win if they are looking for it.

  • '18 '17 '16 '11 Moderator

    Oh, uif Moscow counted as a Japanese VC as well as European one, that might be a different story.

  • TripleA

    Jen please join garg’s team tournament. Don’t worry about who you get as a partner.

    Take Veqryn for example who has me as a team mate, I do pretty crazy gambits and so does Veqryn, so it is going to be wild.


  • @Cow:

    Jen please join garg’s team tournament. Don’t worry about who you get as a partner.

    Take Veqryn for example who has me as a team mate, I do pretty crazy gambits and so does Veqryn, so it is going to be wild.

    Yeah Jenn…come join us in the tournament. It will be a riot!


  • There was never anything unbalanced about the Pac-Strat, Jen, even though you were very vocal about it.
    It beat Sealion.  Hooray.
    So if Axis were smart enough not to foolishly do Sealion, they could still very much win.

    Ta-da!

  • TripleA

    there is a reason why japan should go for his money and NOs. KJF is too easy with a too broke japan and it is easy to stall russia.

  • '18 '17 '16 '11 Moderator

    In alpha 2, American Pac-Strat won 100% of the time I played it, and I played some really good players on here as well.

    In Alpha 3, it’s boneheaded because you have NOs in the Atlantic and because England/Calcutta could get totally slammed.

    In Alpha 3.9, who knows?

  • TripleA

    KJF is as viable as a split income strategy.

    Please play a game of global, preferably join garg’s tournament.

  • '18 '17 '16 '11 Moderator

    @Cow:

    KJF is as viable as a split income strategy.

    Please play a game of global, preferably join garg’s tournament.

    Hesitant to join a tournament until I play at least one game of 3.9.

Suggested Topics

  • 7
  • 1
  • 125
  • 7
  • 18
  • 12
  • 2
  • 12
Axis & Allies Boardgaming Custom Painted Miniatures

77

Online

17.2k

Users

39.5k

Topics

1.7m

Posts