Nothing to see here(Axis) vs. JamesAleman(Allies)


  • Z111:
    Attacker (2Subs, 1Fgt, 1Tac):
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (5)1@4: (3)
    Defender (1BB, 1DD, 1Fgt):
    DiceRolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (3, 2)

    Z110:
    Attacker (2Subs, 2Fgt, 2Tac, 1Bmb):
    DiceRolls: 2@2, 2@3, 3@4; Total Hits: 22@2,: (2, 6)2@3,: (5, 5)3@4: (1, 5, 6)
    Defender (1BB, 1CA, 3Fgt):
    DiceRolls: 1@3 4@4; Total Hits: 41@3: (4)4@4: (4, 2, 3, 3)


  • Now that Luck is disgusting

    retreat 110
    Defender loses Ca,BB damaged
    Attacker loses 1 Subs, 2 Fgt, 1Tac since only one Ship hit and the Planes can’t hit Subs without DD
    retreat 111
    Defender loses DD, BB Damaged
    Attacker loses 2Subs, 1Tac


  • NCM:
    2 Inf Den>>WGer
    2 Inf Ger>>WGer
    8 Inf, 1 Art Ger>>Pol
    1 Inf, 1 Art Ger>>113>>115>>Fin activate
    1 AA Ger>>Hun
    1 AA WGer>>Ger
    2 Inf Nor>>Fin
    1 Inf Rom>>Bul activate
    1 Tnk Wfr>>Hol retreat
    1 Fgt, 1 Tac Fra>>SIta
    1 Fgt Z111>>WGer
    1 Tac, 1Bmb Z110>>WGer
    1 Fgt Z112>>WGer
    1 Tac Fra>>WGer

    Placement:
    1 MIC Romania

    Collect:
    39TT+10NO+19Plunder=68ICP

    One Question. Do we play with or without tech? Not that I’m inclined to tech any time soon if it continues like that.

    NothingtoseeherevsJamesAleman_1_NCM_G.AAM


  • Forgot Placement take this one

    NothingtoseeherevsJamesAleman_1_NCM_G.AAM


  • You can use tech, I never have out of preference. It is in the game and I don’t mind if it enhances your experience. Your choice.

    Sorry about that kind of luck, I just wanted to clear as many subs as possible for a possible UK National Objective. It was a great risk as you could have cleared all of the UK fighters.

    Also, it didn’t come up this time, but after the final round of combat, its ok if you or any defender want to change your order of loss after seeing earlier rounds results…For example, say you pressed a single fighter to sink the BB, if I was playing live, I would lose the Ftr and keep the BB in 111, the OOL was assuming you hit 3 times round 1, since you got 2, the final round if the ftr hits, I would declare my ftr lost, then roll to see if I keep the BB. Make sense? After any battle, the final round defender hits are subject to abnormal OOL, lets say for expediency UK was defending in Africa and you chose to remove the mech and leave me with an artillery…On UK’s turn, I would say, I’ll keep the mech and lose the artillery instead…then post the rest of the move…this saves time and prevents waiting each final round for small issues. Is that ok? I can craft more elaborate OOL or say, “if this happens, ask”…or we can try this method.

    I’m pretty laid back, I even let an opponent re-roll a terrible battle in a tournament in the interest of having fun…I didn’t want to win on his bad rolls turn 1. This game I took a big risk, so I’ll accept the outcome but if things get too lopsided we can redo some later battles.

    USSR 1: I’m going to try something weird with the allies. This could be an easy win for you, we’ll know by round 9.

    37 buys:
    6 artillery=24
    3 Mech=12
    Save 1

    Non Combat Move:

    Asian Front:
    To Amu: 5inf-Bury; 6inf,aagun-Sak
    To Yak: inf-Bury

    European Front:
    To Nukr: 2inf-Bes; 2inf-Epl, 3inf-Sukr
    To Ros: 2inf-Cau
    To Bel: 3inf-Bal; 6inf,art,aagun-Nov; inf-Arch
    To Nov: 3inf-Vyb; 2inf-Kar
    To Bry: inf,art,aagun-Rus
    To Vol: arm,mech-Rus
    To Rus: ftr-Nov

    Fleet Operations:
    To z125: sub-z127
    To z114: BB-z115

    Placement:
    Sukr: 3 artillery
    Rus: 3 artillery
    Vol: 3 mech

    Collection: 38
    37+1saved=38

    01bUSSR_NothingtoseeherevsJamesAleman.AAM


  • J1:

    Declare War on Russia

    Buy: 3 Tr, Save 5

    CM:

    2Inf Jeh >>Cha

    1Art Jeh, 3Inf, 1Art Sha, 1Inf, 1Art Ksu>>Anh

    3Inf, 1Art Ksi, 3Inf , 1Art Kwa, 1Fgt For, 1Fgt, 1Tac Ksu, 2Bmb Jap>>Hun

    6Inf, 1Mec, 1Art, 2Fgt, 2Tac Man, 4Inf, 1Fgt Kor, 1Inf, 1Tnk, 1Art, 2Fgt, 2Tac Jap, 2Fgt, 2Tac, 1BB, 1CA Z6, 1 Inf, 1Fgt Oki, 1BB Z19

    So let’s see if you get lucky with your Antiair.



  • Combat:

    Cha, Anh twol

    Hun:
    Attacker (6Inf, 2Art, 2Fgt, 1Tac, 2Bmb):
    DiceRolls: 4@1 4@2 2@3 3@4; Total Hits: 74@1: (4, 2, 6, 5)4@2: (3, 2, 1, 2)2@3: (5, 3)3@4: (4, 1, 4)
    Defender (2Inf):
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    Amu:
    AAGun:
    Tacs
    DiceRolls: 6@1; Total Hits: 16@1: (2, 3, 6, 3, 1, 3)
    Fgt
    DiceRolls: 8@1; Total Hits: 18@1: (2, 1, 2, 2, 3, 4, 6, 5)
    Bombard
    DiceRolls: 2@4 1@3; Total Hits: 32@4: (2, 2)1@3: (3)


  • Ok not completely screwed by the AAfire and maximal effectiveness of the bombard now that’s a start.

    Hun twlo 1Inf
    Amu Rnd 1(without bombard):
    Attacker(12Inf, 1Mec, 2Art, 1Tnk, 7Fgt, 5Tacs):
    DiceRolls: 11@1 4@2 8@3 5@4; Total Hits: 1011@1: (1, 1, 5, 6, 2, 4, 1, 5, 5, 3, 5)4@2: (6, 1, 4, 2)8@3: (6, 4, 6, 4, 5, 4, 5, 2)5@4: (3, 3, 5, 3, 1)
    Defender(17Inf):
    DiceRolls: 17@2; Total Hits: 417@2: (6, 3, 5, 1, 3, 3, 6, 5, 1, 1, 3, 5, 3, 2, 5, 3, 6)


  • Rnd2:
    DiceRolls: 7@1 4@2 8@3 5@4; Total Hits: 87@1: (4, 5, 1, 4, 3, 6, 3)4@2: (5, 4, 5, 2)8@3: (2, 5, 6, 5, 4, 5, 5, 2)5@4: (6, 3, 4, 3, 2)
    DiceRolls: 7@2; Total Hits: 27@2: (2, 4, 2, 4, 3, 4, 6)


  • Amu twlo 6Inf

    Oh I just noticed I forgot to kill the Guys that died in the bombard. I can reroll the second round with 4 Dice or Subtract the last 3 Shots from your second round which are unfortunately for me all misses. I suppose you’d prefer the latter and under the circumstances I don’t have a problem with that.

    Ok this partially restores me for the bad luck on G1:

    NCM:
    2Inf Ksu, all planes Hun>>Ksi
    3Fgt, 3Tac Amu, 1CA, 1Tr Z20, 1DD, 1Sub Z19, 1CV 33>>Z6
    1Inf, 1Art via Tr from Z20 Jap>>Kor
    1Fgt, 1Tac Z33>>Jap
    2 Tac, 4Fgt Amu>>Jeh
    1DD Z33>> Z26

    I think the last one isn’t forbidden in Alpha+2

    Placement:
    3Tr Z6
    Collect:
    30TT+10NO+5SAV=45

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • I just saw that I forgot to flag the German BB. I corected it on this map.

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • By the way I’m fine with your OOL proposition.


  • There is no problem with the Bombard…units get to defend from Bombard in G40 any version.

    I’m glad Amur soothes the pain from G1. :) Its a gamble, I’ve seen it hurt Japan, plus although I got a couple less land units, I’ll take any Japanese air I can get :)

    Also, since we are neutral, you can dock in Hollywood and I’ll show you around. Hawaii is nice this time of year :) (sz26 is perfectly legal) Don’t forget to bring your camera to take some tourists shots of Peal Harbor.

    **USA 1

    Production:**
    52 buys
    3 carriers
    Save 4 IPCs

    Non Combat Move:

    To z51: Cruiser,Transport-z101; (loaded with mechanized-Cus; inf-Eus)
    To Wus: inf,arm,2 mech-Cus
    To Cus: artillery,aagun-Eus
    To Haw: bomber-Cus;fighter,Mech,Infantry-Wus-(via transport z10)
    To z26: ftr-Eus; Battleship,Carrier,Destroyer,Cruiser,Transport,fighter-z10;
    To z48: sub,destroyer-z35
    To z25: destroyer-z26 (blocker in case you DOW against the USA)
    To Gua: fighter-Phi

    Placement:
    z10: 3 carriers

    Collection: 56
    52+4 Saved

    01dUSA_NothingtoseeherevsJamesAleman_CM.AAM


  • Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink

    **China 1

    Production: 12**

    3 artillery_(required Burma Road)_
    Non Combat Move:

    To Yun: 5inf,ftr-Sze; 2inf-Kwe
    To Sze: inf-She
    To She: 2inf-Sui

    Placement:
    Yun: 3 artillery

    Collection: 15

    01eChina_NothingtoseeherevsJamesAleman_CM.AAM


  • Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf

    **UK 1

    Production:**
    London: 28
    Minor Factory=12
    Transport=7
    3 Infantry=9
    12+7=19+9=28

    India: 17
    2 Mechanized Infantry=8
    3 Infantry=9
    8+9=17

    Repair:
    z110: Battleship

    Combat Moves:

    DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
    Non Combat Moves:

    Far East Theater:
    To z42: Battleship
    To z41: Destroyer,Cruiser,Transport-z39
    To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
    To Yun: 2inf,ftr-Bur
    To Bur: 6inf,art,aagun-Ind
    To Shn: inf-Mal
    To z58: Destroyer-z71
    Middle East Theater:
    To Epr: inf-Wind
    To z80: Transport-z98 (loaded with art-Alx)
    To Mad: fighter,tactical-Ind
    To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-Gib

    Mediterranean Theater:
    To z94: Destroyer-z98
    To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
    To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UK

    Atlantic Theater:
    To z123: Battleship-z111
    To Que: inf,art-Ont
    Placement:
    London:

    Egy: Minor Factory
    z71: Transport
    UK: 3 infantry

    India:
    2 Mechanized Infantry
    3 Infantry

    Collection:
    London: 33
    30+5NO-2Convoy=33

    India: 26
    21+5 NO = 26

    01fUK_NothingtoseeherevsJamesAleman.AAM


  • Edit for UK combat move in China:
    To Kwa: Inf-Hon

    **Anzac 1

    State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
    Production: 10

    3 infantry=9
    Save 1
    9+1=10

    Non Combat Moves:
    Far East Theater:
    To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
    To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
    To Que: aagun-Nsw
    To Shn: inf-Mal
    Middle East Theater:
    To Alx: Inf-Egy
    Placement:
    Nsw: 3 infantry

    Collection: 20
    14+5NO+1 Saved

    Notes:
    UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sink

    France: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)

    Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
    DOW against Japan

    Non Combat Move-Partial:
    To Nig: inf-Fwa
    To z58: Destroyer-z72

    Forces waiting for Italy as they can be affected by Combat/etc:
    inf-Mor
    inf-Alg
    inf-Tun
    arm-Wfr
    inf,art-Sfr
    ftr-UK
    inf-Syr
    Destroyer,Cruiser-z93

    I will post France between 6:00 and 8:00 am central time zone(St. Louis)

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
    Thanks for the UK DOW without actually doing somthing about it.
    No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
    Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn.


  • I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.


  • I1:

    Buy:1 Tnk, 1 Art

    CM:

    2Inf, 1Art, 1Fgt>>Sfr

    1Tnk, 1Tac>>Wfr

    1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun

    1Sub, 2DDs, Z95>>Z94

    1BB, 1CA Z97, 1CA Z95>>Z93

    1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg

    1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre

    1Inf Iso, 2Inf, 1 Art Eth>>Ken

    01fItaly_NothingtoseeherevsJamesAleman_CM.AAM

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