Nothing to see here(Axis) vs. JamesAleman(Allies)


  • Rnd2:
    DiceRolls: 7@1 4@2 8@3 5@4; Total Hits: 87@1: (4, 5, 1, 4, 3, 6, 3)4@2: (5, 4, 5, 2)8@3: (2, 5, 6, 5, 4, 5, 5, 2)5@4: (6, 3, 4, 3, 2)
    DiceRolls: 7@2; Total Hits: 27@2: (2, 4, 2, 4, 3, 4, 6)


  • Amu twlo 6Inf

    Oh I just noticed I forgot to kill the Guys that died in the bombard. I can reroll the second round with 4 Dice or Subtract the last 3 Shots from your second round which are unfortunately for me all misses. I suppose you’d prefer the latter and under the circumstances I don’t have a problem with that.

    Ok this partially restores me for the bad luck on G1:

    NCM:
    2Inf Ksu, all planes Hun>>Ksi
    3Fgt, 3Tac Amu, 1CA, 1Tr Z20, 1DD, 1Sub Z19, 1CV 33>>Z6
    1Inf, 1Art via Tr from Z20 Jap>>Kor
    1Fgt, 1Tac Z33>>Jap
    2 Tac, 4Fgt Amu>>Jeh
    1DD Z33>> Z26

    I think the last one isn’t forbidden in Alpha+2

    Placement:
    3Tr Z6
    Collect:
    30TT+10NO+5SAV=45

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • I just saw that I forgot to flag the German BB. I corected it on this map.

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • By the way I’m fine with your OOL proposition.


  • There is no problem with the Bombard…units get to defend from Bombard in G40 any version.

    I’m glad Amur soothes the pain from G1. :) Its a gamble, I’ve seen it hurt Japan, plus although I got a couple less land units, I’ll take any Japanese air I can get :)

    Also, since we are neutral, you can dock in Hollywood and I’ll show you around. Hawaii is nice this time of year :) (sz26 is perfectly legal) Don’t forget to bring your camera to take some tourists shots of Peal Harbor.

    **USA 1

    Production:**
    52 buys
    3 carriers
    Save 4 IPCs

    Non Combat Move:

    To z51: Cruiser,Transport-z101; (loaded with mechanized-Cus; inf-Eus)
    To Wus: inf,arm,2 mech-Cus
    To Cus: artillery,aagun-Eus
    To Haw: bomber-Cus;fighter,Mech,Infantry-Wus-(via transport z10)
    To z26: ftr-Eus; Battleship,Carrier,Destroyer,Cruiser,Transport,fighter-z10;
    To z48: sub,destroyer-z35
    To z25: destroyer-z26 (blocker in case you DOW against the USA)
    To Gua: fighter-Phi

    Placement:
    z10: 3 carriers

    Collection: 56
    52+4 Saved

    01dUSA_NothingtoseeherevsJamesAleman_CM.AAM


  • Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink

    **China 1

    Production: 12**

    3 artillery_(required Burma Road)_
    Non Combat Move:

    To Yun: 5inf,ftr-Sze; 2inf-Kwe
    To Sze: inf-She
    To She: 2inf-Sui

    Placement:
    Yun: 3 artillery

    Collection: 15

    01eChina_NothingtoseeherevsJamesAleman_CM.AAM


  • Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf

    **UK 1

    Production:**
    London: 28
    Minor Factory=12
    Transport=7
    3 Infantry=9
    12+7=19+9=28

    India: 17
    2 Mechanized Infantry=8
    3 Infantry=9
    8+9=17

    Repair:
    z110: Battleship

    Combat Moves:

    DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
    Non Combat Moves:

    Far East Theater:
    To z42: Battleship
    To z41: Destroyer,Cruiser,Transport-z39
    To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
    To Yun: 2inf,ftr-Bur
    To Bur: 6inf,art,aagun-Ind
    To Shn: inf-Mal
    To z58: Destroyer-z71
    Middle East Theater:
    To Epr: inf-Wind
    To z80: Transport-z98 (loaded with art-Alx)
    To Mad: fighter,tactical-Ind
    To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-Gib

    Mediterranean Theater:
    To z94: Destroyer-z98
    To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
    To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UK

    Atlantic Theater:
    To z123: Battleship-z111
    To Que: inf,art-Ont
    Placement:
    London:

    Egy: Minor Factory
    z71: Transport
    UK: 3 infantry

    India:
    2 Mechanized Infantry
    3 Infantry

    Collection:
    London: 33
    30+5NO-2Convoy=33

    India: 26
    21+5 NO = 26

    01fUK_NothingtoseeherevsJamesAleman.AAM


  • Edit for UK combat move in China:
    To Kwa: Inf-Hon

    **Anzac 1

    State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
    Production: 10

    3 infantry=9
    Save 1
    9+1=10

    Non Combat Moves:
    Far East Theater:
    To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
    To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
    To Que: aagun-Nsw
    To Shn: inf-Mal
    Middle East Theater:
    To Alx: Inf-Egy
    Placement:
    Nsw: 3 infantry

    Collection: 20
    14+5NO+1 Saved

    Notes:
    UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sink

    France: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)

    Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
    DOW against Japan

    Non Combat Move-Partial:
    To Nig: inf-Fwa
    To z58: Destroyer-z72

    Forces waiting for Italy as they can be affected by Combat/etc:
    inf-Mor
    inf-Alg
    inf-Tun
    arm-Wfr
    inf,art-Sfr
    ftr-UK
    inf-Syr
    Destroyer,Cruiser-z93

    I will post France between 6:00 and 8:00 am central time zone(St. Louis)

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
    Thanks for the UK DOW without actually doing somthing about it.
    No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
    Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn.


  • I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.


  • I1:

    Buy:1 Tnk, 1 Art

    CM:

    2Inf, 1Art, 1Fgt>>Sfr

    1Tnk, 1Tac>>Wfr

    1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun

    1Sub, 2DDs, Z95>>Z94

    1BB, 1CA Z97, 1CA Z95>>Z93

    1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg

    1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre

    1Inf Iso, 2Inf, 1 Art Eth>>Ken

    01fItaly_NothingtoseeherevsJamesAleman_CM.AAM


  • Ken twol

    Combat:

    Sfr:
    Attacker (2Inf, 1Art, 1Fgt):
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 3)1@3: (4)
    Defender (1Inf, 1Art):
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Wfr:
    Attacker (1Tnk, 1Tac):
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    Defender (1Tnk):
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    Tun:
    Attacker (1Inf, 1Art, 1Mec, 1Tnk):
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 5)1@3: (2)
    Defender (1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Z94:
    Attacker (1Sub, 2DD):
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)
    Defender (1DD):
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Z93:
    Attacker (1BB, 2CA):
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
    Defender (1CA, 1DD):
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)

    Alg:
    Attacker (1Inf, 1Art, 1Fgt):
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
    Defender (1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Gre:
    Attacker (1Tnk, 6Inf):
    DiceRolls: 6@1 1@3; Total Hits: 46@1: (3, 1, 3, 1, 1, 3)1@3: (3)
    Defender (4Inf):
    DiceRolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)


  • Wfr twlo 1 Tac
    Tun twol
    Z94 cwol
    Z93 cwol BB damaged
    Alg cwol
    Gre twlo 2 Inf

    Rnd 2:
    Sfr:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.

    Rnd 3:
    DiceInput ErrorThere was an error in your dice throw: “@3” is not correct syntax.
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • reroll attacker:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)


  • No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)

    Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.


  • finally, Sfr twlo 2 Inf

    NCM:
    1 Fgt Alg, 3Inf, 1Art Tob>>Lyb
    1 Fgt Sfr>>SIta

    Place:
    1Tnk, 1 Art NIta
    Collect 20 ICP

    I probably could do Germany now since France can’t do anything except Acts of Desperation with the Fighter In London.
    If you did want to do any such thing you can do so during Russias turn and I will apply the resulting changes during Japans turn.

    01fItaly_NothingtoseeherevsJamesAleman.AAM


  • Oh If your here you are probably able to finish France before I’m finished thinking about Germany.


  • Here comes France


  • France 1

    No additional Combats

    Non Combat Moves:

    To Trj: inf-Syr
    To z92: Board transport-inf-Mor; Land fighter on Carrier

    Done!

    :)

    01iFrance_NothingtoseeherevsJamesAleman.AAM

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