Nothing to see here(Axis) vs. JamesAleman(Allies)


  • G1:

    Buy:
    1 Major Industrial Complex(30)

    CM:
    Z 112:
    1 BB,1 CA Z113
    1Fgt Hun

    Z 111:
    1 Sub Z124,
    1 Sub Z118,
    1 Fgt, 1 Tac WGer

    Z 110:
    1 Sub 108
    1 Sub 103
    1 Fgt Nor
    1 Fgt, 2 Tac WGer
    1 Bmb Ger

    Z 106:
    1 Sub Z117

    Wfr:
    3 Inf, 1 Art, 1Tnk Hol

    Fra:
    1 Inf, 1 Art, 2Tnk, 1Fgt Hol
    3 Inf, 1Art, 4 Mec WGer
    2 Tank SGer
    1 Tac Pol
    1 Tac Ger

    Yugo:
    6 Inf, 2Art SGer
    1 Tnk Pol
    1 Tnk, 2 Inf Hun
    1 Tnk, 1 Inf Rom

    NothingtoseeherevsJamesAleman_1_CM_G.AAM


  • Combat:

    Need Scrambling Orders for Z110 and Z111.

    Z112:
    Attacker (1CA, 1BB, 1Fgt):
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (4)
    Defender (2CA):
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)

    Z106:
    Attacker (1Sub):
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Defender (1DD):
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Wfr:
    Attacker (3Inf, 1Art, 1Tnk):
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 1)2@2: (5, 3)1@3: (6)
    Defender (2Inf, 1Tnk, 1Fgt):
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 4)1@3: (2)1@4: (3)

    Fra:
    Attacker (4Inf, 4Mec, 2Art, 4Tnk, 1Fgt, 2Tac):
    DiceRolls: 6@1 4@2 5@3 2@4; Total Hits: 66@1: (2, 3, 2, 1, 1, 3)4@2: (3, 5, 2, 4)5@3: (5, 3, 2, 6, 5)2@4: (3, 6)
    Defender (7Inf, 2Art, 2Tnk,1Fgt):
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 1, 6, 1, 6, 3, 1, 5, 6)2@3: (1, 4)1@4: (3)

    Yugo:
    Attacker (9Inf, 2Art, 3Tnk):
    DiceRolls: 7@1 4@2 3@3; Total Hits: 47@1: (2, 1, 5, 5, 3, 6, 6)4@2: (6, 2, 4, 2)3@3: (5, 3, 4)


  • Forgot Yugo Defender:
    Defender (5Inf):
    DiceRolls: 5@2; Total Hits: 25@2: (6, 2, 1, 4, 5)

    Z112 cwol, BB damaged

    Rnd2:
    Z106:
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Wfr:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (6)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (4)

    Fra:
    DiceRolls: 1@1 4@2 5@3 2@4; Total Hits: 81@1: (3)4@2: (3, 1, 3, 1)5@3: (1, 2, 1, 3, 2)2@4: (6, 4)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (2, 3, 6)2@3: (2, 4)1@4: (3)


  • Yugo Rnd 2:
    DiceRolls: 5@1 4@2 3@3; Total Hits: 35@1: (2, 6, 2, 5, 2)4@2: (4, 1, 4, 4)3@3: (6, 3, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z 106 cwol
    Fra taken with 1 Mec, 1 Art, 4 Tnk, 1 Fgt, 2 Tac remaining

    Wfr retreat


  • Yugo twlo 3Inf

    waiting for Scrambleorders for the remainign Battles.


  • Could you post order of loss for the seabattles.


  • Lets try something new:

    I will scramble 3 in 110 and 1 in 111

    OOL 110: Dam-BB, Cruiser,BB,2ftr-uk,ftr-France
    OOL 111: Dam-bb, DD


  • oops, OOL 111: BB,DD,BB,ftr


  • Z111:
    Attacker (2Subs, 1Fgt, 1Tac):
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (5)1@4: (3)
    Defender (1BB, 1DD, 1Fgt):
    DiceRolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (3, 2)

    Z110:
    Attacker (2Subs, 2Fgt, 2Tac, 1Bmb):
    DiceRolls: 2@2, 2@3, 3@4; Total Hits: 22@2,: (2, 6)2@3,: (5, 5)3@4: (1, 5, 6)
    Defender (1BB, 1CA, 3Fgt):
    DiceRolls: 1@3 4@4; Total Hits: 41@3: (4)4@4: (4, 2, 3, 3)


  • Now that Luck is disgusting

    retreat 110
    Defender loses Ca,BB damaged
    Attacker loses 1 Subs, 2 Fgt, 1Tac since only one Ship hit and the Planes can’t hit Subs without DD
    retreat 111
    Defender loses DD, BB Damaged
    Attacker loses 2Subs, 1Tac


  • NCM:
    2 Inf Den>>WGer
    2 Inf Ger>>WGer
    8 Inf, 1 Art Ger>>Pol
    1 Inf, 1 Art Ger>>113>>115>>Fin activate
    1 AA Ger>>Hun
    1 AA WGer>>Ger
    2 Inf Nor>>Fin
    1 Inf Rom>>Bul activate
    1 Tnk Wfr>>Hol retreat
    1 Fgt, 1 Tac Fra>>SIta
    1 Fgt Z111>>WGer
    1 Tac, 1Bmb Z110>>WGer
    1 Fgt Z112>>WGer
    1 Tac Fra>>WGer

    Placement:
    1 MIC Romania

    Collect:
    39TT+10NO+19Plunder=68ICP

    One Question. Do we play with or without tech? Not that I’m inclined to tech any time soon if it continues like that.

    NothingtoseeherevsJamesAleman_1_NCM_G.AAM


  • Forgot Placement take this one

    NothingtoseeherevsJamesAleman_1_NCM_G.AAM


  • You can use tech, I never have out of preference. It is in the game and I don’t mind if it enhances your experience. Your choice.

    Sorry about that kind of luck, I just wanted to clear as many subs as possible for a possible UK National Objective. It was a great risk as you could have cleared all of the UK fighters.

    Also, it didn’t come up this time, but after the final round of combat, its ok if you or any defender want to change your order of loss after seeing earlier rounds results…For example, say you pressed a single fighter to sink the BB, if I was playing live, I would lose the Ftr and keep the BB in 111, the OOL was assuming you hit 3 times round 1, since you got 2, the final round if the ftr hits, I would declare my ftr lost, then roll to see if I keep the BB. Make sense? After any battle, the final round defender hits are subject to abnormal OOL, lets say for expediency UK was defending in Africa and you chose to remove the mech and leave me with an artillery…On UK’s turn, I would say, I’ll keep the mech and lose the artillery instead…then post the rest of the move…this saves time and prevents waiting each final round for small issues. Is that ok? I can craft more elaborate OOL or say, “if this happens, ask”…or we can try this method.

    I’m pretty laid back, I even let an opponent re-roll a terrible battle in a tournament in the interest of having fun…I didn’t want to win on his bad rolls turn 1. This game I took a big risk, so I’ll accept the outcome but if things get too lopsided we can redo some later battles.

    USSR 1: I’m going to try something weird with the allies. This could be an easy win for you, we’ll know by round 9.

    37 buys:
    6 artillery=24
    3 Mech=12
    Save 1

    Non Combat Move:

    Asian Front:
    To Amu: 5inf-Bury; 6inf,aagun-Sak
    To Yak: inf-Bury

    European Front:
    To Nukr: 2inf-Bes; 2inf-Epl, 3inf-Sukr
    To Ros: 2inf-Cau
    To Bel: 3inf-Bal; 6inf,art,aagun-Nov; inf-Arch
    To Nov: 3inf-Vyb; 2inf-Kar
    To Bry: inf,art,aagun-Rus
    To Vol: arm,mech-Rus
    To Rus: ftr-Nov

    Fleet Operations:
    To z125: sub-z127
    To z114: BB-z115

    Placement:
    Sukr: 3 artillery
    Rus: 3 artillery
    Vol: 3 mech

    Collection: 38
    37+1saved=38

    01bUSSR_NothingtoseeherevsJamesAleman.AAM


  • J1:

    Declare War on Russia

    Buy: 3 Tr, Save 5

    CM:

    2Inf Jeh >>Cha

    1Art Jeh, 3Inf, 1Art Sha, 1Inf, 1Art Ksu>>Anh

    3Inf, 1Art Ksi, 3Inf , 1Art Kwa, 1Fgt For, 1Fgt, 1Tac Ksu, 2Bmb Jap>>Hun

    6Inf, 1Mec, 1Art, 2Fgt, 2Tac Man, 4Inf, 1Fgt Kor, 1Inf, 1Tnk, 1Art, 2Fgt, 2Tac Jap, 2Fgt, 2Tac, 1BB, 1CA Z6, 1 Inf, 1Fgt Oki, 1BB Z19

    So let’s see if you get lucky with your Antiair.



  • Combat:

    Cha, Anh twol

    Hun:
    Attacker (6Inf, 2Art, 2Fgt, 1Tac, 2Bmb):
    DiceRolls: 4@1 4@2 2@3 3@4; Total Hits: 74@1: (4, 2, 6, 5)4@2: (3, 2, 1, 2)2@3: (5, 3)3@4: (4, 1, 4)
    Defender (2Inf):
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    Amu:
    AAGun:
    Tacs
    DiceRolls: 6@1; Total Hits: 16@1: (2, 3, 6, 3, 1, 3)
    Fgt
    DiceRolls: 8@1; Total Hits: 18@1: (2, 1, 2, 2, 3, 4, 6, 5)
    Bombard
    DiceRolls: 2@4 1@3; Total Hits: 32@4: (2, 2)1@3: (3)


  • Ok not completely screwed by the AAfire and maximal effectiveness of the bombard now that’s a start.

    Hun twlo 1Inf
    Amu Rnd 1(without bombard):
    Attacker(12Inf, 1Mec, 2Art, 1Tnk, 7Fgt, 5Tacs):
    DiceRolls: 11@1 4@2 8@3 5@4; Total Hits: 1011@1: (1, 1, 5, 6, 2, 4, 1, 5, 5, 3, 5)4@2: (6, 1, 4, 2)8@3: (6, 4, 6, 4, 5, 4, 5, 2)5@4: (3, 3, 5, 3, 1)
    Defender(17Inf):
    DiceRolls: 17@2; Total Hits: 417@2: (6, 3, 5, 1, 3, 3, 6, 5, 1, 1, 3, 5, 3, 2, 5, 3, 6)


  • Rnd2:
    DiceRolls: 7@1 4@2 8@3 5@4; Total Hits: 87@1: (4, 5, 1, 4, 3, 6, 3)4@2: (5, 4, 5, 2)8@3: (2, 5, 6, 5, 4, 5, 5, 2)5@4: (6, 3, 4, 3, 2)
    DiceRolls: 7@2; Total Hits: 27@2: (2, 4, 2, 4, 3, 4, 6)


  • Amu twlo 6Inf

    Oh I just noticed I forgot to kill the Guys that died in the bombard. I can reroll the second round with 4 Dice or Subtract the last 3 Shots from your second round which are unfortunately for me all misses. I suppose you’d prefer the latter and under the circumstances I don’t have a problem with that.

    Ok this partially restores me for the bad luck on G1:

    NCM:
    2Inf Ksu, all planes Hun>>Ksi
    3Fgt, 3Tac Amu, 1CA, 1Tr Z20, 1DD, 1Sub Z19, 1CV 33>>Z6
    1Inf, 1Art via Tr from Z20 Jap>>Kor
    1Fgt, 1Tac Z33>>Jap
    2 Tac, 4Fgt Amu>>Jeh
    1DD Z33>> Z26

    I think the last one isn’t forbidden in Alpha+2

    Placement:
    3Tr Z6
    Collect:
    30TT+10NO+5SAV=45

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • I just saw that I forgot to flag the German BB. I corected it on this map.

    01cJ_NothingtoseeherevsJamesAleman.AAM

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