@general-6-stars I have a physical map that I have made. It’s mostly rules i am trying to develop. Thanks for showing me your map.
Variable's and Tall Paul's Naval Game Ideas
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Chief and the “Gang”,
EXPANDED A&A–-The Naval Series
Coral Sea & The Solomons CampaignDiscussion Topic-Dual games on a Single Map
Chief,
I believe you may have misunderstood what I was proposing. The possibility of having two completely separate games to be played on the same map at differrent times.
The points you make concerning the “time-scale” or the “combining” of the two games, “The Coral Sea Battle” and “The Solomons Campaign” therefore would have no bearing.
However, you do bring up a VERY IMPORTANT point about the map scale might not be capable of enough naval sea zones to make the Coral Sea Battle a possibility. This is a possibility.
I remember that you said you hadn’t yet taken the time to read our previous posts,…
@CWO:
I haven’t had time to read in detail through this long discussion thread, so here are just a couple of thoughts which may have already been covered elsewhere.
One of the major EXPANSIONS that we are calling for in this game series(?) was to have each game played on a campaign-oriented oriented map EXPANDED to the size of a 1940-global map.
@Tall:
I was just going over everything in my mind and it just sort of hit me. All of the units that we are EXPANDING the game with,…all of the new or EXPANDED capabilities that will be available,…with the game to be played on a campaign-oriented map EXPANDED to the size of a 1940-global map.
As I said, you might be correct about there not being enough sea zones, even in our much expanded map, but I’m not so sure about that. That is the main reason I’m really looking forward to having our “Map Master”, Tigerman, look at the possility of having the two, completely SEPARATE games being played on the one very ENLARGED map.
–--------------------------We might also be able to have another action, “The Battle of the Bismark Sea” thrown into the game mix as a separate scenario or somehow. It should easily fit onto the map and would give a good reason for me to modify the B-25’s that are in the pipeline from HBG into the “Commerce Destroyers” of Gen. Kenneys’ 5th AF fame. Wow, just think of an A&A B-25 with up to 14 forward-firing 50 cal. machine guns,…not to mention their “skip-bombing” capability. I can’t wait.
Well, I hope I’ve explained my ideas a little better now. And Please, don’t think I’m inconsiderate of others’ opinions as that would be completely incorrect. I feel that we MUST consider everyones’ ideas and opinions in order to make this the best game we can. Hopefully, with everyones help, we can.
Like I Say,…What Do YA’LL Think???
“Tall Paul” -
@CWO:
@Tall:
I still can’t wait to hear from Tigerman, our “Map Guy”, on the feasability of having TWO complete and seperate games, THE BATTLE OF THE CORAL SEA,…and THE SOLOMONS CAMPAIGN on the one huge map.
Here’s a point you might want to consider. The Solomons Campaign, if I recall correctly, lasted about six months, while the Coral Sea operation lasted just a few days. This means that the two games have to operate on different time scales. A scale appropriate to the Solomons Campaign (say, one game turn = about two weeks) would be much too fast for the Coral Sea operation (since the battle only took a fraction of a game move in time). Likewise, a scale appropriate for the Coral Sea (say, one game turn = a few hours) would be much too slow for the Solomons Campaign (the Solomons campaign would take weeks or months of real time to play at that rate). So combining the two games would produce a time-scale incompatibility.
A related problem has to do with the geographic scale. A combined-game map covering both the area of the Battle of the Coral Sea and the Solomons Campaign would (at a very rough and quick estimate) have to be about twice the size (or half the scale) as separate maps for the two engagements done as separate games. Except for the few days during which the Coral Sea action took place, the space allocated to the Coral Sea in a combined map would serve little purpose during the six months of the Solomons Campaign, and so would be a waste of space. Similarly, what was going on in the Solomons during the few days that the Coral Sea operation lasted would be of little importance to the Coral Sea battle, so expanding the map to include the Solomons might not be worth it either.
I think a map could be made where both scenarios could be played out. I’ll look into iot and get back to ya in next few days. I’m trying to finish up my Okinawa game. Might be able to look at this next week.
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Tigerman and the “Gang”,
EXPANDED A&A–-The Naval Series
Coral Sea and The Solomons CampaignTopic of Discussion–One Map for Two Separate Games
Fantastic!!! I feared you might be “knee-deep” in your current map/game and unable to help with this project for awhile. I’m glad you’ll be able to investigate the Solomons map before too long. Good Luck with the “Iceberg”. I’m looking forward to it as well. Thanks in advance.
If you find it isn’t a feasible idea(2 games, 1 map) I feel we should proceed with you concertrating on a Solomons Campaign game. With a well done expanded map and all of the expansions in gaming pieces and operations available I think the Solomons Campaign would be an excellent arena to spotlight ALL of them.
Like I Say,…What Do Ya’ll Think???
“Tall Paul” -
The solomons would be great to expand on. I looked earlier and depending on the scale I think you can get what you are looking for in a Global 40 size map. Maybe a 60x48 inch map would be good also. I have a room set up and play on a 4’x8’ table. I’ll continue to look at the maps and come up with something.
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Tigerman,
I took my 1940-global map to a professional Sign Shop and had them enlarge it 150% to 48" x 108"(4’ x 9’). It wasn’t the least bit cheap, but I believe it was worth every penny. It’s soooo much easier to see everything now, and makes gameplay much more enjoyable because you simply have the room to touch the units and move them around without an unholy mixing of everything.
I hope that you might reconsider the map dimensions to include them at 48" x 108" or a proportionate fraction of that,…say 36" x 79". I know the “Coach” at HBG has offerred to print maps at differrent sizes before.
I feel that if you were to include the “Full Size” Global Proportion that the increase in map area would be very USEFULL in a Solomons Campaign map(as well as others in this series). We wouldn’t just gain a great deal of very important Sea Zones,…but also other islands and/or off-board locations like Truk, Esprito Santo, Nomea(?), locations along the Eastern New Guinea coast, and Port Moresby and /Australia.
I implore you to please keep this “full size global proportion(FSGP)” in your consideration. Also, I think that many, many, players would also think this a great innovation in their gaming experience,…A smaller map in SCOPE of the Solomon Campaign EXPANDED to a larger size.
I think almost everyone likes the impressive size of the 1940-global maps and would be interested in this one PRIMARILY because of all the EXPANSIONS in it.(more units, more capabilities, and a global-size map).
You are the “Map Master” of this project and I yield to your obvious knowledge and experience. But I will continue with my ideas and opinions if I think them sound and important until you convince me otherwise.
We’ll talk further when you get some more time, friend.
Like I Say,…What Do YA’LL Think???
“Tall Paul” -
@Tall:
Tigerman,
I took my 1940-global map to a professional Sign Shop and had them enlarge it 150% to 48" x 108"(4’ x 9’). It wasn’t the least bit cheap, but I believe it was worth every penny. It’s soooo much easier to see everything now, and makes gameplay much more enjoyable because you simply have the room to touch the units and move them around without an unholy mixing of everything.
I hope that you might reconsider the map dimensions to include them at 48" x 108" or a proportionate fraction of that,…say 36" x 79". I know the “Coach” at HBG has offerred to print maps at differrent sizes before.
I feel that if you were to include the “Full Size” Global Proportion that the increase in map area would be very USEFULL in a Solomons Campaign map(as well as others in this series). We wouldn’t just gain a great deal of very important Sea Zones,…but also other islands and/or off-board locations like Truk, Esprito Santo, Nomea(?), locations along the Eastern New Guinea coast, and Port Moresby and /Australia.
I implore you to please keep this “full size global proportion(FSGP)” in your consideration. Also, I think that many, many, players would also think this a great innovation in their gaming experience,…A smaller map in SCOPE of the Solomon Campaign EXPANDED to a larger size.
I think almost everyone likes the impressive size of the 1940-global maps and would be interested in this one PRIMARILY because of all the EXPANSIONS in it.(more units, more capabilities, and a global-size map).
You are the “Map Master” of this project and I yield to your obvious knowledge and experience. But I will continue with my ideas and opinions if I think them sound and important until you convince me otherwise.
We’ll talk further when you get some more time, friend.
Like I Say,…What Do YA’LL Think???
“Tall Paul”If your map is much larger than the current size of the Europe 1940 or Pacific 1940,
you are going to have a hard time putting it on a standard size dining room table. Tall Paul, you need to back of demanding the largest possible map. I cannot put the combined boards for the current Europe and Pacific games on my dining room table and still have room for anything else. I will be getting CoachofMany’s large maps for use in a classroom setting where I can put two large tables together, but that is in a CLASSROOM, not my dining room. If you do a map, all of you need to think about the fact that the average player is going to play on a table probably about 60 X 30. My dining room table, with one expander in it is 72 X 30. If the game map does not fit on that, it is not going to sell. I have the same problem with the two Attack maps and to a lesser degree with the Eagle Games War: Age of Imperialism map.Second, the larger the map, the more expensive it is to print it. I am getting the large 1939 maps from Coachofmany for the historical games class that I work with, but the organization that I work with is paying for them. There is no way that I can justify buying a 48 X 96 map for my own use. Use a large-scale map for the Coral Sea Game, and then a different scale map for the Solomon Islands game. Guys may love a large map, until it is time to pay for it. The Coral Sea Game would be a tactical-level naval game with no land combat, the Solomons Campaign is an operational-level game that has both sea and land combat. The two levels are not compatible on the same scale map.
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MAP SIZE & CONTENT
Let me speak a moment about the map. When Tigerman or myself make a map, they can be scaled to any size the end user wants. The only important dimension is the RATIO. So, for instance, if we make the map to be the same size as Anniversary, most everyone can play that and have some charts/boxes/etc on the table with it. For the few of us blessed with a dedicated epic gaming area, you simply get the map printed in a larger size with the same ratio, just like Paul did with his G40 map. But with a .pdf file, you don’t have to buy the first map and have it blown up. You still pay for just one map to be printed.
On to the content. To progress forward on the project, let’s go with the Solomon’s Campaign. If the setup is done right, this should effectively cover the Coral Sea engagement simply because there will be an element of naval conflict required for success. That being said, we should include all the important islands and bases used in the campaign, keeping in mind each sea zone must be large enough at ANNIVERSARY scale (that map size eludes me at the moment) to work for all the different ships we are looking at having. We could enforce a stacking limit, but this is not KISS… I will also defer to Tigerman’s expertise as my last map needed to be enlarged much more than I had originally anticipated.
A lot of people think that land area’s in G40 are not big enough and we’re only talking about less than 10 types of units. With this, you guys want 14+ different types per territory / sea zone :-o That could end up looking a lot like Guadalcanal. Just something to consider.
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Have any of you seen or have the original Midway game by Avalon Hill from the late 1960s? That had a very good search system. No need to reinvent the wheel for that. I will dig out my copy and summarize the way search was used. The same system could be used for the Coral Sea, the Solomons, and any Pacific naval game.
SEARCH / RECON RULES:
Yep, I’ve got that one and was considering using it for a starting point. Another idea for recon I was throwing around, again to keep everything simple, is this:
Keep all the pieces on the board. Any enemy ship / task force / fleet must be “spotted” (overflown) by spotter aircraft before they can be engaged or suffer a severe first round penalty, for example a -1 to all attack strengths for the first round of combat. To mark “spotted” forces, place a control marker in the sea zone. We could maybe use this concept for jungle warfare as well.
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Timerover and the Gang,
Expanded A&A–-The Naval Series
Coral Sea & The Solomons CampaignDiscussion Topic-Map Scale and PROPORTION
1. Timerover, First off I haven’t DEMANDED anything, EVER! I have simply been putting forth my opinion(which I encourage EVERYONE to do).
2. Also, as I stated plainly, that Tigerman, not I, is the “MAP MASTER” for this game.
And I stated emphatically that I YEILDED to his knowledge and experience in this matter.@Tall:
Tigerman,
You are the “Map Master” of this project and I yield to your obvious knowledge and experience. But I will continue with my ideas and opinions if I think them sound and important until you convince me otherwise.
3. If you, or anyone for that matter, took their map OF WHATEVER SIZE and had it mounted on 1/4" "Gater-Board or anything else including Poster-Board the map would be supported even if it hung over the outsides of the table a little. I’m not suggesting you make your map oversize as I think everyone should have the size of map that they personally prefer and/or can afford as far as MONEY and SPACE concerns.
4. I AM thinking of the AVERAGE player when I’m suggesting that we keep our map in the same PROPORTION of the 1940-Global maps,…whether they are enlarged or not.
If I remember correctly, the ORIGINAL size of both the Europe and Pacific 1940(otherwise known as Global) was 36" x 80". I may be off a little here, but that’s close.
If we keep our new map in the same PROPORTION as the original Global map,…we could have maps of:
24" x 60" 36" x 80" 48" x 108" etc., etc., etc.
@Tall:
I hope that you might reconsider the map dimensions to include them at 48" x 108" or a proportionate fraction of that,…say 36" x 79". I know the “Coach” at HBG has offerred to print maps at differrent sizes before.
I feel that if you were to include the “Full Size” Global Proportion that the increase in map area would be very USEFULL in a Solomons Campaign map(as well as others in this series). We wouldn’t just gain a great deal of very important Sea Zones,…but also other islands and/or off-board locations like Truk, Esprito Santo, Nomea(?), locations along the Eastern New Guinea coast, and Port Moresby and /Australia.
I implore you to please keep this “full size global proportion(FSGP)” in your consideration. Also, I think that many, many, players would also think this a great innovation in their gaming experience,…A smaller map in SCOPE of the Solomon Campaign EXPANDED to a larger size.
I’m guessing you didn’t read about the full sized global proportion(FSGP) or any of the above enough to let the idea sink into your mind. Variable also made a post concerning this same idea using the word “RATIO”. It’s a good post about this same subject but I don’t feel like making a “quote” from it simply because my screen is dancing like a “wild mambo” at the moment and it would seem too difficult to do. Man this bouncing is frustrating!
5. It has been spoken of several times in this thread by myself and others that the “Coach”, of HBG fame, has several times offerred, even on his web-site, that he could print maps of differrent sizes. You should be able to get a map the size you can use. Especially if you have room to fit a 1940-global map.
@Tall:
I know the “Coach” at HBG has offerred to print maps at differrent sizes before.
Thus you shouldn’t feel ANY pressure concerning a map being too large for your purposes as you should be able to get one made in the size you desire. That is only one of my many concerns for the AVERAGE PLAYER.
6. Tigerman was contemplating using a 48" x 60" map size. As you can see this would be an approximately 40% reduction in the WIDTH of a map in PROPORTION or RATIO to the standard global size map. For example:
Standard Global Map Ratios:
printed in differrent sizes. 24" x 60" 36" x 80" 48" x 108"
Tigermans contemplated Map:
printed in differrent sizes. 24" x 30" 36" x 45" 48" x 60"Maybe a 60x48 inch map would be good also.
You can see the significant differrence in the WIDTH of these maps. I was concerned that we might loose valuable space (in width) for not only sea zones, but for some islands and off-board bases that could have a tremendous effect on the gameplay if they weren’t included. We’ll decide on whatever is best in this case.
7. The two games on one map.
The Coral Sea Game would be a tactical-level naval game with no land combat, the Solomons Campaign is an operational-level game that has both sea and land combat. The two levels are not compatible on the same scale map.
With all due respect,…I couldn’t agree less! @Tigerman77 <br:< small=“”>> @CWO:
@Tall:
I think a map could be made where both scenarios could be played out. I’ll look into iot and get back to ya in next few days. I’m trying to finish up my Okinawa game. Might be able to look at this next week.
And it looks as if our acknowledged “Map Master”, Tigerman would agree with that.
Timerover, I hope you now have a better understanding of what I and Variable meant by proportions or ratios. I truly value your input and would invite you to continue expressing your ideas, opinions and concerns,… just as I hope everyone will.
As I Say,…What Do YA’LL Think???
“Tall Paul”</br:<> -
“Gang”,
Expanded A&A-The Naval Series
Coral Sea & The Solomons CampaignDiscussion Topic-Search / Recon Rules
Although when I mentioned the possibility of only putting a Task Force Marker on the gameboard to represent any and/all TFs, I didn’t state that the entire composition of that Task Force would obviously be set aside OFF the gameboard until the TF was “spotted”.
Aircraft flying CAP missions, or ASW when speaking of enemy Subs,…could potientially intefere with the spotting ability of enemy aircraft or subs. I would be interested in what your views might be on this.
As I Say,…What Do YA’LL Think???
“Tall Paul” -
There needs to be some type of supply system, as in Guadalcanal and Bulge games. Just saying! I’m gonna work on a map for this game in my spare time, seeing that the units won;t be out until spring of next year, if at all.
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Expanded A&A-The Naval Series
Coral Sea & The Solomons Campaign
Discussion Topic-Search / Supply SystemSupply system is a great idea, I like it. Men, Ships, Tanks and planes can’t operate without the scorned basics of Ammo, Beans, Fuel and spare parts. How about using the supply markers from the Battle of the Bulge for this? Cost IPCs to supply units. If using convoys each ship could transport say 2 supply markers and if the ship is sunk they are lost. Trucks on land transport 1 marker each, if destroyed supply marker is lost. Any thoughts on this?
WARRIOR888
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I used a supply system in my Italy game. It’s a bit cumbersome but I thought necessary to hinder the axis moving to much too fast. I thunk in a naval game a supply system makes you purchase DD and DE to protect your convoys and makes subs more valuable. I think it will add a new demension to the game. Expanded A&A for sure, not only combat but logistics.
Ob another note we need general/admiral cards! In a tactical game alot rides on the commanders decision in battle. They are expensive to make but if we can get enough interest in this game maybe someone could make some to sell at a reasonable price! Just an idea. If not cards then we need a general/admiral system for battles.
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“Gang”,
Expanded A&A-The Naval Series
Coral Sea & The Solomon CampaignDiscussion Topic-Supply & Logistics
Hey Gang,
1. I couldn’t agree more that we NEED a “supply & logistics” segment to our game series. And it should play a very important part, too…ESPECIALLY in the Solomons Campaign.
2. I’m pretty sure when I made my List of Ships that I listed an AK Freighter, AO Oiler, and an AP Transport(personell) just for this reason.
3. Any way you “Slice and Dice” the Guadalcanal combat,…it was Still a Battle of Supplies, and their Use, Destruction or Protection. Armys couldn’t move or fight, Aircraft couldn’t fly, nor Ships sail very long WITHOUT their SUPPLY!
4A. I think the addition of an AO Oiler into the games’ unit mix allows a wonderful opportunity for us to add a needed (yet SIMPLE) logistical support system, especially for the Naval Ships. Not only would you have to have enough oil income(see below) to support a certain number of ships,…but you would also have to see that the oil reaches the ships every certain amount of turns or they run out(of Oil).
4B. Some time ago, I read a series of posts where the “Imperious Leader” was speaking on the virtues of the inclusion of OIL in an A&A game. I will describe it to the best of my memory and I’m certainly paraphasing here. It was a GREAT piece(as all of his I’ve seen so far have been).
The main points of his Oil strategy were that each gamepiece on the board required a certain number of “Oil points”(OPs) to be SUPPORTED. Ships consumed the most Oil, Aircraft less, and Land units the very least. Thus the point was you couldn’t simply build 20 Battleships unless you had the necessary Oil Points to SUPPORT them.
The Oil Points you of course earn through conquering map territories that produce Oil Points each turn. It made a LOT of sense in having to balance your military power to your ability to supply them(with oil). It could also lead to some great clashes all over the map(for Oil) instead of just the obvious strategic places of battle. I had made a mental note that it was a GREAT SYSTEM and something we should definately consider. I’ll look for it again,…and/or maybe we can get IL himself to describe it to us.
4C. And if I remember correctly it had also been discussed about using the “Oil Derricks” out of a game called “Wildcatter” to be the on-board representations of the Oil producing locations. They were very good looking pieces and I remember the “Coach” of HBG had posted a pic of them. These Oil Derricks were able to be damaged by combat actions just like Air Bases, Naval Bases, or Industrial Complexes.
5. I think that a Supply & Logistics System should be a MUST for ALL of the games in our Expanded Naval Series but especially for this Solomons game. This is EXACTLY the type of EXPASION of CAPABILITIES that I had foretold of if we could get the necessary units produced(AO Oilers in this case).
Some of the primary considerations that we need to have about our supply system is that it should be:
SIMPLE, LOGICAL, and FAST in gameplay time. I think the “supply markers” from the Guadalcanal game would be worth investigating for the supplies other than OIL, although my only concern here is if they are available. I was planning to modify the “Air Base Markers” from that game to make some 3-D Air Bases for my Global game, but after I bought 26 of them, the “Coach” said he was out of them and didn’t know if he’d be able to get any more.I am glad ya’ll are beginning to express your ideas and opinions more readily now. I have been trying to hold back to a great deal because I was really trying to help concentrate all of our discussions into one or two ideas at a time. I now can see that ya’ll aren’t afraid of openning several “cans of worms at the same time”(as the old Southern expression goes). That’s great and I think it will only aid in the creative process. Although this thread will obviously grow to an extensive length before we are done, I think the “discussion topic” notes will allow us to skip all over the place and then go back and find what we need later, wherever they end up in this thread. And by the way, thanks for the topic notes you put on your post, Warrior, it will no doubt help doing this.
Some other topics for discussion:
Did ya’ll catch the small “blip” about “Battle Results Transfer” that I had posted sometime ago? I’ll find it so we might discuss it further and see if ya’ll think it merits inclusion in the game or not.
Tigerman, I think I have an good idea of what you mean by General and Admiral Cards, but would you mind telling me the specifics of these? Also, I saw that the “Coach” was asking the A&A.Org forum members the other day about where he might be able to have some custom cards made.
Also, I think that everyone else is now beginning to realize all of the distict possibilities for Combat that can occur simply through the games Naval Support. Convoy Interdiction and/or the Total commitment of your Naval Surface and Naval Air Forces to hopefully ensure that a needed convoy gets through. This (supply system) and many other types of naval functions can and probably will lead to a great many Naval battles, and some will be HUGE ! That is only one of the many reasons I think that a SOLOMONS CAMPAIGN game would be a fantastic arena to show off all of the new CAPABILITIES of our “Expanded A&A Naval Series”.
Well, I just get more and more excited about all of the possibilites of this Expanded gaming system the more I think of it. I CAN’T WAIT !
As I Say,…What ?Do YA’LL Think???
“Tall Paul” -
Expanded A&A-The Naval Series
Coral Sea & The Solomon CampaignGents, lets keep this on track, map size is important I agree. We need to look at larger map sizes for more islands and sea zones to control. We all agree on this. Has anyone besides Imperious Leader heard of this AA game? The War Game: WORLD WAR II
The Biggest, Baddest, Supreme, King, Grandaddy of all World War II board games Entire game board (40" x 80") All units for everyone are Nazis.
Now this map is so big it will not fit on any standard dinning table nor does it fit on mine. I set it up on the bed in the master bedroom. It is hard mounted and very heavy.So go out and look at the size of this massive map and lets consider a scale down from this to keep it affordable, payable and add additional features as we have previously discussed.
WARRIOR888 -
Warrior,
Expanded A&A-The Naval Series
Coral Sea & The Solomons CampaignDiscussion Topic–Map Size and Ratio
Warrior,
As far as the map and any “Scale-Down” let me just restate MY ORIGINAL THOUGHTS on this.
1. I am proposing that we have a map that is "campaign-based’ in SCOPE, expanded to the **size of a “Standard G-40 Map”**and using expanded pools of units with their expanded capabilities.
2. I never stated it, but I took it for granted that the MAIN OPTION for this map would be in a 36" x 80" SIZE(the standard G-40 map size). Maybe if I were intelligent enough to have said this some time ago,…it would have relieved some people’s worries about the map being too large. I apologize for my oversight here.
3. As long as we keep our map in this RATIO, it can be scaled UP or DOWN to the size that the owner CHOOSES. Please refer to R#68 for this. This should take care of any concerns about this.
4. I would prefer to think about the “Grandaddy Map” from the viewpoint of:
IF I wanted a LARGE map I could take the “standard G-40 ratio” map that we will make available and ENLARGE it myself(OR have the “Coach” print it that size for me).
OR……
I wanted a SMALLER map I could ETC., ETC., ETC.
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I am really begginning to tire of explaining our map and it’s RATIO. If I’m not out
of line here,…let’s just all assume that until we decide to change it,…the map will be the “STANDARD G-40 SIZE of 36” x 80". The customers can print it the whatever the Heck(NOT the word I wanted to use) size they want it to be. If you have room for a G-40 map,…No Problem. If Not, print it smaller.For the record. I have an “open mind” to any and all changes that we might decide to make.
However, I think that this expanded game would be best served by a
“standard G-40 size map” and the capabilities it affords. A Naval game by definition is going to require a good bit of “Manuevering” room and the sea zones to support that.Our “Map Master” Tigerman will inform us ALL on what he thinks is the way to go on the map once he has some time to contemplate it.
As I Say,…What Do YA’LL Think???
“Tall Paul” -
Expanded A&A-The Naval Series
Coral Sea & The Solomon CampaignTall Paul. I concur, lets put the map size to rest and see what the master map maker comes up with. I like the idea of large battle specific maps. Let concentrate on the rules for our units. I propose we start with the basic unit infantry and Marines and build from there. Any suggestions are more than welcome on how to convert to D-12. We need to remember to keep it fun and highly playable. Imperious Leader any help you want to provide with designing a D-12 system for this is welcome and appreciated. WARRIOR888
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“Gang”,
Expanded A&A-The Naval Series
Coral Sea & The Solomons CampaignDiscussion Topics-General “Stuff”
Warrior,
1. Bless you for NOT saying anything about map size or ratio. I pray that a lost Heavy Bomber Squadron finds you and decides to assist you in your next War(Grin).
2. I like how you said “battle-specific maps”. That has quite a “ring” to it. Write that down to use in our world-wide advertising campaign. OK, Well,…write it down, anyway.
3. As far as the rules,…In the last hour or so I’ve been talking(posting) with the Imperious Leader himself and he’s already offerred some good suggestions. I’m hoping he’ll return to this thread to post a bunch more of his distinct knowledge, hopefully to include his opinions of the A/D/M/C factors of ALL of the units we’re proposing to use.
I had asked him about 2 differrent “Oil Rules” that I thought were his ideas that we could use.
The MAIN OBJECTIVE for all of us in this project should be to make it FUN.
And I strongly believe that that can best be accomplished by the rules that make the gameplay SIMPLE, LOGICAL, and FAST!
Like I Say,…What Do YA’LL Think???
“Tall Paul” -
Tall Paul,
I think we can make some headway on this. Imperious leader on another thread wondered what to do with the Marine Flame thrower flame tank and amphib, I offered several ideas for rules for their use. Take a look and let me know what you think. We have got to get this done right the first time by using the collective minds of everyone who has some expertise on these areas.WARRIOR888
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Expanded A&A-The Naval Series
Coral Sea & The Solomons CampaignTall Paul and others lets nail down the factors for our naval units. I have plugged in the vacant slots with proposed factors. let get the ball rolloing on this so we have something done before we see a proposed map. This will allow us to start to concentrat on the rules for these units.
Discusion Topic––Naval units(Attack, Defense, Movement, Cost)
I think the ONLY way possible that I see for us to have all of these differrent ship types(between 19-24) and make it work would be to go with a 12-sided dice. This alone would make it possible to differentiate between some of the units as far as attack values go.
Here’s a listing of the (proposed) Naval units and their possible Attack/Defense/Cost values.
Please don’t hesitate to voice your opinions here. I sincerely welcome a lot of discussion on this. Variable, Please don’t think I’m entruding on your area of expertise,…I’m just trying to get the discussion going. Your opinion is paramount, here.Description Attack Defend Movement Cost
PT Patrol/Torpedo Boat 2 2 2 4
SS Submarine 4 2 2 6
DDAP Attack Transport 2 2 2 6
DE Destroyer Escort 3 3 2 6
DD Destroyer 4 4 2* 8
CL Light Cruiser 5 5 2* 12
CLAA Anti-Aircraft Light Cruiser 5 5(* 2* 14 against aircraft
CA Heavy Cruiser 6 6 2 14
BC BattleCruiser 8 6 2 16
BB OLD Battleships 8 8 2 18
BB Battleship (Iowa) 9 9 2* 20
BB Battleship (Montana) 10 10 2* 24
CVE Escort Carrier 0 1 2 10
CVL Light Carrier 0 2 2* 16
CV Carrier (Essex) 0 2 2* 20
CV(H) Carrier Heavy (Midway) 0 3 2* 25
AO Oiler 0 0 2 10 You gota defend them
AP Troop Transport 0 0 2 14 You gota defend them
AK Freighter 0 0 2 12 You gota defend them
DMS Minesweeper 1 1 2 6
AV Seaplane Tender 0 0 2 10
LCVP “Higgins” boat 0 0 2 6 Cheap to build, use for invasion
LCM Landing Craft-Mechanised 0 0 2 8 use for invasion
LST Landing Ship-Tank 0 1 2 10 Def is against Aircraft only use for invasionWARRIOR888