Agreed.
Sea Lion: Is it worth it?!?!?!
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and one of the moves ive found comes as a surprise lately is building 1AC, 2 trns like your going to do a SL, then build them in z112 and you can use 3 move(NB) to get to z127 :-D russia ussually leaves this undefended
That’s a very cool idea. I forget that you can get to Leningrad from SZ 127. Don’t you also send a destroyer to deal with the Soviet submarine?
I think Sealion is very useful if you can pull it off. It’s especially good for Italy. If UK defends too much on London, so Germany doesn’t do Sealion, even if UK doesn’t get off of England, they can make things really tough for the Italains in Africa. However, if England falls, Italy basically has a free hand in Africa, the Med and the Middle East.
As for the Soviets, I’ve found that a certain pattern happens: Germany attacks and smashes the Soviet front lines, USSR counterattacks and kills one or two of the front German armies (usually with pretty bad loss to their own forces), then German reinforcements come up, smash the Russian counter attack force and start heading further into Russia. At this point, Russia doesn’t really have much in the way of reinforcements to keep the Germans back, while the Germans seem to have more to keep up the push. However, if England is still in the game, then reinforcements on the Eastern front can really suffer because Germany has to keep getting stuff to keep the Brits at bay.you dont have to send a des, if you send a battle and cruise that you start with, the sub shouldnt win, or it might even submerge
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I have played (in the middle of my 3rd game, so take it for what it is). I have been Axis all 3 games because my friends refuse to let me try being the Allies until they are able to beat me. I have found that building for Sea Lion turn 1 is great because it has so much versitility but not worth pursuing unless it is feasible to make UK fall turn 2.
Game 1, succeeded in turn 2 Sea Lion they quit because they thought it was over.
Game 2, built Sea Lion they bunkered and I went over to Leningrad and was putting the smack down on Russia while using a paper navy (subs and bombers to destroy UK’s navy everytime they tried to build one). Just out side Moscow when cats destroyed the game but bascially Russia was about to fall and US was dumb and went down to the Medeterranian but lost all land units so just sat there so Italy could build no navy. Italy built a IC in Egypt so it was pointless.
Game 3 was a fluke/unwise tactics by allies (keep in mind I am playing with the same people). I built 3 trans and 1 cruiser and a few artillary turn 1. Decimated UK navy (my teammate did all rolls with spactacular rolls the whole game so far). UK brought units from Canada, pulled 2 infantry to Scotland, lost 1 fighter destroying my battleship (so had 7 units to defend capital, I couldn’t believe it was so undefended after I did it once already!). I took UK round 2 only losing 1 bomber (stupid lucky AA roll on his last roll) and all infantry, had 1 tank and 2 art left. This game is basically done because my teammate’s rolls were insanely good. We took burma road country (forgot name) in Jturn 1. China tried to take it back and my teammated lost all his units but took all of Chinas so we just moved all we had into it even planes and UK is scared to attack it. China has 5 pieces of land left soon to be 3 and can build nothing basically. UK pacific is getting 8 ipc a turn and no navy, another spacticular defense of our navy near india were my guy rolled 5 2s in a row decimating attacking force of uk med navy, pacific navy (minus battleship, we took that out turn 1), and all of pacific’s airforce. We are about to make ANZAK lose its capital because they left it defended only with 2 inf and a carrier outside while I have 1 inf 1 art and a big portion of my navy in attacking distance (2 carriers with 2 planes and to tac). This is all before round 3!
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Excellent recap oly. Sounds like your opponents either need to play Axis(easier win) or they might want to try playing past the time they think they’ve lost. The fall of London does not doom the Allies. It is interesting none of your games have gone past round 3….
Tell them next time you’re not interested in playing unless they commit to 5+ rounds. Even if Eus falls, play through the first 5 rounds.
Also, a page or 2 back we had a long (10+ page thread) on the proper ways to defend against Sealion. Its a lot of reading but will make your opponents see that London is not the end of the game, merely the beginning.
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After the first game I explained to them how it wasn’t over based on comments on this site. The second game was actually on to round 5 before my parents cats (game set up at their home for more room) found the game and decided to “play” with the pieces. This game is still on but I do not think they will want to continue playing once ANZAK falls, China will only have 3 terriotories left netting 1 inf per turn, UK pacific taking in 8 without much hope of attacking japan again for 2 turns (we are about to destroy the only force they have near us). China will be absorbed soon, Uk pacific soon after I am saying with only 2 super powers really left they dont have much hope.
I think I have developed some good strategies against Sea Lion/some strategies for the Allies that I wanted to try but they didnt let me play as the Allies. I kept trying to explain to them that they need to basically try to focus thier efforts on a big turn 4 once the other allies get in and to basically survive until then but I don’t think they understand how to fully do that. IE they had a decent start by pulling the russian bs on territory west to slow my attack on leningrad and would have been on to making me work if they bunkered up in UK but instead they left it wide open. I was honestly astounded at it because it seems like such a foolish move oh well once we finish this game hopefully they will let me finally be the allies.
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We have been having a lot of trouble with Italy too… Then we stumbled on a brilliant move. In G1 send 2 ftrs from West Germany to the SZ with the french and british cruisers, for 1 movement point, then Non Combat Move them another 4 back to Southern Italy to scramble with the Italian ftr when the british attack, the additional 2 ftrs make a big deterrent for any attack on the fleet.
For a few games we had the Italians run rampant with 40 IPC economies, however this was short lived as the british came up with a counter that is basically a small factory UK1 with all their fighters heading over from india via an attack on Iraq (with indian tranny and troops) and landing in syria, then moving to egypt UK 2. Then they build 3 ftrs UK2 to defend cairo for good and from there can actually flat out defeat Italy from the med since its economy never got a chance to take off… (This is usually combined with a KIF heavy US move to the med)
That strat worked for 2 games as SL was not viable in either for some reason or another… But I finally defeated it last game with a successful SL, but Italy was still blunted by the manouvre and left relatively useless.
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We have been having a lot of trouble with Italy too… Then we stumbled on a brilliant move. In G1 send 2 ftrs from West Germany to the SZ with the french and british cruisers, for 1 movement point, then Non Combat Move them another 4 back to Southern Italy to scramble with the Italian ftr when the british attack, the additional 2 ftrs make a big deterrent for any attack on the fleet.
For a few games we had the Italians run rampant with 40 IPC economies, however this was short lived as the british came up with a counter that is basically a small factory UK1 with all their fighters heading over from india via an attack on Iraq (with indian tranny and troops) and landing in syria, then moving to egypt UK 2. Then they build 3 ftrs UK2 to defend cairo for good and from there can actually flat out defeat Italy from the med since its economy never got a chance to take off… (This is usually combined with a KIF heavy US move to the med)
That strat worked for 2 games as SL was not viable in either for some reason or another… But I finally defeated it last game with a successful SL, but Italy was still blunted by the manouvre and left relatively useless.
sorry to burst yout bubble, but taranto (killing italian 2 transports) is still easily done, even with 2 extra german fighters.
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Easily done if you don’t mind losing UK. Thats the beauty of the 2 trn 1 cv build G1. If UK doesn’t send all assets to UK(including Med ships and aircraft) then Germany will be able to invade G3 at the latest.
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@Frontovik:
sorry to burst yout bubble, but taranto (killing italian 2 transports) is still easily done, even with 2 extra german fighters.
Lol no bubble bursted… I know the odds… I certainly wouldn’t say “easily” and after that you still have half your fleet and the UK likely has little left to stop it, I welcome that attack. If nothing else it helps clear some pieces off the board, I never like when players start stacking up and playing ultra conservatively, makes the game really drag out…
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I have attempted sea lion 7 times and have failed only once. 4 times I succeeded, my opponent knew it was comming. Everytime after sealion, the Russians get brave and move towards Berlin (which is exactly what I want) therefore, I can dwindle the Russian forces in a war of attrition right next to my factory, and without chasing them all over the map I get defense odds with my infantry.
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My biggest problem with Sea Lion is that I still need success in Russia, generally two additional VCs. London just isnt worth it to me, compared to Moscow. With a G2 push into Russia, I can capture Leningrad and Stalingrad generally every game, and it just comes down to the tossup battle(s) for Moscow, and hoping that Italy has had some success in Egypt. I think a worst case scenario would be a successful capture of all three Russian VCs but a stalled Italian operation in Africa, forcing Germany to hold all of Europe and also find a way to capture Cairo against India/USA/London.
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My biggest problem with Sea Lion is that I still need success in Russia, generally two additional VCs. London just isnt worth it to me, compared to Moscow. With a G2 push into Russia, I can capture Leningrad and Stalingrad generally every game, and it just comes down to the tossup battle(s) for Moscow, and hoping that Italy has had some success in Egypt. I think a worst case scenario would be a successful capture of all three Russian VCs but a stalled Italian operation in Africa, forcing Germany to hold all of Europe and also find a way to capture Cairo against India/USA/London.
Before you can get to Moscow, an unchecked Allied effort in the west will take back Paris.
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In a word - No. I’ve tried Sea Lion several times and the only time it was worth it, the UK player didn’t see it coming and didn’t defend against it (those really don’t count).
In the games where the UK player was not caught by surprise, Germany was successful in taking London but was left with a minimal ground force (usually only a tank or two). The UK income was great, but did little to offset the 11+ transport loads of land units that were eliminated, not to mention aircraft casualties in the battle for London. All those transports ended up being a big waste overall. It became very difficult to defend London from a US liberation AND push hard against Russia who started out on the offensive - neither of which was helped by having a stack of transports. Sure, they were great for taking Leningrad, but most turns they sat unused.
I think the biggest problems with Sea Lion are the timing issues and two-front war it creates. Taking London immediately brings the USA into the war and eliminates a large chunk of Germany’s ground forces. By the time Germany builds up an invasion force for Russia, the USA shows up ready to liberate London and/or France. This not only creates a two-front war, it also creates a situation where units on one front are not very useful on the other front.
Faking Sea Lion initially and using the G1 naval build to jump start Barbarossa has been the most effective strategy for me so far. With a well played Italy, Germany can crush Russia before the USA can liberate Paris. It is a close race, but very winnable for the Axis, especially if the USA focuses on the Pacific too much.
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Eclipse - thoroughly agree. Sealion should be a feint only, but it is a necessary feint. Moscow is the real prize.
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And even the implied threat of 11 trns means Russia can’t move heavy in the north. So even though they sit there doing nothing, they are protecting Scandinavia.
Another nice thing about those trns, since you have so many if US tries to make a move on UK, you can throw 3-4 trns away in a rushed reinforcement. Or they can try and slip past the US blockade and make it into the Med. 1 trn there to support the Italians makes it much easier for Germany to get troops into the theatre or even the Middle East.
Trns are mobility. Their mobility increases the threat of your army. They are quite valuable.
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There is a bigger picture to be seen here. It’s not just about what can be lost during Sealion and being stuck with useless transports, it’s also about knocking out an enemy power as early as round 3 and forcing the United States hand into Europe instead of a sure fire KJF strategy. The object of the game is to gain income from new territories which result in quality and quality of weapons that can be placed on the board. The reason why Sealion is worth achieving is, a United Kingdom that can’t buy or place units for a large portion of the game can be crippling to the allies in Europe, and it demands the Yanks attention in the Atlantic theater. You have to ask yourselves as the Allies, what axis strategy is going to be the biggest pain to deal with?, I say it’s Sealion.
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Those TTs are definitely still usefull. All buys in Wge and Ger make the Russian front 1 turn early by being dumped into Leningrad - it would be as though there were no interuption of buys on the Russian front.
I would also point out that if you hold London, you no longer need to take Moscow, so you no longer need to actually beat Russia.
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Mr. Grasshopper - I believe the biggest pain for the Allies to deal with is a continuous supply of Infantry, Artillery, Mech, and Armor methodically and inexorably dismantling Russia. :)
To me, Sealion is more risky.
Jimmyhat - yes to the flexibility of German (or any nation’s) Transports. Flexibility and versatility make each and every nation a more frightening monster. It’s why I like the German Minor IC in Greece, with an Airbase… for exactly that reason. It allows Germany to project power in the Med and Russia. It creates flexibility. It’s a nice place to build a Transport!
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Mr. Grasshopper - I believe the biggest pain for the Allies to deal with is a continuous supply of Infantry, Artillery, Mech, and Armor methodically and inexorably dismantling Russia. :)
To me, Sealion is more risky.
Jimmyhat - yes to the flexibility of German (or any nation’s) Transports. Flexibility and versatility make each and every nation a more frightening monster. It’s why I like the German Minor IC in Greece, with an Airbase… for exactly that reason. It allows Germany to project power in the Med and Russia. It creates flexibility. It’s a nice place to build a Transport!
If you ask any historian worth a grain of salt, they would say that the greatest mistake Nazi Germany made in the war, was not taking out London before turning on Russia. I believe the same is true in Axis and Allies.
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A great point Grasshopper. But I’d respectfully argue that once the commitment to Barbarossa had been made, it was a series of mistakes in that particular campaign that prevented Germany from being successful.
This is a Sealion thread, so I hesitate to elaborate… but will anyhow!
1. The reliance on Italy in the Balkans set back the timeline of Barbarossa. That lost time resulted in a failed capture of Moscow.
2. The lack of preparation for a winter war doomed hundreds of thousands of men, and was a factor in losing initiative in the winter of '41/'42.
3. The insistence in the fall of '42 to invest, rather than bypass Stalingrad. It turned into a meatgrinder - and played to Russia’s strength in manpower. Russia lost a million soldiers, and Germany over 300,000… but Russia could afford to and Germany could not.
4. The stubborn attack on the Kursk salient in July '43. It was the most heavily defended tract of land in the history of warfare, the German High Command knew it, and Hitler ordered it anyhow. It was a total failure, and the final breaking of Germany’s offensive force. From there it was a slow and brutal end.
5. Throughout, Germany was riddled with internecine struggle - competing silos, competing interests. The factions fought amongst themselves, which Hitler partly cultivated to keep the focus off himself. Russia had no such problem… a single, streamlined Dictatorship - ruthless and unyielding.
6. Germany relied on technology, and complexity in their engineering. Armored equipment was notorious for breaking down, and the vast number of different chassis/engine/armament types became a logistical nightmare. Russia’s forces had the ability to cannibalize their own vehicles to maintain their armored forces… and the T-34 and subsequent offshoots were notoriously reliable.
In essence, Sealion wasn’t attempted because of the misguided change in strategy of bombing population centers rather than focusing on destroying radar, airfields, and planes/pilots. Secondly, a lack of shipping factored in. Even marshalling all available military watercraft and merchant shipping, the infrastructure simply wasn’t there to invade. This is well-chronicled fact. If Germany had delayed with Barbarossa to strengthen Sealion, Russia would have slowly become more powerful, and the US would continue to refine and perfect the shipping of supplies to Britain, and crept ever closer to entering the war.
I don’t believe that Germany’s timing was off - very specific choices doomed the Eastern Front.
Was that off-topic? :)
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I still say Sealion is better. (lol)