IMG_20200508_195523_hdr.jpg
Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
IMG_20200508_200336_hdr.jpg
Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
IMG_20200508_200349_hdr.jpg
Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
WW1 1914 Balance?
-
Setup Changes:
Add one German Fighter in Munich
Add two German Submarines in Sea Zone 22
Add one Ottoman Battleship in Sea Zone 20Rule Changes:
British Empire may only build up to the territorial value in their India factory.
If a Capital or India is captured, the nation that captured it may build on it, but only up to half of the territorial value, if odd numbered, remove one value and divide in half from there.
Germany may declare an unrestricted submarine warfare anytime during the game, if declared, following all combat, all German Submarines may roll a die for a two or one to subtract IPCs from British Empire alone while the United States is neutral, in addition, role a die for the United States, if in itself is a two or one, the United States may enter the war immediately. Once the United States enters the war, the rule itself also will apply to the United States.
Tanks now cost 11 IPCs, but you get two of them.
Switzerland, if attacked, all true neutrals on the board become friendly to the opposite alliance.
The United States territory (the capital), once the United States is at war, increases it’s base IPC value by 5 every turn, at the end of the United States’ turn. (Basically, the United States territory would be worth 25 by the end of round 4, for example)
New Victory Conditions:
Central Powers win the game if they control at least four of, India, Moscow, Paris, Rome, London, Egypt by the end of United States’ turn, or if they captured the United States.
Allied Powers win the game if they control at least four of, Berlin, Venice, Budapest, Constantinople, Munich, Ankara, or by holding two Central Power capitals, both at the end of Ottoman Empire’s turn.