Test summary from TripleA, engine version: 2.6.14364, time: 3:11:38 PM
Savegame
11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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once again your chinamen do you proud
chinghai falls for loss of 4 inf. 2 tanks holdingNon Combat Movement
SZ 50 - 2 fighters (sz49) + ACC, 2 DD (sz 62)
SZ 35 - fighter (sz 49) originally from philippines, Tran (sz33), tran (sz29)
Kazakh - 2 inf (per), 2 tanks (india)
Persia - 1inf (india)
India - 2 inf (burma)
Ningxia - tank (man), inf (suiy)Mobilise
SZ35 - ACC
India - 2 tanks
Manchuria - 3 tanks
Japan - 4 infantry -
your battleship cannot go to z48 killing the trannies AND go back to 50. you have to either leave the battleship in 50 or you have to attack 50 with a plane. if you want to attack with a plane, you are going to have to decide if you want to attack z49 with some combination of the 2 fighters and battleship. either way, if you want to attack z50 with something other than the battleship, you will have to re-declare what you will attack z49 with and reroll the battle…. you understand why i’m sure.
Thanks,
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probably the most fair thing to do, since you actually made a legal attack with the battleship, is to leave the battleship in z48 since you already rolled z49. but with this being your first game, i know you would probably not want to sacrifice the battleship for the transports (even though you are of course already killinig more than the battleship is worth…), i am willing to allow you to change your combat moves for z48 and z49, but of course you will have to reroll 49.
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thanks for your patience
in that case i will take the trannies out with one of the fighters
the BB stays in sz 50sz 49 is now 2 fighters v DD, tran
Rolls: 2@3; Total Hits: 12@3: (4, 3)v
Rolls: 1@2; Total Hits: 01@2: (5) -
i think that means everything is the same
this must be a right pain in the butt for you but my incompetence is such that you are not done for yet
no idea how to handle your swarming subs when they arriveJapan collects 43+15=58, has 58
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with 35 the UK buys acc (14), 2 trn (14), inf, art (7)
CM
z16 (6 trn, des, acc, 2 cru) - 6 ftr (epl), ftr (z5) - will my cursed luck continue???
combat:
z16 - 7 ftr vs. des, acc, 2 cru
atk:
Rolls: 7@3; Total Hits: 47@3: (1, 1, 4, 1, 6, 6, 2) -
sweet, one round wipeout. now let’s see what the damage will be… 0 or 1 hit would go a long way to getting me started on the long uphill climb with a little spring in my step…
z16 defense:
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 5)2@3: (2, 1) -
z16 cwlo 2 ftrf
NC
rus - 5 ftr (z15), arm (kar)
kar - inf, arm (gbr), inf (fin)
z5 - ftr (gbr)place 2 trn, acc (z3)
place inf, art (gbr)collect 25, has 25
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not sure that was the right map use this one…
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what a disaster that was for me. that has totally screwed my strategy. clearly i’m an idiot for not leaving the fighters on the ACC. told you it would be worth playing on. major headaches.
Italy 6
with 28 buys: 3 tanks, 3 inf, artCombat Movement
NoneNon Combat Movement
Caucasus - fighter (persia)
Balkans - 4 inf, art (italy)
Czech - 2 tanks (italy)Mobilise
Caucasus - 2 inf, 2 tanks
Italy - 1 inf, 1art, 1 tankItaly collects 16+10=26, has 26
(by the way have added my 3 tanks in manchuria which forgot to place last time)
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This USA is embarrassing. i still can’t believe how bad you torched me in that battle.
with 49 usa buys inf, arm, bom, trn, des, acc
CM
z38 (trn) - sub (z46)
z48 (trn) - sub (z46)
z51 (sub) - des (z56)NC
z53 - sub (z64), 3 subs (z56), sub (z46)
z56 - 2 ftr (wus)place inf, arm, bom (wus)
place trn, des, acc (z56)collect 48, has 48
FYI, if you attack the sub in either z38 or z48, you cannot also pick up the unit on the island (sum or ngu) during the same combat move (this is because the transport cannot pick up a unit in a hostile seazone).
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bump.
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Germany 7
With 49 Germany buys:
5 tanks (25), 4 inf (12), 3 art (12)Combat Movement
Bul/Rom (inf, art) - 3 inf, tank (Balkans), 2 art (czech), 3 tanks (Ger)
Poland (art) - 12 inf, 2 art, 3 tanks (Ger)
Novosibirsk (mt) - art (kaz) -
also 3 fighters from caucasus against bul/rom
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Combat
Novosibirsk taken without lossPoland
12 inf, 2 art, 3 tanks
Rolls: 10@1 4@2 3@3; Total Hits: 510@1: (1, 3, 6, 3, 3, 3, 6, 6, 1, 3)4@2: (1, 5, 3, 2)3@3: (3, 6, 5)v art
Rolls: 1@2; Total Hits: 11@2: (1) -
Poland taken with loss of 1 inf
11 inf, 2 art, 3 tanks in place -
Bul/Rom
3 inf, 2art, 4 tanks, 3 fighters
Rolls: 1@1 4@2 7@3; Total Hits: 31@1: (2)4@2: (5, 4, 3, 3)7@3: (1, 4, 6, 1, 3, 4, 4)v inf, art
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Bul/Rom falls for loss of 1 inf
2 inf, 2 art, 4 tanks in place -
Non Combat Movement
3 fighters land in caucasus
tank in egypt to caucusus via tran (sz34=>sz16)
2 inf (france) to germany -
Mobilise
5 tanks, 3 art, 2 inf in Germany
2 inf in FranceGermany collects 40+10=50, has 50