@Young:
When I take London, I do so with the satisfaction that I will confiscate over $25 from my enemy and I hold London with the satisfaction that my enemy will never again place units on the board. You can understand that advantage alone. I get the whole 8 VC thing but our group games last 12 hours and most times we are no where close to the end game outlined in the rule book, therefore we accept and offer surrenders.
that is one point. a game doenst need to last 12 hours equaling 12 rounds. you can get it done in 7! ;) by the way, without sealion… pressuring the allies, speeding up the game with the axis. it has an interessting effect on allied buys. :)
@Young:
Yes Africa is huge and I have seen Italy take it all in three games and have heard stories of other games where the same thing happened. In one case Italy (with income & bonuses) was the richest power in the game, but I’m not saying its easy or won’t take a lot of turns. I’m just saying that its more than possible.
i have to admit, i can not imagine this! it is unlikely that this happens, not impossible, though, but a good allied player gets italy contained.
@Young:
As for Russia, I know I said 4 buffer zones but now that I think about it, I can easily take and hold Baltic States, Eastern Poland, Western Ukraine, and Bessarabia, and with my 10 transports (11 including my startup) I can take Leningrad in one well planned attack. As for the Ukraine IC, it will only be a matter of time especially if I strategic bomb it. I can do all this because of the boat load of money I am making each turn ($10 for Britain and Scottland + $5 NO for holding London).
for how many turns? you know that taking denmark an uk in the same turn, denies a retaking-manuever by germany? for two turns at maximum then…which means, 90 IPCs invested to gain 45 IPCs…
@Young:
By this time (2 am) the UK is out of the mix and the US can’t land because of a strong Italian military and if they do there is no support from the UK and their supply line is way to long. even if the Japs are pinned to their Island, the Axis are in a strong position to get a surrender even without Moscow.
about which round you are talking?
@Young:
Conversely, if I don’t attempt operation sea lion, I stand to lose a lot of money including my NO for holding london, Britain will continue to build and could easily take away my Denmark NO and collect their no submarines NO in due time. I would be so spread thin by trying to take Moscow that a back door invasion would be all to threatening.
actually you don´t loose in a manner. and britain taking “easily” anything, who said that? not me… ;)
and back door invasion? hmmm-…actually everbody awaits an invasion. it is a matter of time only
@Young:
With Sea lion being such a standard no brainer for Germany, I have a strategy to get it back at all cost when I play the allies or the UK, because I understand how devastating it is to my war effort if I don’t, and the players I play against also see the advantages of sea lion when they play germany.
no problem with that.
@Young:
you see sea lion is a whole lot more than just a cool maneuver, but I am interested to hear in detail how a Barbarossa operation instead of sea lion plays out. Do you still wipe out france and what happens to your west coast after you head east, how much money are you collecting from turn to turn, and more in line with the topic of this thread…… what are you buying?
pleas check out here:
http://www.axisandallies.org/forums/index.php?topic=22840.0 from reply #10 on…
it began as oob-variant, but can adapted to alpha 2+ without any problems, since germany has more troops availabe. italy as well. britain gets pressured, russia, too. russia in a fast game very soon, G2.
in this play, britain is too slow to stop a german advance into russia, a “backdoor”-invasion is welcome, as this helps italy getting valuable places in n.africa and the middle east
please read it first, than lets discuss more on.
but i have some questions: how many games did you play? how many with sealion? how many you won with that?
greetings
rock`n roll