@Cow:
In order to balance the game I need to know if UK is supposed to fall or not. In every other game holding uk was easy. just buy 10 inf if you are worried. In this one you can max out the number of guys on your capitol and still be overwhelmed. Which leads me to believe UK should die.
Worse case scenario: subtract 12 total unit value from USA and +4 inf on uk.
UK is NOT supposed to fall. I have yet in my games seen Germany take UK and actually win the game. Mainly because they can’t defeat Russia when they spend an ungodly amount of money the first 3 turns attacking UK and for what, ONE VC. I know that w/o UK in the game, africal opens up for ITaly, but only one VC down there.
G1 build is a CV, SS and TT from what I have read here
OR
G1 Build: 3 Transports
Bank 9 IPC
G2 Build: 6 Transports, 1 Airbase (Normandy), 1 Bomber
G3 Sealion Attack: 10 Infantry, 8 Tanks, 2 Artillery, 4 Fighters, 4 Tactical Bombers, 2 Strategic Bombers
Run 1 Fighter and 1 Tactical Bomber with Battleship and Cruiser
Meanwhile, Russia has built up their forces and is ready to invade on turn 4.
So you have committed 100 IPCs plus an enormous amount of military units that will never see Russian soil. Plus now you have to defend uk against the US coming in a few turns.
Germany can win by holding UK at bay and concentrating on Russia.