@ Frank T
The only Axis win that my group has seen resulted from a couple oversights that allowed me to Sealion a turn early and then take Moscow a few turns before I should have been able. They retook Moscow, but losing all that cash was enough to cripple them.
It seems to me that if the Axis want to win legitimately, they have to play perfectly for the first few rounds and reach a point where they’re making enough to actually thwart allied invasion attempts. This will result in long, drawn out games as was the case with yours. I can’t see a way for the axis to win quickly unless the Allies make mistakes, but the Allies are pretty easy to play well. With the Axis, not so.
If China and Australia both get out of hand, wouldn’t it be better to deal with Australia first, since China can only defend themselves and it’s much easier for them to do so?
@ Gharen
I intend to try your suggestion about keeping the US honest the next time I play Japan, but I don’t think it’s the only option. If they want to, they can take care of any realistic threat in one turn by building 20 infantry. If Japan masses enough to threaten even that, they can just build another 20 infantry. It doesn’t seem like a long term way of stopping KEF, but it would buy Germany a turn or two early in the game I imagine.
What if Japan did that followed up by an Australia invasion on turn 4 while focusing on eliminating China and then eventually flying their air force into Europe? They would slow the US down, gain income, and round out Fortress Europe quite nicely. Of course, meanwhile, the British are rampaging out of control.