Malachi placed a IC in Philippines and started pouring units into the territory. Had to use a much larger force to take the islands.
Kill Australia First
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@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
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@special:
@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.
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@13thguardsriflediv:
@special:
@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
Not necessarily. If Japan puts a BB, loaded CV, DD in that zone, ANZAC can’t use its trans to retake it. 1 DD, 1 ftr is not enough
The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.
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@13thguardsriflediv:
@special:
@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.
Yes a fighter can take out the INF but the territory remains japanese, so there will still land a heap of airplanes there, which can all strike anywhere in Australia the next turn. (i don’t have a map with me so details are hard, just doing this from memory)
The aim of taking that territory is merely a closeby landingsplace.
edit: i should have mentioned it was the territory that counted not the actual inf, sorry
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use caroline fleet to take it NSW, devote planes to NSW battle, place all of your J1 build (which is all inf if you want to do this move) in NSW.
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@strategic:
use caroline fleet to take it NSW, devote planes to NSW battle, place all of your J1 build (which is all inf if you want to do this move) in NSW.
Planes can’t reach NSW, it’s 4 spaces away. You can’t build in a factory you just captured this turn
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@13thguardsriflediv:
@special:
@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.
if you have the fleet at the carolinas guard the inf in the sz, then it does not matter if the inf is gone, the territory is still jop, so the 28 air units can finish them off with the other 2 transports from japan
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@mwindianapolis:
@13thguardsriflediv:
@special:
@mwindianapolis:
What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4. I count 28 air units that can join in. should be more than enough to take anzac. :evil:
i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)
The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.
if you have the fleet at the carolinas guard the inf in the sz, then it does not matter if the inf is gone, the territory is still jop, so the 28 air units can finish them off with the other 2 transports from japan
Exactly.
Also i remember Japan blocking the US fleet to come help Anzac on time (they had - or moved to - a DD and a CRU at Carolines that could move in if needed)
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I haven’t played the new version yet but looking at the map set up it seems like if Japan allows the American player to build up they are screwed. Japan has to attack by turn 2 at the latest(someone else besides China)…it seems to me that with skilled allied players Japan is going to have a very hard time winning in the long run unless it attacks pretty much right away. Which makes the game unbalanced either way in my mind.
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I don’t KAF, in either Pacific or Global. I use the Pacific ALpha setup and Japan attacks around J3 (maybe one later if it seems acievable).
While I don’t try to take Australia early, I do try to destroy any navy that is around. A carrier in the carolines can often send it’s planes, with a sub and maybe another sub or a destroyer, and take out ANZAC Navy and land back on the carrier in relative saftey near the DEI (Java) or occassionally, or you can send the carrier to NSW SZ supported by a couple fo dedstroyers. I think this is very important for Japan if it delays a DOW. Of course, you cannot lose your carrier, or even take a hit on it, so you have to be careful.