Bummer, I think Jonas got spooked by some spam.
Larry's suggested setup changes
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Still feel that of all the suggested changes requiring Japan to keep a border garrisson of x (land) units on the Russian border is the easiest solution of all, although it might not be the most exciting one as far as game play is concerned.
However, I do feel it’s one Larry ought to try out and consider. I would say that AT THE END of the Japanese turn all Japanese held border territories with the USSR should contain at least 9 IPCs worth of land units (tanks, infantry, mechanized infantry or artillery). If you leave out this restriction of those units having to be land units, Japan could easily land one plane there all the time to fulfil the requirement. I guess that’s not the idea. Leaving land units there will doubtlessly ease the pressure on China.
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There’s quite a few suggestions for balance all around. My game buddy won’t help me test any of them until AAE40 comes out. He’s all about the global game. :-P
Here’s what I’ve seen that I’ve liked so far:
5 extra China infantry.
2 extra American Infantry in the Phillipines.
Move a UK transport to sea zone 39.
Add a naval base to South Wales.I don’t like the idea of taking away from the Japanese air force. The global game has two allied warships off of Africa that can reinforce India. The USSR pressence alone would seem to discourage the J3 India crush. The more subtle the changes the better. I just don’t know if you can balance AAP40 perfectly by itself w/o the Russians.
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Yeah, it seems like anything done to balance Pac without Russia will necessarily become unbalanced with the addition of 18 infantry. I dunno, though.
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What about substituting some Chinese infantry for the Russian infantry north of Manchuria? Or perhaps a NO like “China gains 12 IPCs per turn while Japan controls Manchuria. Decrease this NO by 2 IPCs for each Japanese unit in Manchuria.”
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There’s quite a few suggestions for balance all around. My game buddy won’t help me test any of them until AAE40 comes out. He’s all about the global game. :-P
Here’s what I’ve seen that I’ve liked so far:
5 extra China infantry.
2 extra American Infantry in the Phillipines.
Move a UK transport to sea zone 39.
Add a naval base to South Wales.I don’t like the idea of taking away from the Japanese air force. The global game has two allied warships off of Africa that can reinforce India. The USSR pressence alone would seem to discourage the J3 India crush. The more subtle the changes the better. I just don’t know if you can balance AAP40 perfectly by itself w/o the Russians.
I think that Larrys suggestions are probably for AAP1940 as a stand alone game.
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I think that Larrys suggestions are probably for AAP1940 as a stand alone game.
Difficult to see. Always in motion is the future. One quick note - US will not get a dedicated 55+ I.P.C.'s a turn. A 40/40 split between the fronts will be more “likely.”
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How would two extra infantry make a J3 India Crush much harder? It seems like it might just kill one more Japanese unit, that’s it.
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The India J3 crush means that there aren’t much options for Japan to reach India other than the initial transports and the Japanese air force. This adds up to 12 ground units + boatloads of planes. The UK has 6 starting ground units on the area plus can buy up to 10 infantry. With 4 more units Japan will have to commit even more planes, some will be shot up by the AA. It might just make Japan think twice. Might.
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Just saw this, and wanted too comment. I like the extra chinamen, (I always feel that they underrepresent China, who never saw the kind of sweeping domination that Japan deals it these days) like the downgrade to the jap airforce, (who, although they may have been more militarily active before 1940 than germany and may have had more airpower, there is no way they had 3X as many planes as their far superior (although not often shown in these games) German counterpart) and the moving of the transports and the naval base in NSW. But the 10 ipc NO for not being at war is complete Bullshit. Sometimes I just want a completely historical game with no changes to it than compared to the stupid ways people come up with to balance the game. Japan was dying to go to war b/c they were running out of resources. We weren’t freakin paying them to stay peaceful! That is so… i don’t even know. Those other things should probable turn the balance back to pretty even (that and russians). But, heres a thought. If this was actually play tested properly, and people saw the glitch, then maybe they could think to themselves “well, maybe Japan doesn’t need so many planes…” Or maybe they could actually represent China properly on the board! Does anyone here think it odd that in AA50 China starts out with a territory boardering the coast, but that, apparently, Japan owned it (according to this game) 1 year previously? That could certainly shift some more balance, by actually representing the board correctly! Maybe, since the Italian were weak, we should just let them start of with Egypt! Or maybe it’s only fair that the Germans control all of Scandinavia, so why not just give them Sweden!!! Ok. Rant done. Bottom line, the people who come up with game balancing ideas need to have taken a history lesson or two.
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@The:
Just saw this, and wanted too comment. I like the extra chinamen, (I always feel that they underrepresent China, who never saw the kind of sweeping domination that Japan deals it these days) like the downgrade to the jap airforce, (who, although they may have been more militarily active before 1940 than germany and may have had more airpower, there is no way they had 3X as many planes as their far superior (although not often shown in these games) German counterpart) and the moving of the transports and the naval base in NSW. But the 10 ipc NO for not being at war is complete Bullshit. Sometimes I just want a completely historical game with no changes to it than compared to the stupid ways people come up with to balance the game. Japan was dying to go to war b/c they were running out of resources. We weren’t freakin paying them to stay peaceful! That is so… i don’t even know. Those other things should probable turn the balance back to pretty even (that and russians). But, heres a thought. If this was actually play tested properly, and people saw the glitch, then maybe they could think to themselves “well, maybe Japan doesn’t need so many planes…” Or maybe they could actually represent China properly on the board! Does anyone here think it odd that in AA50 China starts out with a territory boardering the coast, but that, apparently, Japan owned it (according to this game) 1 year previously? That could certainly shift some more balance, by actually representing the board correctly! Maybe, since the Italian were weak, we should just let them start of with Egypt! Or maybe it’s only fair that the Germans control all of Scandinavia, so why not just give them Sweden!!! Ok. Rant done. Bottom line, the people who come up with game balancing ideas need to have taken a history lesson or two.
The reason they had no resources was because the US stopped them after they took FIC. Japan only gets the NO if they don’t take FIC(or any non Chinese tt).
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@The:
Just saw this, and wanted too comment. I like the extra chinamen, (I always feel that they underrepresent China, who never saw the kind of sweeping domination that Japan deals it these days) like the downgrade to the jap airforce, (who, although they may have been more militarily active before 1940 than germany and may have had more airpower, there is no way they had 3X as many planes as their far superior (although not often shown in these games) German counterpart) and the moving of the transports and the naval base in NSW. But the 10 ipc NO for not being at war is complete Bullshit. Sometimes I just want a completely historical game with no changes to it than compared to the stupid ways people come up with to balance the game. Japan was dying to go to war b/c they were running out of resources. We weren’t freakin paying them to stay peaceful! That is so… i don’t even know. Those other things should probable turn the balance back to pretty even (that and russians). But, heres a thought. If this was actually play tested properly, and people saw the glitch, then maybe they could think to themselves “well, maybe Japan doesn’t need so many planes…” Or maybe they could actually represent China properly on the board! Does anyone here think it odd that in AA50 China starts out with a territory boardering the coast, but that, apparently, Japan owned it (according to this game) 1 year previously? That could certainly shift some more balance, by actually representing the board correctly! Maybe, since the Italian were weak, we should just let them start of with Egypt! Or maybe it’s only fair that the Germans control all of Scandinavia, so why not just give them Sweden!!! Ok. Rant done. Bottom line, the people who come up with game balancing ideas need to have taken a history lesson or two.
The reason they had no resources was because the US stopped them after they took FIC. Japan only gets the NO if they don’t take FIC(or any non Chinese tt).
Ah, well that makes sense then. But im still pissed off by a underrepresented china, a over represented pre-war U.S., Japan owning China places, and too many freakin Jap planes.
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Wait, nevermind. I’m pissed again. It wasn’t b/c of FIC that We all embargoed Japan. It was b/c Japan declared war on China right?
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@The:
Wait, nevermind. I’m pissed again. It wasn’t b/c of FIC that We all embargoed Japan. It was b/c Japan declared war on China right?
Not really. Japan declared war on China in 1937. We embargoed in 1941, leading to Pearl Harbor
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@The:
Wait, nevermind. I’m pissed again. It wasn’t b/c of FIC that We all embargoed Japan. It was b/c Japan declared war on China right?
Not really. Japan declared war on China in 1937. We embargoed in 1941, leading to Pearl Harbor
I see. Just looked it up now. In that case though, I advocate giving the Chinese back their coast in future games, and giving the U.S. only a 30 ipc war bonus, just like in Global.
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At this point it is not about what we all want for AAP1940 but about play testing Larrys proposed changes. To find out if they are workable or not. Check out his web site.
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I agree with Fire Knight that I like the changes Larry has suggested except I also balked at a 10 IPC NO for Japan only being at war with China. It seems a little high and a little far fetched to me… I wish I could play test this stuff though…
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Thinking about it a little more I suppose it basically compensates Japan for removing the 1 or 2 planes from the setup (build a fighter for each of the 2 turns Japan will get the NO until the US comes in turn 3) and forces them to be further back from the front lines when they are built. At least the Japanese only will get the NO for 2 turns pretty much.
So essentially the changes keep the Japanese initially the same, just with a little less airforce available immediately, and boosts the Allies a little bit. I suppose with that explanation and the historical basis of the embargo on Japan after they began attacking I’m feeling a little more comfortable with it.
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We playtested the changes a bit this week. The air force reduction is noticable, but not detrimental- it simply evens the playing field between Japan and UK/ANZAC. By the time Japan had “rebought” those planes and moved everything in position, India had a decent small counter airforce and I (I was playing ANZAC) was able to bring the Kiwi air force over to Java to support India, as well as build more in Queensland.
The 10 IPCs- I don’t know. It allowed our Japan player to do something totally unexpected. He was using those extra 10 to help buy a Transport and 2 Infantry every turn as well as his normal purchases. But he was just stacking them in Japan, not moving. By the end of J3, he had 6 Transports stacked in the Sea of Japan, with Infantry to match. (Some Artillery tossed in as well). UK3, UK moves into China to ssave her and goes on the offensive. USA 3, they declare war as per rules.
J4 opens, and Japan moves all half dozen Transports AND Infantry (with 3 supported DDs) to ALASKA. Everyone looked at him and was “lol wut??”. We all thought it was nuts… until our USA player spent the next 3 turns totally fixated on the frozen north, barely buying a navy, sinking almost all his money into Tanks and Fighters. We stopped at turn 7, Manilla and Honolulu had fallen, and the USA had just gotten Alaska back but had no way to challenge the Imperial Navy, yet.
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@SAS:
Thinking about it a little more I suppose it basically compensates Japan for removing the 1 or 2 planes from the setup (build a fighter for each of the 2 turns Japan will get the NO until the US comes in turn 3) and forces them to be further back from the front lines when they are built. At least the Japanese only will get the NO for 2 turns pretty much.
So essentially the changes keep the Japanese initially the same, just with a little less airforce available immediately, and boosts the Allies a little bit. I suppose with that explanation and the historical basis of the embargo on Japan after they began attacking I’m feeling a little more comfortable with it.
Larrys suggestion takes away a total of five aircraft from Japan at the start. The 10 IPC NO for Japan lasts only for two rounds at the most as they must go to war by the third round or they might as well throw in the towel. In my current game in progress I declared war as Japan on the second turn and find myself just hanging on. It is going to be a close contest in which I cannot afford to make any more mistakes.
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I still think the simplest solution to balancing the Pacific theater is to not allow Japan to attack any power but China its first turn. It forces the Japanese player to set specific plans for future attacks and reposition its forces accordingly. It allows the Allies a turn to build up some and reposition as well. Japan may have a powerful navy and airforce but when those fleets split up to quickly take targets like the DEI and the Phillipines, they become exposed, easy targets for Allied units with reckless abandon.
Has anyone tried this rule with any success?