UK collects the unspent IPCs of the Germany’s player, then, even if its own capital is in enemy’s hands. See page 21 of the Europe 1940.2 rulebook.
Romania
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Romania and Bessarabia should be an independent neutral. Under terms of the Hitler-Stalin pact Bessarabia was assigned to Russia, so the USSR can occupy this territory without declaring war on Germany BUT it turns Romania proper into a pro-Axis neutral.
Good points Flashman - though in regards to the one I quoted above, Im not sure I agree. I don’t really have a problem with Bessarabia being assigned to the Russians to start.
Given the way the game is structured and tt’s divided, Im doubtful whether under your scenario (which I agree - is a more accurate situation) a Russian player would have any real incentive to ever occupy a neutral Bessarabia - particularly given that the tt has no significant IPC value, and whose occupation would result in the Axis gaining however many Romanian infantry.
In which case, the core problem I was concerned about (a shorting of the Axis of infantry they should be assured of by operation of a pro-Axis neutral Romania) wouldnt really be solved.
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I’ve always believed that a number of purchased infantry should be allowed to be placed in any home area up to the IPC value of the area, without a factory needing to be present.
Under this system, Romania would function as a vital forward infantry recruiting area for the Axis in a way that would be roughly accurate (assuming you treat assimilated pro-neutrals (as opposed to conquered territory) as home areas).
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Could always use my personal alternate Global set up.
RUSSIA
Amur: 6 Infantry
Sakha: 6 Infantry
Buryatia: 6 Infantry
Sea Zone 5: 1 Destroyer / 1 SubmarineUNITED KINGDOM
Egypt: 1 additional Infantry
Sea Zone 91: 1 additional Destroyer
Sea Zone 109: 1 additional DestroyerANZAC
Alexandria: 1 Infantry
Egypt: 1 InfantryFRANCE
French Indo China: 1 Infantry
Sea Zone 110: 1 DestroyerGERMANY
Germany: 1 Fighter
Romania: 1 additional Infantry
Sea Zone 113: 1 SubmarineITALY
Northern Italy: 1 additional Infantry
Sea Zone 95: 1 DestroyerJAPAN
Japan: 1 additional Infantry
Sea Zone 17: 1 Destroyer / 1 SubmarineYes I know, I’m crazy.
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Could always use my personal alternate Global set up.
RUSSIA
Amur: 6 Infantry
Sakha: 6 Infantry
Buryatia: 6 Infantry
Sea Zone 5: 1 Destroyer / 1 SubmarineUNITED KINGDOM
Egypt: 1 additional Infantry
Sea Zone 91: 1 additional Destroyer
Sea Zone 109: 1 additional DestroyerANZAC
Alexandria: 1 Infantry
Egypt: 1 InfantryFRANCE
French Indo China: 1 Infantry
Sea Zone 110: 1 DestroyerGERMANY
Germany: 1 Fighter
Romania: 1 additional Infantry
Sea Zone 113: 1 SubmarineITALY
Northern Italy: 1 additional Infantry
Sea Zone 95: 1 DestroyerJAPAN
Japan: 1 additional Infantry
Sea Zone 17: 1 Destroyer / 1 SubmarineYes I know, I’m crazy.
Or give China more infantry.
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I’ve always believed that a number of purchased infantry should be allowed to be placed in any home area up to the IPC value of the area, without a factory needing to be present.
World of War - Xeno games :-D
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I’ve always believed that a number of purchased infantry should be allowed to be placed in any home area up to the IPC value of the area, without a factory needing to be present.
Under this system, Romania would function as a vital forward infantry recruiting area for the Axis in a way that would be roughly accurate (assuming you treat assimilated pro-neutrals (as opposed to conquered territory) as home areas).
Pretty good idea, but think of the havoc it would wreak on the Allies in the Pacific theater if Japan could simply place infantry in “home area” tts they start with on mainland Asia. It would spare the Japanese player of the need to develop ICs and almost certainly the number of transports purchased over a game.
I can see some serious balance issues arising if the rule isnt restricted in some manner - perhaps tts with a value of 2 IPCs or more?
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Mmmm, but I’m thinking of a much stricter definition of “home” in this sense.
Assimilated Romania can be considered Axis home turf in this respect, as the country has voluntarily joined that alliance. However any part of China under Japanese occupation does not qualify, however long the Japanese have been there. Those Chinese symbols on Japanese starting tts are there for a reason; this is occupied Chinese home territory and, as far as I understand the rules, the Chinese can place infantry here if they’re in control. Limited placement of Japanese infantry in Korea and Thailand wouldn’t be a game breaker.
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Even the initial setup doesnt account for this since Germany starts the game with just 2 inf and 1 armor in Romania. Assuming those intial set up forces are intended to represent a Romanian contribution, there’s no way the starting forces in Romania should be fewer than those generated by operation of the Axis entering Bulgaria or Finland (each of which spawns 4 inf).
First off I agree the time line is off. Bulgaria getting 4 free inf (12 ipc), and Romania starting w/2 inf +arm (12 ipc) is relatively the same (as far as cost anyway). I agree Romania could have got a boost. The other thing to consider is that w/o Germany starting in Romania it couldn’t get to Bulgaria to claim those 4 free inf rd #1. It couldn’t be in Greece by rd #2 either. Do you want Italy to jump in before you to screw things up (oh yea that’s what they do best) :-D
Anyway just some observations if Romania was a pro axis neutral instead of a starting German tt. Some times history takes a back seat to game play, when playing w/Larry’s map and rules.
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Bulgaria is a tricky case: it never declared war on it’s fellow Slavs in the USSR, only on the western Allies. It was “pro-Axis”, but only in the anti-capitalist sense. Didn’t save it from a Russian invasion, mind…
http://en.wikipedia.org/wiki/Bulgaria_during_World_War_II
Perhaps if Germany (with Bulgaria in the Axis) invades Russia you have to make a loyalty roll; if you lose it Bulgaria leaves the Axis and becomes pro-Allied. A new group of Bulgarian troops is generated to defend the newly-not-officially-aligned state.
We might consider the same type of rule for Romania if the Russians retake Bessarabia; and so forth for all neutrals, including the likes of Poland and the Low Countries.
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Could always use my personal alternate Global set up.
Yes I know, I’m crazy.
Yeah, I think you’re crazy. You haven’t even played the game vanilla yet. :lol:
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I’ve always believed that a number of purchased infantry should be allowed to be placed in any home area up to the IPC value of the area, without a factory needing to be present.
World of War - Xeno games :-D
Actually the rule is one infantry per turn in any area with an IPC value (so not as many as the IPC value of the territory). I agree it’s a great rule, though to be allowed to place off-factory infantry. In World at war they cost one IPC more than regular infantry (i.e. when placed in a territory containing a factory).
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You know, acting on a hunch here, but I think Romania is a German territory for gameplay balance :roll:
All right, to be less snobbish, I really don’t believe Axis and Allies should be drenched in realistic borders, territories, or alliances. I think Larry found a perfect balance of historical accuracy and sacrificing some of that for gameplay balance. One can spend hours pointing out the unrealistic set-up and map of A&A 1940. I can personally point out, as a Frenchman, that the French Navy is under-represented, the French forces in the Empire are under-represented, no Vichy France means the Italians have to worry about their flank, the Free French should have a capital in French Equatorial Africa and be able to produce at least one infantry every three turns, etc. But, I know all of that is omitted and/or changed because of balance, balance, balance.
Am I beating a dead horse here? Probably.