I am often reminded the words of John F. Kennedy when he said, “We do things not because they are easy, but because they are hard.” [the quote seems to loss the essence of how his speech and its context]
If I wanted to I could formulate any tried and true strategy for United Kingdom like spend the game ferrying troops to Karelia or preparing for the Normandy Invasion. Personally I never enjoyed it. There’s plainly no fun to by being the “merchant woman” and spending turn after turn shipping troops, whereupon most of these troops to nothing but sit and defend. I’m a firm believer in ATB and VATB because it skips the dullness of being a virtually nonexistent force for most of the game. TG Moses’s strategy for the United Kingdom is the worst example of this. He would be better off saving all of his money until turn three before finally having a chance to use it. In my Australia strategy, I’m at least doing something. The bored player is more likely to make mistakes, and I see that a lot when I play. I use my Australia to freshen times up. It’s time to break away from the conformists mold and not be dictated on what to buy and what to do. Turn after turn, game after game. With that said…
“On Japan 3 you can hit Australia with 8-10 infantry, 2 Battleships, 1 AC, 2 fighters, 1 bomber, maybe a sub, up to 3 extra fighters if you really wanted to”
What strikes me as odd is where you are getting 2 Battleships, 1 Aircraft carrier, and a sub. Do you plan to attack Hawaii on the first turn? I would think that if this were to happen, then there wouldn’t be much of a Japanese fleet left, after America counterattacks on her turn.
“tell us how you would take back Australia with Japan”
Of course, any area that threatens Japan’s sphere of influence is an immediate threat. What I’m trying to do is divert much need supplies and manpower to Australia, instead of where they are needed, Asia. Also, the United Kingdom is at a huge advantage since it goes first before Japan. In terms of placement, this is a one-turn lead for UK that I can used to build up a Navy or fortify. Then you also have to deal with supply lines and plane movement, a real mess for Japan.
“farthest from the action, is one of the best places to put an IC???”
Purely the idea of a factory in Australia is a “action-based” concept under ATB. This gives me the chance of conquering crucial Japanese held islands and forcing the Japanese player to react to my playing style.
“You’re on an island, pretty far away from Japan or the mainland, and the Japanese navy will soon be coming at you.”
There are two aspects that I am unsure of here. One is the supposed Japanese navy and the other is if I’m trying to go straight after Japan. With Australia, in two turns I can reach every single territory in Asia. On turn one alone, I have the opportunity to take or recapture: East Indies, Borneo, India (mainland), Burma (mainland), Philippines, and New Guinea.
“But, if the Japan player ignores you for a turn or two, what are you going to do with this complex?”
Give the simplicity of the weakly defended Japanese-held islands, I’ll probably spend a turn or two build up a navy.
“Axis and Allies stands not only as one of the most stupendous works of man, but also as one of the most beautiful of human creations. Indeed, it is at once so great and so simple that it seems to be almost a work of nature.”
[ This Message was edited by: TM Moses VII on 2002-05-28 22:59 ]
[ This Message was edited by: TM Moses VII on 2002-05-28 23:02 ]