• Exactly, 2 units a turn is nothing. Japan starts out with a huge navy.


  • Moses, I’m going to have to join this gang bang here and attack your Australian IC strategy. Now, if Japan goes to take it I can see how it’s a sound (although not the best) UK move to stall Japan. But, if the Japan player ignores you for a turn or two, what are you going to do with this complex? You’re on an island, pretty far away from Japan or the mainland, and the Japanese navy will soon be coming at you. Producing only 2 units a turn isn’t going to let you overcome the navy to build enough guys to be a threat, or even a distraction, to Japan. You might be able to take an island or two, but Japan will earn that back when India falls. And it will much sooner because pulling that fighter out of India really gives Japan free reign of south asia. Anyway, I know that you are aware of better UK strategies, but this Aussie IC isn’t even an acceptable strategy.


  • Ha, 3 on 1? Sounds like my sort of odds. :smile:

    "[Han] the odds of successfully navigating through an asteroid field are – " - C3P0

    Try to get a proper response as soon as possible, but an IC in Australia was never my strategy. It was really invented by TM who was sick of standing around doing nothing with UK and really wanted to get some ATB and VATB. Try to get her to respond to this one.


  • I am often reminded the words of John F. Kennedy when he said, “We do things not because they are easy, but because they are hard.” [the quote seems to loss the essence of how his speech and its context]
    If I wanted to I could formulate any tried and true strategy for United Kingdom like spend the game ferrying troops to Karelia or preparing for the Normandy Invasion. Personally I never enjoyed it. There’s plainly no fun to by being the “merchant woman” and spending turn after turn shipping troops, whereupon most of these troops to nothing but sit and defend. I’m a firm believer in ATB and VATB because it skips the dullness of being a virtually nonexistent force for most of the game. TG Moses’s strategy for the United Kingdom is the worst example of this. He would be better off saving all of his money until turn three before finally having a chance to use it. In my Australia strategy, I’m at least doing something. The bored player is more likely to make mistakes, and I see that a lot when I play. I use my Australia to freshen times up. It’s time to break away from the conformists mold and not be dictated on what to buy and what to do. Turn after turn, game after game. With that said…

    “On Japan 3 you can hit Australia with 8-10 infantry, 2 Battleships, 1 AC, 2 fighters, 1 bomber, maybe a sub, up to 3 extra fighters if you really wanted to”

    What strikes me as odd is where you are getting 2 Battleships, 1 Aircraft carrier, and a sub. Do you plan to attack Hawaii on the first turn? I would think that if this were to happen, then there wouldn’t be much of a Japanese fleet left, after America counterattacks on her turn.

    “tell us how you would take back Australia with Japan”

    Of course, any area that threatens Japan’s sphere of influence is an immediate threat. What I’m trying to do is divert much need supplies and manpower to Australia, instead of where they are needed, Asia. Also, the United Kingdom is at a huge advantage since it goes first before Japan. In terms of placement, this is a one-turn lead for UK that I can used to build up a Navy or fortify. Then you also have to deal with supply lines and plane movement, a real mess for Japan.

    “farthest from the action, is one of the best places to put an IC???”

    Purely the idea of a factory in Australia is a “action-based” concept under ATB. This gives me the chance of conquering crucial Japanese held islands and forcing the Japanese player to react to my playing style.

    “You’re on an island, pretty far away from Japan or the mainland, and the Japanese navy will soon be coming at you.”

    There are two aspects that I am unsure of here. One is the supposed Japanese navy and the other is if I’m trying to go straight after Japan. With Australia, in two turns I can reach every single territory in Asia. On turn one alone, I have the opportunity to take or recapture: East Indies, Borneo, India (mainland), Burma (mainland), Philippines, and New Guinea.

    “But, if the Japan player ignores you for a turn or two, what are you going to do with this complex?”

    Give the simplicity of the weakly defended Japanese-held islands, I’ll probably spend a turn or two build up a navy.


    “Axis and Allies stands not only as one of the most stupendous works of man, but also as one of the most beautiful of human creations. Indeed, it is at once so great and so simple that it seems to be almost a work of nature.”

    [ This Message was edited by: TM Moses VII on 2002-05-28 22:59 ]

    [ This Message was edited by: TM Moses VII on 2002-05-28 23:02 ]


  • The reason we are all saying that you will have a Japanese fleet is because it is common knowledge that counter-attacking the Japanese fleet on US1 is a bad move. In most games the US can’t even consider counter-striking the Japanese fleet unless there was some kind of freak outcome from the first battle where all the dice went their way, otherwise it is suicide. And that’s not even considering two-hit battleships…


  • :lol:


  • Nice J1 you got there. :smile: But losing one ftr can be quite a blow. Plus, you let the US Battleship and transport “get away.” And this really takes the place of the UK carrier I’m supposed to build on T1.

    Good thing with an IC in Australia is that it serves almost no purpose to Japan.


    “Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be.” - Aldolf Galland
    “Moral courage is the most valuable and usually the most absent characteristic in men.” - Patton

    [ This Message was edited by: TG Moses VI on 2002-05-29 20:29 ]


  • I agree with Ansabach. Counter Attacking Pearl Harbor on USI is a horrible move. It not only wastes valueable time and resources that could be used against Germany, but it also uses them to little gain.


  • It really depends on the situation at hand.

    Also didn’t you saythe weakness of my USA strat was because I left myself too open to a Japanese invasion fleet at South America or South Africa. Even with the conveyor belt method, I’m still open to attack.


  • Besides when taking a Japan First Strategy, when would the US counter attack Pearl Harbor?


  • I think that counterattacking the Japanese on the turn immediately following Pearl Harbor is ideal. There is no better situation, as either Japan will retreat back to the Asia coast to consolidate their gains or next attack the American BB and Trans that really have no chance of surviving alone. Usually I will Pearl Harbor Again with America if I instead want to go purely “Conveyor Belt.” That means I’m only interested in infantry bridging from Karelia to the Far East or from Algeria to Egypt. This regulates my US forces to mostly holding operations where a large airforce (which should’ve supported the Pearl Harbor Counterstroke) isn’t necessarily needed. However, without an airforce you do slow down the pace of offensives especially when you lack a bomber to conduct SBRs or need an extra punch to rid German forces holding out in Africa.


  • Personally, I would go all out offense in that situation as Germany. I would take Karelia around Turn 4 or 5, and suicide my Airforce to take out British and the few American Transports. I might be spreading myself thin, I’d be hard pressed to hold Russia, but it would definately be a blow to the allies.


  • And all out offense with Germany is possible. However, in order to take Karelia you must at least have access to the Luftwaffe on that turn. And since UK and USA fleet are must vulnerable after the first turn (1 AC w/ 2 ftrs, 1 trans) it’ll cost you 2-3 ftrs just to take out that fleet. That leaves you with a very weak offensive base on which to attack Russia. And by the 2nd turn, Uk and USA can replace their loses by building yet another Carrier and landing planes on it. Germany simply cannot replace her’s.


  • Yeah, thats what happened in a game I played not too long ago. Germany went all out on Karelia and took it, but lost 3 fighters and barely had units left in Karelia. A combined Russian and UK counterattack got karelia back, and the Germans were out of luck when it came to the impending naval assault AND they had a hard time gaining ground as well. It was only a matter of time before germany fell, but they were never a serious threat and didnt even have the ability to slow down an Allied invasion.


  • No, you take the UK and US Navy out in the first 2 turns, and use Fighers to keep them dead. That takes Britain and the US out of the equation, and Germany can easily defeat Russia. Thats why the US doesn’t counter attack pearl harbor (and why Japan attacks it) in my book, those extra few ships help a lot.


  • Then how do you expect to deal with the transport and carrier w/2 ftrs on the second and third turns? Remember, the Allies can outbuild you.


  • Keep building :smile: I go heavy on fighters with Germany. Also I play an Aggressive Japan, Yakut will be gone by that 4th Turn.


  • With aggressive Japan, I’m sure Yakut will fall in less then 4 turns. The main problem with Germany is that if they build nothing but fighters, they can’t replace causalities lost of the Eastern Front. Eventually this break in manpower will halt the German offensive and the Russians will muster enough strength to counterattack. Of course with Japan in the fry, you’re playing a game of cat or mouse. Will the Germans be able to hold off USA and UK reinforcements long enough for the Japanese to strike a knockout blow on Russia? Only the dice will surely tell.


  • I never said nothing but fighters. I don’t build tanks as Germany, just Fighters and Infantry.


  • Interesting, I don’t know if Germany can afford to lose 4 INF to gain one fighter, but I guess every game is different. Yanny, as Germany can you build fighters fast enough to keep up with losing them in naval raids? If the UK has that carrier w/2 fighters on it then I don’t see how it’s possible.

Suggested Topics

  • 7
  • 25
  • 8
  • 10
  • 20
  • 2
  • 25
  • 31
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.5k

Users

40.0k

Topics

1.7m

Posts