Japan has so many planes they just overwhelm anything in Asia.
Took out US trans(with sub), New Britain sub (with DD),UK BB + 2 transp (with 3 Bombers + fighter, fighter lost)
Captured Phillipines(using all 3 transp), cut Burma road, took few China territories.
Purchase minor industry, 2 transp.
On UK 1 Britain chose to reinf Burma road so…
on J2 Malaya fell. Borneo captured. Bulk of fleet moved to TRUK (Caroline Islands) with the exception of 1BB, 1CV(with fighters) 1CA 1DD 1sub + transports which were located off Malaya. Burma road survived.
1DD blocking US fleet from going to Japan.
On UK2 Britain made mistake of moving troops out of India to reinforce front line so…
on J3 India fell, Burma road cut. Remaining Japanese homeland fighters moved to TRUK. Remaining DEI islands captured.
US3 tried to eliminate TRUK fleet strongpoint but at that point Japan was happy to exchange materiel with USA 1:1. Dice deserted US in 2nd round of combat so game over.
With the exception of the US final battle, Japanese dice were average to poor (50% of expected hits counting pips)
Couple of notes: This ‘shock and awe’ first round attack froze the ANZAC player. Philipines fleet threatened invasion of Queensland so fighters kept at home. ANZAC should ignore “threat” of Japan moving fleet out of position by invading Australia and send all fighters to help UK.
Uk did not move DD to prevent bombardment of Malaya but bombardment (BB CA) missed anyway.
should UK reinf Malaya with fighters instead of Burma road?
Hard to justify in terms of investment but in this game yes.
With J1 attack UK income well south of 10 ipcs by J3. With DEI in Japanese hands tons of $ to spend.
If Phillipines invasion goes badly J1 and Japan loses too many grunts, Japan will not have the troops to take Malaya J2. Not a problem with average or better dice. (Japan can bring in Fighter, Tactical Fighter, 4inf, 2 arti)(vs 2 inf, Bmb, Fighter)
Thats 3 hits vs 1.5 hits by pip count. Japan rolls 8dice vs 4dice so things are more likely to go wrong for US. Japan loses 2-3 inf on average.
If UK turtles in India he can survive a few more turns. Meanwhile the 3 tanks/turn plus airpower make mincemeat out of the Chinese. The US player can slowly build up instead of attacking but do the allies really have that much time after a J1 attack?
India falls J6-J7. By then Japan has stopped buying tanks for the mainland and income is higher than US. All that is needed is a dble threat Hawaii/Queensland invasion from TRUK and 6th victory city is in hand.
Allies win by having Japan spend on 2 fronts: Asia mainland and Pacific war with US. If Japan waits to attack they CAN crush China but UK’s income can go up to 30 = 10inf/turn on India (this is exactly what happened when I played UK 2nd game) As Japan I would rather have US getting 40 extra than UK getting 20 extra IPCs. UK is on my doorstep. USA has to build transp to ship all those grunts over.
Honestly I cannot think of a good reason not to attack J1 (except for experimentation and varying the game)