Daraas (A+50) vs VictoryFirst G40 OOB


  • @VictoryFirst yes please, man I am rusty lol.

  • 2025

    3a2a38f2-8c6b-4f0a-ace0-9f9d46c941bd-image.png

    OOL?

  • 2025


  • @VictoryFirst max defense, whatever will do the most damage


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            5 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Sikang
            4 infantry moved from Jehol to Chahar
            1 bomber moved from Hunan to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 2 transports
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 12/16 hits, 7,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 2 transports in 26 Sea Zone, round 2 : 9/14 hits, 7,33 expected hits
                    3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 4 submarines owned by the Japanese lost in 26 Sea Zone
                    2 submarines owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                1 fighter owned by the Japanese retreated
                3 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese retreated to 25 Sea Zone
                Americans win with 1 battleship, 5 fighters and 2 transports remaining. Battle score for attacker is 20
                Casualties for Japanese: 3 fighters, 4 submarines and 2 tactical_bombers
                Casualties for Americans: 2 carriers, 4 destroyers, 2 fighters and 2 submarines
            Battle in Chahar
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Moving scrambled unit from 26 Sea Zone  back to originating territory: Hawaiian Islands
                4 fighters owned by the Americans forced to land in Hawaiian Islands
    
        Non Combat Move - Japanese
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 2 tactical_bombers moved from Caroline Islands to 25 Sea Zone
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from Sikang to Kweichow
            1 tactical_bomber moved from Sikang to Kweichow
            1 bomber moved from Sikang to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            4 artilleries and 13 infantry moved from Kweichow to Hopei
            1 aaGun moved from Hunan to Kweichow
            2 transports moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 4 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,33
    Japanese regular : 2,50
    

    Savegame

3 / 3

Suggested Topics

  • 12
  • 26
  • Squirecam Witt G42 (Axis +6)

    about 5 hours ago
    177
  • 21
  • 129
  • 26
  • W@W captain walker (axis)vs dawgoneit

    about 12 hours ago
    236
  • crockett vs dawgoneit oob

    about 22 hours ago
    88
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.6k

Users

40.2k

Topics

1.7m

Posts