@zarhunter
Intercept in Moscow?
Scramble to Smolensk?
74a0c18c-e32c-404f-a8c6-a51425f51a18-image.png
L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch
-
TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 3 submarines moved from 97 Sea Zone to 99 Sea Zone 3 submarines moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sardinia 1 bomber moved from New Guinea to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Airborne Attack Move - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sardinia Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 3 submarines Italians defend with 1 cruiser and 3 transports Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone Italians roll dice for 3 transports in 98 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 3 transports owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser and 3 transports Battle in 96 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Eastern United States to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Western Australia to 33 Sea Zone 1 bomber moved from 35 Sea Zone to New Guinea 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Southeast Mexico to 26 Sea Zone 2 aaGuns moved from Western United States to British Columbia 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from 96 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 3 submarines placed in 97 Sea Zone 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 4 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from West India to India 1 artillery moved from West India to India 3 fighters and 1 tactical_bomber moved from Persia to India 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Iraq 3 armour moved from Persia to West India 1 mech_infantry moved from Eastern Persia to West India Combat - British Battle in Sumatra Battle in India British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from India to West India 1 fighter moved from India to West India 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 3 armour moved from Union of South Africa to Belgian Congo 2 armour moved from Belgian Congo to Ethiopia 1 armour moved from Italian Somaliland to Ethiopia 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 armour placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.67 Italians regular : -0.17 British regular : 0.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria Turn Complete - Italians
Combat Hit Differential Summary :
-
Assumed no scramble from rome, tell me if you want to do it
-
@lebowsky
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty -
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Southern Italy: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@zarhunter
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty
edited the fighter, use this file if the edit is apporved -
@zarhunter said in L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch:
@zarhunter
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty
edited the fighter, use this file if the edit is apporvedIn that case I would just attack with the italian bomber, so I move all the fighters back to egypt
-
@lebowsky
Yes, that works -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Italians to Egypt: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 8 armour, 3 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry and 2 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans 4 fighters and 5 tactical_bombers moved from Bryansk to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 8/12 hits, 5.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 2 aaGuns moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 4 armour and 6 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Northern Italy to Romania 3 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 4 bombers moved from Bryansk to Greece 4 fighters and 5 tactical_bombers moved from Rostov to Greece Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry and 9 mech_infantrys placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.83
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Italians to Egypt: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 8 armour, 3 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry and 2 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans 4 fighters and 5 tactical_bombers moved from Bryansk to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 8/12 hits, 5.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 2 aaGuns moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 4 armour and 6 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Northern Italy to Romania 3 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 4 bombers moved from Bryansk to Greece 4 fighters and 5 tactical_bombers moved from Rostov to Greece Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry and 9 mech_infantrys placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.83
-
moved 2 mech on last edit, please use the new map
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese
Combat Hit Differential Summary :
-
let me redo, I did not engage in combat other than move into unoccupied territory, not sure which map i used
-
@zarhunter Go ahead, if you didnt roll any dice there is no need to ask
-
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 1 aaGun, 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov 2 aaGuns, 3 artilleries and 20 infantry moved from Russia to Samara Place Units - Russians 1 aaGun and 2 infantry placed in Volgograd 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 mech_infantry moved from Kansu to Olgiy 1 infantry moved from Chahar to Buyant-Uhaa 2 armour moved from Shantung to Buyant-Uhaa 2 bombers moved from Yunnan to Olgiy 2 infantry moved from Burma to India 2 fighters and 3 tactical_bombers moved from Burma to India 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Olgiy Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry Mongolians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Olgiy, round 2 : 3/4 hits, 2.00 expected hits Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Olgiy 2 infantry owned by the Mongolians lost in Olgiy Japanese win, taking Olgiy from Mongolians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Mongolians: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Olgiy: 1 artillery EDIT: Adding units owned by Japanese to Olgiy: 1 artillery EDIT: Turning off Edit Mode Battle in Buyant-Uhaa Japanese attack with 2 armour and 1 infantry Mongolians defend with 2 infantry Japanese roll dice for 2 armour and 1 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 1.17 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buyant-Uhaa 1 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 4 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buyant-Uhaa Mongolians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 2 armour and 1 infantry Casualties for Mongolians: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Olgiy to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Hunan to Chahar 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Burma to Hunan 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Kweichow 4 fighters and 4 tactical_bombers moved from India to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 6 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.17 Mongolians regular : 2.00 ANZAC regular : 0.33 UK_Pacific regular : 0.33
-
@lebowsky said in L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch:
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 mech_infantry moved from Kansu to Olgiy 1 infantry moved from Chahar to Buyant-Uhaa 2 armour moved from Shantung to Buyant-Uhaa 2 bombers moved from Yunnan to Olgiy 2 infantry moved from Burma to India 2 fighters and 3 tactical_bombers moved from Burma to India 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Olgiy Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry Mongolians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Olgiy, round 2 : 3/4 hits, 2.00 expected hits Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Olgiy 2 infantry owned by the Mongolians lost in Olgiy Japanese win, taking Olgiy from Mongolians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Mongolians: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Olgiy: 1 artillery EDIT: Adding units owned by Japanese to Olgiy: 1 artillery EDIT: Turning off Edit Mode Battle in Buyant-Uhaa Japanese attack with 2 armour and 1 infantry Mongolians defend with 2 infantry Japanese roll dice for 2 armour and 1 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 1.17 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buyant-Uhaa 1 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 4 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buyant-Uhaa Mongolians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 2 armour and 1 infantry Casualties for Mongolians: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Olgiy to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Hunan to Chahar 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Burma to Hunan 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Kweichow 4 fighters and 4 tactical_bombers moved from India to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 6 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.17 Mongolians regular : 2.00 ANZAC regular : 0.33 UK_Pacific regular : 0.33
By the way, watch the Buyant-Uhaa battle, just amazing
-
TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia Combat - Americans Non Combat Move - Americans 1 bomber moved from New Guinea to Queensland 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Caroline Islands to Queensland 2 carriers and 3 fighters moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 aaGuns moved from British Columbia to Alaska 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 armour, 2 infantry and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 aaGun, 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from West India to India 1 fighter moved from West India to India 1 infantry moved from West India to India 1 tactical_bomber moved from West India to India 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Iraq 3 armour moved from Belgian Congo to Ethiopia 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Tunisia to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Libya to Tunisia Combat - British Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 2 fighters moved from West India to Persia 3 armour moved from Persia to West India 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 aaGun and 2 artilleries placed in Iraq 3 armour placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British regular : 1.50
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,5,6,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :