TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 fighters and 2 infantry moved from 96 Sea Zone to Malta
2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
Combat - Italians
Battle in Malta
Italians attack with 2 fighters and 2 infantry
British defend with 1 airfield and 1 infantry
Italians roll dice for 2 battleships in Malta, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to 96 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 31 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Shan State to Yunnan
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Leningrad to Northern Belarus
2 bombers moved from Leningrad to Stalingrad
8 armour, 3 artilleries, 17 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Belarus
7 artilleries and 16 infantry moved from Leningrad to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 3 transports moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 117 Sea Zone to 116 Sea Zone
6 infantry moved from Western Germany to 116 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 6 infantry and 3 transports moved from 116 Sea Zone to 117 Sea Zone
3 infantry moved from Western Germany to Germany
5 fighters and 5 tactical_bombers moved from Southern Italy to Western Ukraine
Combat - Germans
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/2 hits, 0.33 expected hits
Bombing raid in Stalingrad rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Stalingrad causes 6 damage total.
Battle in Vologda
Germans attack with 1 armour, 7 artilleries, 16 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 7 artilleries, 16 infantry and 1 mech_infantry in Vologda, round 2 : 6/25 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 7 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 3 artilleries, 17 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 3 artilleries, 17 infantry and 12 mech_infantrys in Ukraine, round 2 : 12/44 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 3 artilleries, 17 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 armour
Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Northern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Stalingrad to Western Ukraine
6 infantry moved from 117 Sea Zone to Poland
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Leningrad to Vologda
1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad
Place Units - Germans
3 artilleries placed in Leningrad
5 artilleries placed in Germany
5 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
@GeneralDisarray I edited an italian blocker in the med as i somehow forgot to on their turn. the undo button gets me sometimes. The naval port in mexico was genius
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 submarine moved from 93 Sea Zone to 108 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kursk to Russia
1 armour moved from Stalingrad to Tambov
1 armour and 1 mech_infantry moved from Russia to Tambov
3 aaGuns, 2 armour, 6 artilleries, 33 infantry and 3 mech_infantrys moved from Southern Belarus to Bryansk
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Gorky to Yaroslavl
1 infantry moved from Gorky to Samara
1 infantry moved from Nenetsia to Gorky
2 artilleries and 6 infantry moved from Russia to Samara
2 armour and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Kursk
1 infantry moved from Kursk to Rostov
1 aaGun, 2 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Kursk to Tambov
2 aaGuns, 3 armour and 15 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour and 2 mech_infantrys placed in Urals
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Northern Manchuria to Buryatia
4 artilleries and 12 infantry moved from Amur to Buryatia
2 artilleries and 4 infantry moved from Kwangtung to Kiangsi
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
3 fighters, 3 infantry and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 armour, 1 infantry and 1 mech_infantry moved from Southern Manchuria to Jehol
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shansi
2 infantry moved from Jehol to Anhwe
1 submarine moved from 24 Sea Zone to 31 Sea Zone
1 fighter moved from 24 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 32 Sea Zone
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 24 Sea Zone
2 infantry moved from Marshall Islands to 33 Sea Zone
2 infantry moved from Gilbert Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 24 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 24 Sea Zone to 35 Sea Zone
1 carrier moved from 24 Sea Zone to 34 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
2 battleships moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Davao
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 32 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 31 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 34 Sea Zone
1 fighter moved from 32 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 34 Sea Zone
1 artillery, 1 fighter and 3 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 7 infantry moved from 35 Sea Zone to Caroline Islands
2 infantry moved from 36 Sea Zone to Davao
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
1 factory_minor placed in Shantung
3 infantry placed in Southern Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 66 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 66 Sea Zone to 31 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Morocco
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to 27 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 66 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 11 Sea Zone
1 aaGun moved from 11 Sea Zone to Western United States
1 armour and 1 mech_infantry moved from Alaska to Western United States
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Anglo-Egyptian Sudan to Alexandria
2 infantry moved from Queensland to New South Wales
Place Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Hunan to Hopei
1 infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Hunan
Place Units - Chinese
5 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 factory_minors and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 100 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
3 submarines moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Sumatra
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
Combat - British
Battle in Java
Battle in Sumatra
Battle in 96 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 7 submarines and 2 tactical_bombers
Italians defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 3 transports
British roll dice for 7 submarines in 96 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Italians and 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 5/15 hits, 7.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 7/10 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the British
6 submarines owned by the British lost in 96 Sea Zone
2 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 96 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
2 destroyers owned by the British and 1 submarine owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians and 2 battleships owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Java from Japanese, taking Sumatra from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 84
Casualties for British: 2 destroyers and 7 submarines
Casualties for Italians: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Non Combat Move - British
2 fighters moved from 96 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hunan
1 aaGun, 4 artilleries and 10 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 73 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 submarines placed in 100 Sea Zone
1 factory_minor placed in Iraq
1 factory_minor placed in Southern Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 2.83
Japanese regular : 0.33
Italians regular : 1.17
British regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Morocco, round 2 : 1/8 hits, 2.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Italians lost in Morocco
1 infantry owned by the British lost in Morocco
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Italians lost in Morocco
2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Morocco, round 4 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Morocco to Southern France
EDIT: 2 infantry moved from Soviet Far East to 4 Sea Zone
EDIT: 2 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
2 fighters moved from India to Kansu
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
@Jacob16 I had to edit my US destroyer after combat for UK. It leaves a bad taste in my mouth but i accidentally undid the move before combat. I thought i did it during US turn. That is why i brought all forces into Egypt. I understand if you wont allow it. Although i am afraid it is a very costly mis click.
If you want the win you can take away the edit and attack Egypt and see how the battle goes. I am afraid i will concede if i lose it to bad though. Once Egypt is lost for good its never ended well for me as the allies. The rest of the board isnt terrible but losing India and Egypt is basically game over IMO.
Sorry for the long message. This has been a really fun game.
ok, in the meantime, appreciate if you could do your best to make the moves at least 2-3 days and not longer. problem is that this has been going on all year (including starting really late). i tend to lose track of my train of thought if there’s too much time between turns. also btw i assumed no scramble for the german dd.
I will prioritize our game when I am back in Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Novosibirsk to Urals
1 armour moved from Sikang to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Urals to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUs