@VictoryFirst Game History
Round: 4 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 armour moved from Leningrad to Karelia 1 fighter moved from Moscow to Karelia 1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone Combat - Russians Battle in Karelia Russians attack with 5 armour and 1 fighter Germans defend with 5 infantry Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia 3 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Leningrad 3 artilleries and 32 infantry moved from Leningrad to Russia Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -3.00Game History
Round: 4 Purchase Units - British British buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Leningrad: 1 bomber EDIT: Removing units owned by Americans from Leningrad: 4 fighters EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters EDIT: Turning off Edit Mode 1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 armour moved from Baltic Sea Sea Zone to Leningrad 1 fighter moved from Caucasus to Moscow EDIT: British undo move 2. 1 armour moved from Baltic Sea Sea Zone to Leningrad 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium British take Netherlands-Belgium from Germans 1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco Combat - British Battle in Morocco British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Morocco British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Morocco 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco 1 armour owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 3 infantry Non Combat Move - British Place Units - British 1 bomber placed in United Kingdom 1 transport placed in English Channel Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.83Game History
Round: 4 Purchase Units - Americans Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 4 fighters EDIT: Adding units owned by Americans to Leningrad: 4 fighters EDIT: Removing units owned by Russians from Leningrad: 1 bomber EDIT: Adding units owned by British to Leningrad: 1 bomber EDIT: Turning off Edit Mode 4 fighters moved from United States to English Channel Sea Zone 3 fighters moved from English Channel Sea Zone to Leningrad EDIT: Americans undo move 2. EDIT: 4 fighters moved from Leningrad to Moscow EDIT: 1 bomber moved from Leningrad to Moscow EDIT: 1 fighter moved from Leningrad to Moscow 3 fighters moved from English Channel Sea Zone to Russia Non Combat Move - Americans Place Units - Americans 1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone 1 infantry placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
AAE-game11-A4.tsvg
I had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.