Howdy yall! I have recently ordered a copy of HBGs Global 1914, and while I intend to play the base scenario of course. I am also very interested in alternate history scenarios. If anyone is intrigued by the Kaiserreich story, please let me know and we maybe can create a scenario? Just in case you are unfamiliar with this alternate history scenario from the video game Heart of Iron 4 (modded ww1 version). Germany has won the Great War, and the Entente has turned to Syndicalism (essentially a proto-Marxist/anarchist movement).
Thoughts on the Rules
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So the rules have been out and I just want to see other people’s opinions on it
Downloads for Global War 1914: https://www.historicalboardgaming.com/Downloads_c_3679.html -
@board-3659 said in Thoughts on the Rules:
So the rules have been out and I just want to see other people’s opinions on it
Downloads for Global War 1914: https://www.historicalboardgaming.com/Downloads_c_3679.htmlI downloaded them the other day, and have only gotten chance to go through a few pages so far. I do like the reference charts they posted.
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@dsumner There is a problem with strategy for the German Summer 1914 turn concerning France. Belgium was the preferred and only realistic chance Germany had of advancing to Paris in early 1914. Lorraine was too heavily defended. General Hand Grenade mention’s a penalty Germany will pay for extending their trench line if they mass opposite Belgium to advance through them to Paris outflanking the Lorraine border with Germany which should be fortified. Tranches should not even be in play before 1915. I think the concept of allowing four pieces on the western front in any space to represent trenches is flawed. I think it would be better to use trench markers instead. I would love to discuss this. I think the historical evidence is on my side here. Germany should not suffer any penalties when doing what was done historically.