Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Europe Improved
Game History
Round: 7 Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Moscow: 6 fighters EDIT: Removing units owned by British from Moscow: 3 fighters EDIT: Adding units owned by Russians to Moscow: 9 fighters EDIT: Removing units owned by British from Moscow: 1 bomber EDIT: Removing units owned by Americans from Moscow: 1 bomber EDIT: Adding units owned by Russians to Moscow: 2 bombers EDIT: Turning off Edit Mode 3 artilleries and 5 infantry moved from United Kingdom to English Channel Sea Zone 3 artilleries, 5 infantry and 4 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone 1 artillery and 1 infantry moved from Baltic Sea Sea Zone to Poland British take Poland from Germans 2 artilleries and 2 infantry moved from Baltic Sea Sea Zone to Baltic States Russians take Baltic States from Germans 2 infantry moved from Baltic Sea Sea Zone to Leningrad 1 infantry and 1 transport moved from Azores Sea Sea Zone to South Atlantic Sea Zone 1 infantry moved from South Atlantic Sea Zone to Morocco British take Morocco from Germans 2 armour, 1 artillery and 12 infantry moved from Netherlands-Belgium to Eastern France Combat - British Battle in Eastern France British attack with 2 armour, 1 artillery and 12 infantry Germans defend with 1 infantry British roll dice for 2 armour, 1 artillery and 12 infantry in Eastern France, round 2 : 5/15 hits, 3.50 expected hits Germans roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern France British win, taking Eastern France from Germans with 2 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 aaGun moved from Netherlands-Belgium to Eastern France Place Units - British 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Europe Improved
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 5 infantry and 3 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone 2 infantry moved from Baltic Sea Sea Zone to Poland 2 infantry moved from Baltic Sea Sea Zone to Baltic States 1 artillery and 1 infantry moved from Baltic Sea Sea Zone to Leningrad 2 destroyers moved from English Channel Sea Zone to Baltic Sea Sea Zone 1 artillery and 6 infantry moved from Netherlands-Belgium to Eastern France 3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 3 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from Celtic Sea Sea Zone to Azores Sea Sea Zone 1 submarine moved from Strait of Gibraltar Sea Zone to Azores Sea Sea Zone 1 destroyer and 1 submarine moved from Azores Sea Sea Zone to Celtic Sea Sea Zone Non Combat Move - Americans Place Units - Americans 3 artilleries, 2 fighters and 3 infantry placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
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@VictoryFirst Hmm, I don’t think this German strategy is invincible lol…unless I’m missing something obvious. Probably need more infantry going to Moscow, not just tanks.
But I may have a trick or two up my sleeve
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I think you are going to win this game. I shouldn’t have bought that many transports as the US. The amount of pressure their units can put is limited, I think their money is better spent on Fighters to support Moscow and let the British do most of the landing with transports.
The Germans have the advantage in the end game because they can defend Berlin and put pressure on Moscow very easily.
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or at least more easily than the Allies can. Yeah I think you are following the right strategy but your G1 on the Eastern Front could have been slightly better and you could have sent less units to Africa. And your fighters shouldn’t be on the Western Front, but in range of Moscow. I think if you did those things Moscow would have fallen by now lol.
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@VictoryFirst Idk if this move was a good idea, but it was just too funny to pass up lol.
Game History
Round: 8 Purchase Units - Germans Germans buy 10 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to Netherlands-Belgium 2 infantry moved from Germany to Poland 1 fighter moved from Northern Italy to Netherlands-Belgium 5 armour moved from Germany to Poland 1 infantry moved from Stalingrad to Turkestan 1 infantry moved from Belorussia to Turkestan 1 fighter moved from Belorussia to Turkestan 1 fighter moved from Germany to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Belorussia to Russia 6 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Germany to Russia 1 fighter moved from Belorussia to Turkestan 1 bomber moved from Belorussia to Leningrad Combat - Germans Strategic bombing raid in Leningrad Bombing raid in Leningrad rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Poland Germans attack with 5 armour and 11 infantry British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry Germans roll dice for 5 armour and 11 infantry in Poland, round 2 : 4/16 hits, 4.33 expected hits British roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Poland 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Poland Germans win, taking Poland from British with 5 armour and 10 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Turkestan Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Turkestan, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Turkestan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Turkestan Germans win, taking Turkestan from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Netherlands-Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Netherlands-Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Netherlands-Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Netherlands-Belgium, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Netherlands-Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans win, taking Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Leningrad to Belorussia 2 fighters moved from Russia to Belorussia 2 fighters moved from Turkestan to Belorussia 1 fighter moved from Netherlands-Belgium to Germany 13 armour moved from East Poland to Belorussia 5 infantry moved from Iran to Caucasus 1 artillery moved from Iran to Caucasus 1 infantry moved from Iraq to Iran 1 infantry moved from Northern Italy to Vichy France Place Units - Germans 1 infantry placed in Stalingrad 9 infantry placed in Germany 1 submarine placed in Baltic Sea Sea Zone 2 submarines placed in Danish Sea Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33 British regular : -1.00
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@VictoryFirst said in Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2:
I think you are going to win this game. I shouldn’t have bought that many transports as the US. The amount of pressure their units can put is limited, I think their money is better spent on Fighters to support Moscow and let the British do most of the landing with transports.
The Germans have the advantage in the end game because they can defend Berlin and put pressure on Moscow very easily.
Interesting that you feel this way. It takes two turns for Americans transports to do relevant things, 1 turn if you’re going for Morocco. It takes about three turns for American fighters to reach Moscow (2 for Lenin, so I do feel it is more important in the early game for Americans to build fighters).
I think you do eventually need to get the American shuck going. I feel like you got the American shuck down - three sets of transports is the way to go, imo.
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1d6<=2: 3; Hits: 0
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I assume you are going to submerge
Next is the Baltic Sea Zone. The air units can hit the subs because there are friendly destroyers present.
[dice 3d6<=4]
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3d6<=4: 1, 4, 2; Hits: 3
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Sub returns fire
[dice 1d6<=2] -
1d6<=2: 3; Hits: 0
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Europe Improved
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Moscow to Russia 1 infantry moved from Moscow to Turkestan 6 fighters moved from Moscow to Russia 6 fighters moved from Moscow to Turkestan 1 infantry moved from Moscow to Turkestan 1 armour moved from Finland to Russia 3 bombers moved from Moscow to Baltic Sea Sea Zone 1 submarine moved from Celtic Sea Sea Zone to Danish Sea Sea Zone Combat - Russians Battle in Baltic Sea Sea Zone British loiter and taunt; Americans loiter and taunt; Russians attack with 3 bombers Germans defend with 1 submarine 1 submarine owned by the Germans submerged Battle in Danish Sea Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines 1 submarine owned by the Russians submerged Battle in Turkestan Russians attack with 6 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 6 fighters and 2 infantry in Turkestan, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Turkestan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Turkestan Russians winGermans winGermans winRussians winRussians win with 3 bombers remaining with 3 bombers remaining with 2 submarines remaining with 2 submarines remaining, taking Turkestan from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Russia Russians attack with 1 armour, 6 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 6 fighters and 1 infantry in Russia, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Russia 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 6 fighters moved from Russia to Moscow 6 fighters moved from Turkestan to Moscow 3 bombers moved from Baltic Sea Sea Zone to Moscow Place Units - Russians 4 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Europe Improved
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery and 12 infantry moved from Eastern France to Germany 2 artilleries and 2 infantry moved from Baltic States to Baltic Sea Sea Zone 2 infantry moved from Leningrad to Baltic Sea Sea Zone 2 artilleries and 4 infantry moved from Baltic Sea Sea Zone to Germany 1 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Battle in Germany British attack with 2 armour, 3 artilleries and 16 infantry Germans defend with 1 aaGun, 1 factory, 1 fighter and 20 infantry British roll dice for 2 armour, 3 artilleries and 16 infantry in Germany, round 2 : 3/21 hits, 5.17 expected hits Germans roll dice for 1 fighter and 20 infantry in Germany, round 2 : 7/21 hits, 7.33 expected hits 7 infantry owned by the British lost in Germany 3 infantry owned by the Germans lost in Germany British roll dice for 2 armour, 3 artilleries and 9 infantry in Germany, round 3 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 fighter and 17 infantry in Germany, round 3 : 3/18 hits, 6.33 expected hits 3 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 2 armour, 3 artilleries and 6 infantry in Germany, round 4 : 4/11 hits, 3.50 expected hits Germans roll dice for 1 fighter and 13 infantry in Germany, round 4 : 8/14 hits, 5.00 expected hits 2 artilleries owned by the British and 6 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 2 armour and 1 artillery in Germany, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 9 infantry in Germany, round 5 : 4/10 hits, 3.67 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 1 fighter and 8 infantry remaining. Battle score for attacker is -34 Casualties for British: 2 armour, 3 artilleries and 16 infantry Casualties for Germans: 12 infantry Non Combat Move - British 1 transport moved from South Atlantic Sea Zone to Celtic Sea Sea Zone Place Units - British 1 artillery and 4 infantry placed in United Kingdom 2 transports placed in English Channel Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -2.00
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3 D [dice 3d6<=3]
1 S [dice 1d6<=2 -
3d6<=3: 2, 4, 6; Hits: 1
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1 S [dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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Subs return fire
[dice 2d6<=2]