Thank you! Okay, so I did interpret it correctly the first time.
Victory Conditions question
-
@Krieghund @kwaspek104 @SuperbattleshipYamato @Ragnell804
What is the definition of “one complete turn”?
Situation: The Allies gain control of all three victory cities at the end of the round of Allied combat on Turn 9. The Germans are unable to counterattack on Turn 9.
At the end of the round of Allied combat on Turn 10, the allies have technically been in control of the cities for a complete turn (the end of allied combat turn 9 to the end of allied combat turn 10). This appears to be an allied win unless the intent was meant from the start of a whole new turn to the end of that whole new turn.
In the above example, would the Allies need to hold all three victory cities until the last phase of turn 10 or merely the end of their combat phase on turn 10 to claim the win?
-
“If a turn ends with the Allies in
control of those zones, that side is
close to victory. (If you wish, you
can place order card 01 in front of
the Allies player(s) to mark this.) If
at the end of the next turn the Allies
still control all of those zones, that
side has won. If the Allies no longer
control one or more of those zones,
the game continues.” -
Page 14 of manual
-
@The_Good_Captain Also, from page 9:
Axis & Allies: D-Day is played in a series of turns. A turn consists of one pass through the sixteen order cards, and then a check for victory.
Since victory is checked at the end of each turn, the Allies must hold the required zones until the end of turn 10.