What do we want in AAE40 that we didn't get in AAP40?


  • And now I hear the only unique figure the Italians will have is the infantry piece.


  • Which is lame…they had unique boats tanks and such in an earlier edition. Does FMG make italian sculpts?


  • @idk_iam_swiss:

    Which is lame…they had unique boats tanks and such in an earlier edition. Does FMG make italian sculpts?

    Go to the variats forum and see for yourself.


  • lame…theirs are all grey and colorful…cant they make them Italian brown? like in the game?


  • @idk_iam_swiss:

    lame…theirs are all grey and colorful…cant they make them Italian brown? like in the game?

    I like grey for Italy far more then the brown color used in AA


  • @idk_iam_swiss:

    lame…theirs are all grey and colorful…cant they make them Italian brown? like in the game?

    If you had read the posts, those are the test sculpts. The final product will match their Combat Dice.

  • Customizer

    Give me a Soviet convoy sticker for the Pacific map to set up the Siberian convoy and I’ll be happy.

    Or not.


  • @idk_iam_swiss:

    lame…theirs are all grey and colorful…cant they make them Italian brown? like in the game?

    Those are test sculpts. They will be same as AA50 color, and even still I can’t believe you are calling them lame.


  • Probably it was already discussed,
    But i would like train station.
    You could build them, like port or air base, and they could give 1 movement point to infantry, or maybe you could move directly from one train station to another, i dont know, but it would add sport on the continent!

  • Customizer

    Rail movement should be unlimited between adjacent friendly territories during NCM.

    They should be combined with not allowing new factories or the use of captured factories.

    Or consider these:

    http://www.thewargame.com/rules/Mod1 Rail Movement.pdf


  • @Boyardee:

    Probably it was already discussed,
    But i would like train station.
    You could build them, like port or air base, and they could give 1 movement point to infantry, or maybe you could move directly from one train station to another, i dont know, but it would add sport on the continent!

    I don’t believe FMG is making train stations.


  • awesome matching the combat dice!


  • @Flashman:

    Rail movement should be unlimited between adjacent friendly territories during NCM.

    They should be combined with not allowing new factories or the use of captured factories.

    Or consider these:

    http://www.thewargame.com/rules/Mod1 Rail Movement.pdf

    Um, how about in western Europe, that rule is feasible, while in Russia, not so much…  Don’t railroad tracks in many countries have different gauges of rails, so your trains couldn’t realistically run on them?  That’s an issue they ran into in Russia.  Also, if your army just crossed the border, guns blazing and artillery firing, wouldn’t the rail lines be a bit messed up?  Wouldn’t the constant SBRing be playing a number on the railroads as well?  I hear the major reason Germany was losing the war in 42-44 was supply issues, not manpower.

    Also, this would turn the game into a giant game of RISK, with the NCM rules.  It could also lead to exploiting, as you could pump many many more troops into adjacent territories where you rolled favorably, rather than needing to march them there.  Instant reinforcement wouldn’t be very fair.

    About enemy factories, what’s to say that you couldn’t REDEPLOY troops in a certain area?  Or wouldn’t it make sense in areas where you’re already industrialized, rails ARE present that would allow you to concentrate enough men and supplies to train fighting troops?  Recruiting from the foreign population aside, there ARE benefits to controlling the industry in a foreign nation.

  • Customizer

    In my rules NCM is simultaneous with Combat Movement; there is no reinforcing areas you just captured in any circumstances.

    Therefore, you can only rail units into territories you’ve held since your last turn, representing the problems of converting track gauges and so forth.  You still have to build your attack in stages, giving the enemy the chance to counter-rail his own forces to that front, or to disrupt such movement by attacking vulnerable links in the chain of territories on your network.

    If the Axis allows the Allies to move a large force from Cape Town to Moscow in one move they really deserve to get screwed.

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