• @GrayBlaZe:

    I’m still evaluating and learning AAP40 but I agree it seems to lean twards a Japanese victory.  Japan can completely wipe out China and have the UK backed in a conrner with no more navy before the US knows what had happen and can’t do a thing to help.  However, one thing I’m looking into now in favor of the allies is American stratigic bombers in Imo Jimo, along with enough navy and scramling fighters to keep them safe, it can do a lot of damage to Japanese industries.  A bomber can fly nonstop (7 spaces) from Western US to Imo Jimo.  It not that hard to do since Japan is busy taking over China and the UK in India.

    Interesting. My read of the new SBR rules kind of leans towards it no longer being a viable option. In my experience, Japan already tends to keep Fighters available in Japan for defense of the home sea. Performing SBR runs is opening up the US to horrible trades of fighters at 10 IPCs a piece. Then again, it might just force Japan to leave enough fighters home to pull some off the line. It also give the US a direct ability to hit Japan’s airpower (albeit with relatively low odds). Please let me know if it works out when you get a chace to try it (and it certain did in real life ;) ).

    One of my friends playing the US took Iwo and staged bombers, fighters, and navy there with the intention of threatening any new Japanese builds but in the end it was too little, too late. It still didnt impact the Japanese econ directly and that made it somewhat less than useful for helping out the Brits.


  • Hey Uncle_Joe

    You wanted to know how my idea of the US conducting stratigic bombing raids on Japan’s mainland from Iwo Jima went!!!

    It was a big bust, as I played it out in my head before attempting to in the game……  I forgot about fighters!!!  How in the world could you ever pull it off when Japan could field fighters all day on the main land whereas the US cannot fly fighters in from Iwo Jima to acompany the bombers, from Iwo Jima to Japan and back is six moves, can’t even do that with an airbase in a fighter.

    You would have to launch the fighters form an aircraft carrier in support in order to reach and the Japanese are not going to stand by and let that happen.  So, you’d have to have at least three carriers fully loaded with fighters, all the suport ships to protect the carrier; all this in the sea zone around Iwo Jima, then on the island you would have to have at least three stratigic bombers and gound troups or fighters/tactical bombers on the gound to protect the stratic bombers.  So someone please distract the Japanese while I sneek-in a whole armada in thier backyard.  Any thoughts or ideas…thanx


  • Hehe, yeah, I figured it would be rough. But in most of our recent games Japan’s navy is often busy pasting the Brits for the first few turns so that does leave open the possibility of a US capture of Iwo with a survivable force. Given that, this could work as a deterrent to pin Japanese fighters in Japan rather than in China and India killing ground troops.

    Of course the US would need to have a threat capable of hitting the DEI too and I’m not sure that is possible. But it is an interesting idea if Japan gets too cute in India.


  • One thing i’ve been toying with is a split US focus.

    I would send mostly planes with a handful of subs down south, basing out of Queensland.  Mostly your typical Bmrs.  Then I would keep my main fleet near Pearl.

    This would allow me to can opener and/or help turn the DEI into a ship graveyard allowing ANZAC to do the actual island trading, while the US fleet threatens in the north.  Not too sure how well it would work though as you need to keep Japan from holding DEI and I’m not sure US planes alone can do that even with ANZAC help.


  • I think it depends on what the Japanese do. If they stay massed up, the US threat down South wouldnt be very real. But staying massed up cost the Japanese time. If the Brits can hold out for a while, things might turn against Japan.

    One thing we have wrestled with the Allies is that being at Pearl isnt really a threat to the Japanese. As long as Japan maintains a credible air force on Japan and has some trickling builds of ships in the home waters there really isnt much the US can do up there. Best case would be the landing in Manchuria/Korea, but this would require significant force to pull off and Japan can easily relocate for defense if the US masses up too much at Pearl. The interior lines that Japan enjoys make offensive action against her extremely difficult.

    What I’m trying to find is a way to split the Japanese up and make them take some risks rather than committing massiving overkill to every fight. I think it is going to take a combination of threats to do that but they do have to be real threats.


  • I guess I should add to that, the US fleet at Pearl should move at it’s earliest convince to Iwo Jima and/or Okinawa.  I also think a real US drop on Kiangsu would be helpful.  It sure would be a pain for Japan to re-kill all those china-men  :-D

    I guess the big thing I’m saying, is just how much US force does it take to keep the DEI out of japan hands with ANZAC’s help?  Especially considering that bombers can make it to Queensland in one turn, while the DEI is two turns away from Japan mainland.

    But you are correct, Japan income goes threw the roof very quickly, to the point where she can afford to purchase new stuff to keep the US at bay while using the starting stuff to smash everyone else.


  • We had our first ‘real’ win as the Allies tonight. And by ‘real’ I dont mean we played it out to the bitter end (a waste of time IMO) but it was the first time Japan lost without either some pretty horrible mistakes or really bad luck on the part of the Japanese player.

    In brief, it was a combination of Brit boots on the ground with some additional naval assets, US commitment to Australia and into the DEI, and Aussie threat from airpower based in Australia coupled with a handful of Subs and DDs.

    I do believe that the Japanese play was not optimal, but it was certainly not sloppy. Japan poured a lot of resources into the ground war to match the Brit commitment but he did take down China as quickly as we’ve seen in some of our games. Some of that was the need to keep pressure on the Brits was some of it was simply being too conservative and avoiding risks. Peronally I think the Japanese player wants to push hard on the mainland before the US can intervene and divide Japan’s attention.

    One thing we experimented with for the US was not going Carrier-heavy but instead concentrating on SSs, DDs, and yes, a number of CAs. The latter were more to see if we could make them work and they performed adequately as a threat when paired with a TR or two loaded with Inf/Art. The threat of the 2 shelling attacks caused to Japan to garrison a little heavier and be a little more cagey about what he left exposed. In combat, the surface fleet performed well. In terms of actual numbers, a loaded CV cost 36 or 37 (Depending on loadout - assume 36 for people who hate TacAir ;) ). For just 4 IPCs more you can get 2 SS, 2 DD, and 1 CA. On the attack that is 6 strength with 4 hits for the CV but 11 strenght and 5 for the standard ships. On defense, the CV comes off a bit better with 10 points and 4 hits vs 9 and 5 hits. The CV offers more flexibility if you have LBA around and it allows for strikes at range 3 if you arent at a naval base. But the standard surface forces have a lot of versatility in terms of dispersal and convoy attacks. I’d say a combo of both builds would be ideal.

    At any rate the Japanese eventually wiped out the Chinese but were stalled trying to get into the Brit holdings. By the end of the game they still had not completely been able to subdue all of the DEI and the IJN had dwindled down to a handful of ships. Meanwhile the US was pumping out full fleets each turn and the Anzacs were launching forays into the DEI as well as opportunities arose.

    All in all it was the first time that Japan 1) looked somewhat vulnerable and 2) did not seem to have enough assets to adequately complete all the necessary tasks. Dont get me wrong, it was still a harder win for the Allies than it had been previously for any of the Japanese wins, but it was still a pretty decisive win for the Allies.


  • We just had our first game today and I won as Allies. I had the advantage of lurking on the forums and knowing a few bits of strategy but I shared it at the beginning.

    J decided to go take out China and India first and only declared war on turn 4. Meanwhile the Brits took DEI, the Allies moved DDs to restrict initial J invasions to Phillipines, Borneo and Malaysia.
    Then J decided to vacate the Carolines on turn 4 and the US fleet moved in to take them. J counterattacked but took too much hits from the US fleet and the ANZAC fighters and left its DEI invasion fleet opened to US bombers. A few other US attacks on Japan SZ reduced its fleet even more but by then India was taking too long to fall and the US was putting the same amount of IPCs into navy as J’s entire income. We decided to end the game afterwards.
    I bought a mix of DDs, Subs, ACs and planes/both bombers. Subs are priceless to harass J and ANZAC should get 1 every turn if possible. It forces J to disperse its fleet to deal with them.


  • IMO, and it looks like the thread would support this, The allies victory is a difficult and LONG road.  IF the allies are going to win, it will certainly take a few turns whereas the Japanese can force their opponent to concede fairly soon, even by turn 6-7 if they are crafty and lucky.


  • As the Allies,  you need to be very patient. You need to pick away at the DEI with subs and Transports to land a few troops whenever pssible.  If the Japanese player ends up owning all of the DEI when they eventually take India, the allies are done.  You cannot give Japan the DEI at all costs.

    As the US player, I usually send my first two fleets south towards the DEI and then send subs with bombers towards Japan to try and distract him from my southern fleet. Keep him having to split his navy, have him a little worried about Japan itself, this will also relieve some pressure off of Australia.  ANZAC should build subs and hit the DEI as well whenever possible.

    My buddy and I are on our fourth game now and we both feel that the game is very well balanced.  First two went to Japan but Allies won the 3rd and look to have a slight edge right now in our current game.  It always comes down to Australia and I learned as the allies that you have to have most of DEI by the time Japan takes INDIA.  His income will be down to 55 while the US and ANZAC combined will equal close to 80. Unless he can take and hold Western Australia, I feel the Allies should be able to wear him down in 3 or 4 turns. I have a fleet heading to Japan next turn.

    Great game that can go either way, depends on who makes more mistakes in my opinion.

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