@coachofmany:
yes. but historically, the Graf Zepplin was only to carry about 50 Aircraft. 1/2 what American carriers were carrying which was 90-100 aircraft.
So, I think you should only be able to carry one fighter on the German carrier.
Of course other nations like Britain did not have the capacity either.
Yeah, but we’re forgetting that the Germans probably never intended to use the carrier for anything more than support and reconnaissance… They had such a large number of aircraft based in Europe that building carriers wasn’t their number 1 priority… I mean, its a lot easier if you just use land based aircraft if that’s what you’re attacking with anyway, rather than sink a whole bunch of resources into a giant steel flattop. The Axis called Italy their Land Carrier of the Med for a reason.
I just don’t like the naval carrier mechanics in A+A. A player is forced to consolidate their stacks at the end of their turns for maximum defense, which requires carriers for landing planes on to protect the vulnerable fleets, while nearby planes landed on the continent/island bases next to the SZ can’t contribute at all. It’s not realistic in the European theater with land territories next to narrow SZs, and its really only realistically implemented in the open ocean SZs in the Atlantic and Pacific. There should be an “intercept” or “scramble” roll for fighters stationed in land territories next to a SZ battle (maybe a 50% chance per fighter) so that the defender can get a chance to add in more air support if they want, unless the land territory the fighter is stationed from is also under attack.
What do you guys think?
I’m not sure about a G1 naval buy, but the Baltic’s the best place to try since you start with a sizeable fleet there. Only problem in '41 is that Britain starts with like 42 IPCs and can easily build some expensive naval units to sink it. '42 scenario might have a better shot.
One thing I have tried is building a factory in France G1, then building a fleet in SZ 13 G2. It can easily stack with the Italian fleet, have two powers growing into it instead of just one, AND be a lot more strategically useful than the fleet stuck in the Baltic. Only problem is that this only works against weak Russian players, since Germany needs NOs to be viable from Russian territory, and two turns of weakened land unit production leads to a defensive front. I had a pretty good run in the 41 tech tourney against KGB; but it ultimately failed due to a MONSTROUS UNSTOPPABLE RUSSIAN JUGGERNAUT. Let’s put it this way; if Germany’s NOT getting her NO’s, Russia sure as hell IS. And that means Bad News Bear for the Axis.