Actual AA pacific 1940 map pictures


  • Islands should be able of buy ICs. That’s the best solution to logistics problem: think about a Mc Arthur’s HQ, a puppet government or something similar. At least a minor IC

    No island complexes is another “cool” rule that does not add good things to balance nor add a proper degree of historical accuracy (there are more important issues as non agression treaty Japan-USSR), as China crap in AA50. No USA ICs at Dutch East Indies, Philippines and such means you probably get another bunch of KGF fanmania

    I hope they make a better playtesting than later 2 games (AA50 and AA42), but I doubt. They are the same company that makes that money sink called Magic the Gathering


  • Hi, new register to this site although I have read this forum over and over for the better part of a year. Can’t seem to find the pictures of pacific 1940. I have an older laptop which may mean I missed the hyperlink. Help! Curious to see the picts.


  • Thanks for replies, got it.


  • @Funcioneta:

    I hope they make a better playtesting than later 2 games (AA50 and AA42), but I doubt. They are the same company that makes that money sink called Magic the Gathering

    What are you talking about. I find the AA50 edt. played in 1941 with national objectives the most balanced version of AA ever made, and that with even more territories then ever.

    And one more thing, it should be balanced a little bit in favour of the allies, I like the game to be an extra challenge for the axis, as it was in real life…. at least in the long run.

  • Official Q&A

    Welcome, Andy_Dandy!  I’m glad you’re enjoying the game.  You’re new here, so you may not yet realize that finding fault with A&A is just as much fun for Funcioneta as playing it!


  • pre-ordered a copy :D (can’t really afford more, and I don’t have much use for them -.-)

    can’t wait to get it!

    Robert

  • '10

    Ships might be able to move more than 2 spaces, (maybe from friendly port to friendly port ).

    ships leaving a naval base can move 3 sea zones- Per LH


  • Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?


  • @Brain:

    Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?

    A&A is made by the same company that also make “Magic the gathering” and other fantasy games


  • Very funny.  How did you get the animated avatar uploaded.


  • @Brain:

    Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?

    Nope, I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….


  • @Krieghund:

    Welcome, Andy_Dandy!  I’m glad you’re enjoying the game.

    Thanx for the welcome, I’m a long time fan of the Axis and Allies games. These new 1940 games are a dream coming true. I wonder if you know; are these new games a limited version like the AA50? I live in Norway, and my local gamestore only had 2 versions of AA50. If the 1940 games are limited in numbers I really have to pre-order them from the US now asap…. These games can’t be missed :D

    Edit: Didn’t see a new thread was opened about this topic now. Never mind my question… ;)


  • I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….

    Well then why not just consider the port as being both in the land space and the sea space. By your reasoning I guess you would get an extra move when coming into port as well…… so if you leave a port and move 2 spaces and then want to move into another port you would then get to move 4 spaces?


  • I believe LH said that the extra move is only out of port.  Going into port there is no free extra move.  it’s just a game mechanic to make ports more viable to be in…


  • I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….

    Okay so you give up one move going into the port, but you get it back when you leave.

    And what is the advantage of being in the port?


  • I believe LH said that the extra move is only out of port.  Going into port there is no free extra move.  it’s just a game mechanic to make ports more viable to be in…

    This is the qoute that should have been in my last post.


  • i haven’t’ seen too much specifically released yet about the ports, one thing though IL has on the info thread:

    FYI… naval bases, factories and airbases now each have their own air defense. AA guns are restricted to protecting land units only.

    so defense can be increased.  other stuff’s been bantered about but I don’t see much straight from LH yet.


  • Can naval bases and air bases be built or are they going to be placed only where they existed?


  • Aircrafts carrier and Battleship have 2 hit point. But when damaged, I heard that fighters can’t leave or land on them. For the BB, I think they don’t “recover” their damage until they go to a friendly port (like in traditional AA). Their attack/defense might be lower too, I don’t know

    Robert


  • Those sound like good rules to me.

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