7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 battleship and 2 submarines
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 109 Sea Zone to 87 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Burma to India
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Italians regular : 0.50
Japanese regular : -0.67
Germans regular : 0.33
British regular : 0.17
@Avner @malmessi74 Just wanted to remind you guys that it was your guys’ turn
@tincanofthesea
Ok, we chatted and Avner is ready for ITA’s turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat Hit Differential Summary :
OOL sz 97
@avner destroyers, fighters, carrier thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
1 cruiser owned by the Italians retreated to 95 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -4,17
British regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 carrier and 2 fighters
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
Combat Hit Differential Summary :
Neutral_Allies regular : 0,67
Germans regular : 0,50
British regular : 0,50
3 hit… OOL taranto?
@avner Fighters and then carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 carrier and 2 fighters
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier and 2 fighters
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Holland Belgium to Western Germany
1 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
6 armour and 1 mech_infantry moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 fighters placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,67
Germans regular : -0,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Russians undo move 3.
1 infantry placed in Ukraine
1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 8 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 12/18 hits, 10,67 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 5/10 hits, 3,67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 4/6 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from Szechwan to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to Jehol
4 infantry moved from Jehol to Chahar
1 fighter moved from 36 Sea Zone to Hunan
2 infantry moved from Anhwe to Kiangsi
3 artilleries and 3 infantry moved from Anhwe to Kweichow
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Hunan, round 2 : 9/14 hits, 7.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Anhwe from Japanese with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Hunan, round 2 : 9/14 hits, 7.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Anhwe from Japanese with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Malta to 92 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from 92 Sea Zone to Malta
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
1 transport placed in 71 Sea Zone
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Italians regular : -1.33
Japanese regular : 1.67
Neutral_Axis regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 2,00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Poland
1 armour moved from Romania to Poland
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -2,17
Neutral_Allies regular : -0,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
1 armour, 2 artilleries, 7 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour moved from Bulgaria to Eastern Poland
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 4 armour, 5 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries, 22 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 6/37 hits, 9,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 5 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter and 4 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Western Germany to Egypt
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -3,17