TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 armour moved from Belarus to Bryansk
2 armour moved from Baltic States to Bryansk
2 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Finland to Smolensk
1 bomber moved from Germany to Smolensk
11 artilleries moved from Belarus to Bryansk
17 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 92 Sea Zone
Germans attack with 1 carrier and 1 cruiser
Americans defend with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Germans roll dice for 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
Americans win with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 1 carrier and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits, 3,83 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
2 aaGuns owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/10 hits, 3,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/9 hits, 3,50 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits, 0,83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 8 armour, 11 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 2 : 14/45 hits, 13,83 expected hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter could not land in 91 Sea Zone and was removed
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Baltic States to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in France
7 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
British AA : -0,50
Russians regular : 2,00
Germans regular : -5,00
@enigma ah f*ck jeg glemte at tænke på at jagerne jo godt kan lande på carrieren, når den angriber ind i en dødsdømt kamp. Det bliver noget nær umuligt at komme tilbage fra.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/9 hits, 3,33 expected hits
Italians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 3,17 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/6 hits, 2,83 expected hits
Italians roll dice for 1 fighter in Western Ukraine, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Western Ukraine
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Russians: 4 infantry
Casualties for Germans: 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
4 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
@vampyrelayer Ja, men jeg var voldsomt i tvivl, for den var jo endnu dyrere for tyskerne. Men så kan du jo altid smide held i puljen og ramme 6/9 i første runde i Ukraine. Fuldstændig latterligt heldigt slag som desværre for mig nok er den endelige gamechanger. Tænk, hvis det havde været omvendt - vi skulle ramme samme antal hits i første runde… Selvom jeg fortrød min placering af de tyske fly skulle den stadig have kostet 2-r russiske fly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries and 3 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 bombers moved from Chahar to Kansu
1 bomber moved from Anhwe to Tsinghai
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 battleship moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Shan State
Battle in Kansu
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Shan State from UK_Pacific, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 bomber in Tsinghai, round 3 : 1/2 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 tactical_bombers moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Philippines
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 mech_infantry moved from Hopei to Szechwan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Anhwe to Kweichow
3 submarines moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kansu to Kiangsi
1 aaGun moved from Yenisey to Timguska
1 bomber moved from Tsinghai to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 bomber placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,50
UK_Pacific regular : 0,67
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
@enigma Jep, 4 ud af 4 missere på mine destroyere mens du har ramt 2 ud af 3 i forsvar i Pacific. Og 4 ud af 5 i/ved Middelhavet. Så det går som det plejer - det er sgu’ da utroligt!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the Italians and 1 transport owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 cruiser
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Germans: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 destroyers placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to Yunnan
1 armour moved from Malaya to Shan State
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the Italians and 1 transport owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 cruiser
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Germans: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 destroyers placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to Yunnan
1 armour moved from Malaya to Shan State
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in Greece
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters and 4 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 3 fighters and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 armour, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 2,83 expected hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 3 fighters and 4 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 2,67 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries and 3 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 3 infantry in Shan State, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 armour and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Alexandria to Gibraltar
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to India
11 infantry moved from India to Burma
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 artillery, 1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -1,67
Italians regular : 0,50
Germans regular : -0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Greece
1 fighter moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Libya to Tunisia
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Greece
Italians attack with 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 bomber owned by the Italians retreated
1 artillery owned by the Italians retreated to Southern France
British win with 1 armour and 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Tunisia
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,5,2,3,4,4
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun, 1 armour and 1 artillery
EDIT: Turning off Edit Mode
@enigma Terningerne har bare på alle fronter været fuldstændigt ensidigt i alliancens favør de sidste 2-3 runder. Dette spil varer vist ikke ret meget længere.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Yakut S.S.R.
3 armour moved from Russia to Yakut S.S.R.
1 fighter moved from Novosibirsk to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 armour and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 6 infantry in Yakut S.S.R., round 2 : 2/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 armour moved from Karelia S.S.R. to Russia
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
1 armour and 2 infantry placed in Russia
1 armour and 2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Novgorod to Archangel
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 5 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 artillery placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 infantry moved from Novgorod to Baltic States
2 fighters moved from Western Germany to Baltic States
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in Baltic States
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Iceland from British, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Baltic States to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Romania to Slovakia Hungary
1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from France to Northern Italy
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Greece to Bulgaria
1 armour moved from Libya to Tobruk
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,4,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Round: 14
Purchase Units - British
British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 units repaired.
2 infantry moved from London to SZ 9
2 infantry moved from SZ 9 to Picardy
3 artilleries moved from Sevastopol to Ukraine
3 infantry moved from Tatarstan to Ukraine
3 infantry moved from Sevastopol to Persia
4 infantry moved from Egypt to SZ 28
1 battleship, 4 infantry and 2 transports moved from SZ 28 to SZ 29
4 infantry moved from SZ 29 to Persia
9 infantry moved from India to Persia
3 infantry moved from Romania to Budapest
2 infantry moved from Romania to Galicia
2 infantry moved from Romania to Serbia
1 infantry moved from Romania to Serbia
14 artilleries, 2 fighters, 26 infantry and 6 tanks moved from Romania to Bulgaria
Combat - British
Battle in Bulgaria
British attack with 14 artilleries, 2 fighters, 26 infantry and 6 tanks
Ottomans defend with 1 infantry
British roll dice for 14 artilleries, 2 fighters, 26 infantry and 6 tanks in Bulgaria, round 2 : 21/48 hits, 23.00 expected hits
Ottomans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the British
1 infantry owned by the Ottomans lost in Bulgaria
British win, taking Bulgaria from Ottomans with 14 artilleries, 2 fighters, 26 infantry and 6 tanks remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Battle in Serbia
British attack with 3 infantry
AustroHungarians defend with 1 infantry
British roll dice for 3 infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits
AustroHungarians roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Serbia
British win, taking Serbia from AustroHungarians with 3 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Battle in Budapest
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 3 infantry in Budapest, round 2 : 2/3 hits, 1.00 expected hits
AustroHungarians roll dice for 1 infantry in Budapest, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Budapest
British win, taking Budapest from AustroHungarians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
British attack with 3 artilleries and 6 infantry
Germans defend with 3 infantry
British roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 5/9 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the British lost in Ukraine
3 infantry owned by the Germans lost in Ukraine
British win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Galicia
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 2 infantry in Galicia, round 2 : 0/2 hits, 0.67 expected hits
AustroHungarians roll dice for 1 infantry in Galicia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Galicia
AustroHungarians and British reach a stalemate
. Battle score for attacker is -3
Casualties for British: 1 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Place Units - British
1 artillery and 17 infantry placed in India
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Round: 7
Combat Move - Yamamoto
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 91 Sea Zone
1 Infantry moved from 91 Sea Zone to Pearl Harbor
Yamamoto take Pearl Harbor from Americans
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery and 1 Infantry moved from S.Thailand to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
3 Infantrys and 2 Tanks moved from Malaya to 110 Sea Zone
3 Infantrys and 2 Tanks moved from 110 Sea Zone to Sumatra
1 Artillery, 3 Infantrys and 2 Tanks moved from Java to Sumatra
1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Adv.Fighter moved from Malaya to Sumatra
2 Bombers moved from Malaya to Sumatra
1 Infantry moved from Kyushu to 84 Sea Zone
3 Infantrys moved from Tokyo to 84 Sea Zone
1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
2 Adv.Fighters moved from 107 Sea Zone to Hollandia
1 Artillery, 3 Infantrys and 1 Tank moved from Hupeh to Shansi
1 Fighter and 1 Tank moved from Hunan to Shansi
Purchase Units - Yamamoto
Yamamoto buy 2 AAGuns, 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Bunker, 1 Destroyer, 10 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Hollandia
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Hollandia, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Yamamoto lost in Hollandia
1 Infantry owned by the Anzac lost in Hollandia
Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Hollandia, round 3 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Tank in Hollandia, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Hollandia
Yamamoto win, taking Hollandia from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Infantry and 1 Tank
Battle in Shansi
Yamamoto attack with 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks
Chinese defend with 1 Artillery, 1 Marine and 2 Tanks
Yamamoto roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks in Shansi, round 2 : 5/7 hits, 2.33 expected hits
Chinese roll dice for 1 Artillery, 1 Marine and 2 Tanks in Shansi, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto lost in Shansi
2 Tanks owned by the Chinese, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Artillery, 1 Marine and 2 Tanks
Battle in Sumatra
Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 2 Bombers, 8 Infantrys and 4 Tanks
British defend with 1 Artillery and 1 Infantry; Anzac defend with 1 Infantry; Dutch defend with 2 Artillerys, 4 Bunkers and 4 Infantrys
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Bombers, 8 Infantrys and 4 Tanks in Sumatra, round 2 : 3/18 hits, 6.67 expected hits
Units damaged: 3 Bunkers owned by the Dutch
Dutch roll dice for 3 Artillerys, 4 Bunkers and 6 Infantrys in Sumatra, round 2 : 3/13 hits, 5.00 expected hits
3 Infantrys owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Bombers, 5 Infantrys and 4 Tanks in Sumatra, round 3 : 8/15 hits, 6.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 3 Artillerys, 4 Bunkers and 6 Infantrys in Sumatra, round 3 : 4/13 hits, 5.00 expected hits
4 Infantrys owned by the Yamamoto lost in Sumatra
1 Infantry owned by the Anzac, 1 Artillery owned by the Dutch, 1 Infantry owned by the British and 4 Infantrys owned by the Dutch lost in Sumatra
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Bombers, 1 Infantry and 4 Tanks in Sumatra, round 4 : 6/11 hits, 5.17 expected hits
Dutch roll dice for 2 Artillerys and 4 Bunkers in Sumatra, round 4 : 3/6 hits, 2.67 expected hits
2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sumatra
1 Artillery owned by the Dutch, 1 Artillery owned by the British and 4 Bunkers owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 1 Artillery, 2 Bombers and 4 Tanks remaining. Battle score for attacker is 24
Casualties for Yamamoto: 2 Artillerys and 8 Infantrys
Casualties for Dutch: 2 Artillerys, 4 Bunkers and 4 Infantrys
Casualties for Anzac: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
1 Adv.Fighter moved from Sumatra to Malaya
1 Bomber moved from Sumatra to Malaya
2 Adv.Fighters moved from Hollandia to 107 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 85 Sea Zone to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Wake
1 Fighter moved from 95 Sea Zone to Wake
1 Fighter moved from Shansi to Hunan
5 Infantrys moved from Hunan to Hupeh
2 Infantrys moved from Kwangtung to Hunan
1 Tank moved from Hong Kong to Hunan
1 Artillery and 2 Infantrys moved from Shanghai to Hunan
1 Artillery and 4 Infantrys moved from Hong Kong to Kwangtung
1 Fighter moved from 95 Sea Zone to Wake
1 Adv.Fighter moved from Tokyo to 95 Sea Zone
1 Bomber moved from Sumatra to Kwangtung
Place Units - Yamamoto
1 AAGun and 1 Bunker placed in Wake
1 Adv.Fighter placed in 95 Sea Zone
1 B.Transport, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
1 AAGun placed in Chubu
1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
1 Adv.Fighter and 5 Infantrys placed in Malaya
1 Artillery and 1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 94 PUs; end with 95 PUs